2025-07-23 23:07:04|Myriagame |source:minecraft skins
The issues of game saving and backward compatibility are becoming increasingly prominent, and Sony's new patent suggests that PS6 may become the ultimate winner.
With the development of the gaming industry over the years, the issue of game preservation and backward compatibility has become increasingly important.Microsoft Xbox and Sony PS consoles have been racing to solve this problem, but a new patent suggests that Sony's PS6 may end up taking the lead.
Foreign gaming media tech4gamers has discovered a new Sony patent that proposes a capability: modern hardware can be tweaked in real time to run older applications more smoothly on new devices.In other words, Sony will ensure backward compatibility capabilities at the hardware level.Sony may want to fix situations where older software or games crash or run problems on newer, more modern PlayStation 6 hardware.This can be achieved by tuning the system until perfect synchronization and performance is achieved.
The flowchart shows the process of deriving application-specific operating parameters based on the proposed system.
The patent, titled "Run legacy applications using application-specific run parameters on non-legacy devices for backward compatibility" outlines a system that uses customized hardware settings to efficiently run legacy software.According to Sony's description, the system automatically adjusts parameters such as CPU/GPU speed, cache and pixel output to prevent performance issues when running old applications on new hardware, resulting in true backward compatibility.
The image shows a sample CPU that can be configured to run in backward compatibility mode.
This patent also confirms the rumor that Sony's PlayStation 6 will use AMD SoCs that support backward compatibility.In other words, the host may be able to run multiple older generations of PlayStation games through hardware-level backward compatibility.
Sony has also released several other innovative patents over the past few years, including one that introduces virtual buttons operated by finger gestures on the controller, and another that allows in-game NPCs to react in real time based on player emotions.
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