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Minecraft1.19.3-1.18.2 CAXTON MOD

2024-12-19 00:01:55|Myriagame |source:minecraft skins

CAXTON MOD was produced by the author "Flirora".

Caxton is named after William Caxtonon, which adds TrueType and OpenType font support.

MOD characteristics use MSDF technology to present a clear text of any size; real thick body and oblique font; complicated text presentation; not using AWT.Currently restricting the current Arabic shape in the old fonts.It is very complicated to work in the case of style and proper two -way text processing because we cannot use the ICU4J API.If you want to present the Arabic text correctly, then the player will have to use fonts supporting Arabic under Caxton.It takes time to generate MTSDF from fonts, and it takes about 4 minutes to load 3 languages.Therefore, caxton will cache the result after the first operation.Not all current processing computing programs can recognize text in the Caxton font.In addition, many UI elements in Minecraft have made incorrect assumptions on text presentation.Let them realize that two -way text (not to mention things like words) will be a major task, and patch in this field is very popular.The text input field and book editor have been repaired, but no matter what their basic directions, the displayed text will be left to the left.The review editing box in the chat bar has not been repaired.The font may never be supported.At present, all glyphs will be uploaded to VRAM as soon as possible.Module compatibility

Caxton is compatible with Sodium and ImmediaTelyfast.

If the EXORDIUM's sign buffering function is enabled, then the text on the logo will seem pixel (see exordium#48).If this happens, please disable the SIGN Buffering function of EXORDIM.

Operating system support

CAXTON uses this hangar to assist text plastic surgery and MSDF generation.The version of the copy of the module bundle bag is suitable for the X86_64 Windows and Linux platforms.If you play games on other platforms, then you will have to build a copy of the module yourself.

If the module is still unable to identify your platform, use this attribute to start the game to a platform name corresponding to the RUST platform name corresponding to your Rust platform name and report the problem here.

The author claims that there is no MAC in the family. Due to licenses, it is impossible to build binary files for MacOS.

How to use

CAXTON currently has two built -in font resource packages.The first font contains is Internet, while the second font is Open Sans.

CAXTON adds a Caxton type font provider, which supports key, bold, italic, bold_italic and other keys.Each one can be set to a identifier, where : parsed to font file Assets//textures/font/.To specify other options and use one object, the key file specifies the path:

1234567891011 { // The only necessary element. "file" : ": , // shadow offset, which is a multiples of Memefont pixel size. "shadow_offset" : 0.5, // A list of OpenType feature tags.See below in grammar: // https://docs/rustybuzz/0.6.0/rustybuzz/struct.Feature.html#METHOD.FROM_STR "Features" :[], }
You also need to add assets//textures/font./.json file, this file contains a grating of the font:

12345678910113131416181822222225272729330 { // The actual path of the specified font file, because it will appear in the Caxton font providerEssence // In general, this should be omitted, but if you use a variable font, thisIt may be useful. "PATH" : "" , // All these options are optional and the value provided by the default is. // The number of font units corresponding to each pixel of each pixel. // Because the texture icon is a MTSDF, this value can be set very high. "shrinkage" : 32.0, // The number of pixels on each side around the glyph border box. // This should be greater than `Range`. "margin" : 8, // The smallest and maximum of symbolic distance between the glyphs is the same asScope width. // This also determines the width of the boundary drawing for the luminous symbol text.

"Range" : 4, // Whether the symbolic distance field is inverted. // If your glyphs are upside down, try to change this settings. "Invert" : FALSE , // The texture map is concentrated in the size of each page. "page_size" : 4096, // This option is used to set up changing shaft coordinates in variable fonts. // The format of each element is as follows: // {"axis": , "value": } "variations" : [] }

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If MOD will not be installed, please click to see the MineCraftmod installation tutorial.If the network disk resources are swallowed or the web disk resources do not exist, please explain in the comments below, we will repair it as soon as possible.

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