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Minecraft1.13.2 Wesnered Siege 2 Large -scale multiplayer PVP map archive

2024-12-18 12:43:46|Myriagame |source:minecraft skins

Minecraft1.13.2 Weskens the 2 large -scale multiplayer PVP map archive by the author's "Sheshinjie".I believe many people have played the first work of "annihilating the siege war", this time the author finally launched the second one!

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Winning method:

The annihilation of the siege warfare is divided into two camps, the red camp and the green camp.

As long as players protect the core of their camp and destroy the core of the enemy camp.When the enemy camp blood returns to zero, it will victory.

Map name: annihilation of siege wars II

Number of players: It is recommended to have at least 4VS4, the most ... I don't know XD "(but of course you want 1VS1, you can also pull ...

Game time: End within 1 hour, and play fiercely according to the player's attack (?)

Suggestion: 1.13.2

Map introduction:

【Preset map Introduction】

Because the map is balanced, the mirror setting is used. Except for the different color of the maps, the maps of the two sides are basically the same.(If there is any difference, please take a private message to me by flowers, grass, soil, and stones).The preset maps include a whole set of enchanting tables and four farmland.

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▲ The preset map is roughly upper.

【Core Core】

The core is the ending stone, which contains powerful energy, and members of the enemy camps nearby will get a mining and deceleration effect.As long as the final stone is destroyed, the health of the camp will be reduced directly. At the same time, the people who excavate will get the glowing effect for 30 seconds due to the leakage of the core energy, and increase its own sin value (the sin value will be introduced later will be introduced.To.Compared with the first -generation annihilation, the larger update this time can be destroyed near the core!Only water, magma, and obsidian will be directly absorbed by the core.

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▲ The core of this time is in the house, but the house can be demolished.This means that can be used to use ground warfare (?)

【Mineral System】

The mineral system is the same as the first generation of annihilation. After the mineral mining is excavated, the fired ingot will be obtained directly, and the mineral itself will become a base rock for cooling.Cooling time will re -generate minerals.(Remarks: Touching the game in this game will be invalid for minerals)

Iron ingot use: potion, iron equipment

Gold ingots: food, change other minerals

Redstone use: bow and arrow, arrows

Lushimite use: enchantment for enchantment

Emerald use: attachment props, experience values, special props stones, convening orders

Diamond use: diamond equipment

Coal use: (now useless)

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▲ There are a total of six iron ore locations.The position is relatively decentralized and needs to run around.

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▲ Hongshi and Lugolus are in the same hole.There are three red stones and a greenite.

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▲ Gold and emerald.This time the hole is relatively shallow.There are five gold and one emerald.

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▲ The characteristics of annihilation two.The rebirth time of all minerals can be customized before the opening.

【Game stage】

(Every stage is 10 minutes)

The first stage: core invincible protection collection materials preparation

The core cannot be destroyed at this stage, and collecting materials as possible to prepare for the battle.

The second stage: the core protection expire exchange is open

At this stage, the core can be destroyed, and all businessmen can have open transactions.

The third stage: the random task system began, the diamond ore can be excavated

At this time, a random task will appear every two minutes. You can get rewards or punish the enemy when completing the task. Diamond mines in the center of the map in the center of the map can also be tapped.

The fourth stage: mineral cooling is reduced, the life value of the death club

The cooldown of minerals will be halved, and death will deduct the health of the camp.

Fifth stage: double damage when the core is destroyed

The original damage was only 1 point of damage, and 2 points will be deducted at this stage.

Final stage: the core will slowly wither

At this stage, it is the last stage. To accelerate the game, the core of the two parties will be destroyed at the same time every 15 seconds.

【Store Introduction】

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▲ This time the store is more open -air, and the purchase of materials is relatively dangerous.

【chef】

1 Gold Change 3 Baked Potato

1 Gold Change 1 Apple

1 gold changes 1 steak

1 Gold for 1 cake

5 Chaos things change 1 steak

【hunter】

30 Red Stone Change 1 Bow

2 Red Stone Change 1 Ordinary Arrow

3 Red Stone Change 1 Black Mist Arrow (Blind 5 seconds)

3 Red Stone Change 1 Achilles Arrow (slow 5 seconds)

4 Red Stone Change 1 Dark Night Curse Arrow (weak 8 seconds)

【wizard】

3 iron replacement 1 small battery (180 seconds absorbed)

30 iron replacement 1 invisible potion (120 seconds invisible) 10 iron replace 1 fast potion (20 seconds acceleration II)

5 Iron Exchanges 1 Anti -Garma Pot (300 seconds to resist fire)

5 Iron Exchanges 1 Treatment Pin

10 iron replacement 1 brewing table

1 iron replacement 1 glass bottle

5 Iron Exchange 1 Hell Pupae

5 iron replacement 1 flame powder

10 iron replace 1 fermented spider eye

5 iron exchange gold carrot

10 Iron Exchange Ghost Tears

【Master】

1 Emerald change 5 experience bottle

5 Emerald changes to the enchanting table

1 Emerald Bookcover

30 Emerald Change Thieves Conversion Order

(The equipment, props, and experience of a member of the enemy camp will be removed randomly)

30 Emerald Change Sky Eye Soldiers Conversion Order

(It will allow the other party to shine for 5 minutes, but as long as the core of his own camp is destroyed, this effect will be canceled immediately)

50 Emerald Change Core Invincible Order

(The core invincible will be invincible for 60 seconds, but if the other party uses a forced destruction order, it can be relieved)

50 Emerald for compulsory damage order

(If the opponent's camp uses the core invincible order, this invincible effect can be lifted!)

【Special props collectors】

5 Gold Change Bridge Snowball

(Right -click on the throwing and throw it out.

30 Gold Storm Speed ​​Stone

(After being thrown out, you can get the effect. The running speed V lasts for 6 seconds, and the consumable props skill stone is cooled for 180 seconds)

20 Gold Change the jump auxiliary stone

(After being thrown out, you can get the effect and jump X for 6 seconds.

25 Gold Change Floating Life Stone

(After being thrown out, it will be within five grids. Players other than themselves will get the effect. Floating I A resistance V will last for 7 seconds, but they will also get weak effects at the same time.

5 Soul Fragrance to change the promotioner

(Take the hand in your hand to speed up the cooling time, disappear after death)

【Trading Merchants】

5 Gold Change 1 Lottery core (randomly draw various props)

2 Iron Exchange 1 Gold

1 Gold Change 2 Iron

1 Gold Change 2 Red Stone

5 Gold Change 2 Lushim Stone

8 Gold Change 1 Emerald

1 drill for 3 emerald

[Professional introduction] New!Intersection

【Attacker】

Difficulty: ★★ ☆

Prop: Soul Getting Spirit Smooth (Professional Professional Private Proper)

Features: The main attacker of the charge of the charge, there is no special feature.

Skills: Give itself 10 seconds of resistance i (180 seconds of skill cooling time)

【Guardian】

Difficulty: ★ ☆☆

Prop: Holy Shield (professional props)

Features: There will be a blood recovery effect near the core of your own home.

Skills: Lake the enemy players in the nearby 10 grid (180 seconds of skill cooling time)

【Ranger】

Difficulty: ★★★

Prop: Storm Bow (professional props)

Features: The main hand will have a bow will have resistance II effect and cannot wear hats

Skills: You can place a trap in place to trigger the enemy's strong poisoning (180 seconds of skill cooling time)

【miner】

Difficulty: ★ ☆☆

Prop: miner pick (professional props)

Features: Mining will be particularly lucky i, but you will get permanent emission

Skills: Set the nearby enemies in the same place and let yourself go straight up to accelerate!But it will be weak for 30 seconds (skill cooling time is 180 seconds)

[Sin value] chocolate clause New!Intersection

Sin value is a new system that annihilated the second additional two, in simple terms, it is the rebirth cooling time.Each opening and resurrection will have a basic crime value of 10 points.Killing will get 2 points of sin, destroying the core will get a sin value of 3 points.The lowest will not be less than 0 points, and the maximum will not exceed 90 points.

In order to prevent people who keep their families from killing people and causing too much crime.Here is a way to reduce sin value. As long as you squat near the core to feel the core energy, you will slowly reply to your sin value after a certain period of time, which is a system that spend time to reduce sin.

▲ The resurrected cooling waiting point.Surrounded by barrier, don’t want to steal out#

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【Spraying System】 New!Intersection

After all, this is the PVP system. Players will inevitably be killed in the game, and things will not be sprayed directly after death.But there is a chance that equipment or the items on the body will disappear.The probability of equipment disappearance can be adjusted in the opening book settings, and the preset settings will be sprayed at 10%.The player has a total of 36 grids and 4 grids with 40 grids. A total of 40 grids will be disappeared at an average of 4 grids each time, and it will be replaced with gray dyes. Only the items of the deputy will not disappear.(The disappearance rate is independent of the dice calculation, and the empty grid will be calculated)

▲ Death shows that there are a few plaids on your body that disappear, and it will replace it into gray dyes.

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[Other settings]

Death random rebirth

If the map has more than two rebirth points, it will be randomly resurrected from one of the rebirth points, and there will be an invincible time of 10 seconds.

There are three rebirth points in the preset map.

kill

Players' killing will increase the crime value of 2 points, and will obtain a relatively punishment of the relatively second number according to the current crime value

Sin value will get glowing, blindness, weak II, slow speed (5 seconds each) at 0 to 10 o'clock (5 seconds each)

The killing will get glowing, blindness, weak II, slow speed (6 seconds) at 11 ~ 20 o'clock

When the sin is 21 ~ 30, the murder will get glowing, blindness, weak II, slow speed (7 seconds each)

When the sin is 31 ~ 40, the murder will get glowing, blindness, weak II, slow speed (8 seconds each). When the evil value is 41 ~ 50, the murderer will get luminous, blind, weak II, slow speed (9 seconds each) (9 seconds each)

When the sin is 51 ~ 60, the killing will get glowing, blindness, weak II, slow speed (10 seconds each)

Sin is worth 61 ~ Murder will get glowing, blindness, weak II, slow speed (11 seconds each)

10 consecutive people will become the killing captain, and after the killing, you will get a reward of 10 emeralds

Invisible

When the player is invisible, the night vision effect will be obtained at the same time, but the player will be directly displayed as long as the blood volume is not full.

Arrow

The map has an automatic recycling arrow system, which will disappear directly on the floor, that is, the arrow can no longer be recycled after shooting.

prohibit

The following items cannot be obtained in this map: sapling, piston, bed.

The lucky enchantment in this map will not have any effect on the mineral.

The lucky effect in this map will increase the chance of minerals you dug.

【Lucky System】 3/22 New increase

The probability of prizes is "tentative" and is currently adjusted to

10%chance award, 30%chance small prize, 60%chance universal prize

What will you take to get? Please try it in the game ~

【Company Continuous Control System】 3/22 new increase

The game has a setting "square placement continuously" too fast will be punished

Generally, the jumping stack is basically not too much, and it will be punished.

[It is expected to be added in the future]

This version will be released to test the balance of the game first, and will slowly add several original planning systems in the future.More types of random tasks, more task awards.Please look forward to it slowly ~

*Added career-Assassin

*Added career-the enchantment division

*New occupation- (secret)

*Maji system (?)

*The terminal box is determined that it will not be added to the game settings


If the map is not installed, please click to see the Minecraft map archive and installation tutorial.If the network disk resources are swallowed or the web disk resources do not exist, please explain in the comments below, we will repair it as soon as possible.

Be sure to use the version of 1.13.2 or above for the game.

[Baidu Web Disk Extract Code: LK1M] [MC Cloud Disk] [Official] >