2024-12-19 00:01:58|Myriagame |source:minecraft skins
Mini Hud MINIHUD MOD was produced by the author "Matti Rouohonen".
Note that you need to run the/set command manually!
After 0.17.0, Malilib is required as a front.
If the structure diagram cannot be displayed in the server, please install the module service service
Starting from the version 0.13.0, there is now a regional file boundary overlay renderer.Switch it to on / off default hot keys to Toggle (H)+J.
(Low version, such as 1.12.2, it is recommended to go to the official website, otherwise H+C may not be opened)
Note: Starting from version 0.9.0, you can change all these fast switching keys through configuration files or configuration menus in the game.
Note: Starting from version 0.11.0, you can change the order of this information through the configuration file or the configuration menu in the game.
Switch the information type in the game temporarily (not stored in the configuration), please perform the following operations:
Press the main Toggle key, and then press the configured hot key to configure the information type.
Please hold the information type key for the instructions first, and then press the Toggle key.
Old configuration option:
The following is the bit mask value of different information types.Now this is redundant, just use the opening/closing option in the configuration menu in the game!
These have been completely deleted in the version 0.11.0.
The bit mask of the default information enable information is as follows:
1 = coordinates
2 = partial flight
4 = sound high
8 = speed
16 = biological community
32 = light level
64 = Face
128 = block position
256 = block position
512 = stop viewing
1024 = frame/second
2048 = physical number
4096 = size ID
8192 = World Time (engraved)
16384 = World Time (formatting)
32768 = IRL Time (Live Clock)
65536 = View the entity
131072 = mucus pieces
262144 = block state attribute
Add the default value you want to enable.This means that these will be displayed when you load the game and open the MINIHUD by pressing the Toggle key.
You can adjust the contents of the configuration menu or configuration file in the game.
The information displayed on the information line HUD:
Font size;
Font and background color;
Whether to use the shadow shadow in text rendering;
Whether it is a background color for text;
Whether to sort the length of the displayed information line;
Whether to reverse the above sequence;
Whether to use a custom format string for the coordinate line and the format string to be used;
Multiple options can configure light levels;
The color of all overlapping layer renderers.
Note: The custom format string of coordinates must have three floating -point number format description symbols.
For example: "x: %. 1F y: %. 1F z: %. 1F" (excluding quotes) to give the following output: x: 1234.2 y: 64.0 z: 4321.7.
Original debug renderer:
Starting from the MOD version 0.12.0, there are some hot keys to turn on/off the debug renderer in the original version, but it is usually not available.These hot keys can be set in the control configuration category.
Note: The path search renderer can only be used in the single -player mode, unless another MOD sends the appropriate customized valid load original data package from the server to add the path data to the debug renderer.
Note: This is the client's MOD!
Pre -front modmalilib
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