2025-07-23 23:15:46|Myriagame |source:minecraft skins
The director of "Dong Qigang: All-Opening" recently admitted that the voxel technology that supports the core destruction mechanism of the game is "absolutely a nightmare" for programmers.The first 3D platform game in the series, which was launched on Switch2 on July 17, is directed by the "Super Mario: Odyssey" team, and its development secret is gradually being revealed.
As the first 3D work in the series since Donkey Kong 64, "Dong Qigang: All-Open" uses a voxel-based destructible terrain engine.This technology allows players to smash, dig and reshape almost all scenes, with the principle of building a 3D world through tiny cubes rather than polygons (similar to Minecraft's block aesthetic).But it is amazing that the final effect presented by the game completely breaks through the inherent style of voxel technology - the director revealed in Nintendo's "Developer Interview" that the development team has made amazing efforts to this.
In Nintendo's latest developer interview, Director Kazuya Takahashi admitted: "Although voxel technology brings great convenience to game design, its implementation process is definitely a nightmare for programmers." Just a glance at the real game screen can be found that the development team has successfully eliminated the typical "cube sense".Co-director Wataru Tanaka added: "We try our best to make sure that the players are not aware of the voxel at all."
Although Takahashi has warned of possible performance fluctuations in the game, he emphasized that this technology allows Nintendo to create an "unprecedented sense of layering in the series", where different visual styles, physical characteristics and a completely destructible environment are perfectly integrated.Art Director Daisuke Watanabe reveals how the team transforms cube stacking into amazing scenes through artistic design: "We want players to exclaim when they see a scene, 'Wait, can this also destroy?'"
Tanaka revealed that the team locked in voxel solutions early in the development stage because it provides unparalleled creative freedom.Takahashi said that his inspiration comes from "all works revisited before development", and the prototype of this revolutionary destruction mechanism actually originated from the combination experiment of the "boxing stone statue" of the "Odyssey" BOSS and ordinary mushroom monsters.
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