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Bigger, deeper and freer!The director of "The Outer Worlds 2" explains the design concept in detail

2025-10-17 22:08:39|Myriagame |source:minecraft skins

As the October 29 release date approaches, the development team of "The Outer Worlds 2" has revealed more details about the game.Game director Brandon Adler said in an exclusive interview that the sequel will be dedicated to satisfying the market's desire for "deep RPG". To this end, Obsidian Studio reviewed its development experience in critically acclaimed classic works.

更大更深更自由!《天外世界2》总监详解设计理念

Adler pointed out: "What players need most is a deeper RPG experience. After working in this industry for many years, we found that many games are trying to smoothen the edges and simplify the system. Although it is suitable for the positioning of the work, what players really want is to be able to explore the game mechanics in depth."

"They not only want to delve into the hard-core numerical system, but also want to try various professional constructions. Those RPG elements that have been gradually simplified or weakened in recent years are the experiences that players are eager to get back. From the first generation to the sequel, we have realized that the most important thing is to return to tradition-providing players with ample space for choice, and they will cherish this design concept."

Talking about the specific implementation path, Adler took the "Pillars of Eternity 2: Deadfire" DLC that he participated in the development as an example, emphasizing the important influence of looking back at Obsidian's classic development model on "The Outer Worlds 2".He said the team's goal is to reinvent "the classic RPG experience that focuses on player autonomy and the consequences of choices" while modernizing the game.

更大更深更自由!《天外世界2》总监详解设计理念

"This is my first time as the game director of a large-scale project," Adler explained. "I have been responsible for the development of the DLC of "Pillars of Eternity 2: Deadfire" before, but "The Outer Worlds 2" is the first large-scale project that I have led. We are thinking about how to bring Obsidian's classic development concepts to the forefront, and while moderately modernizing, return to the core characteristics of strong RPG games - focusing on player independent decision-making and the chain reactions it brings, ensuring that all game content serves this goal."

Creative director Leonard Boyarsky has previously emphasized that "The Outer Worlds 2" will be more ambitious than its predecessor.He added: "The first game only showed a small part of the world view. If we can develop a sequel, our plan has always been to expand the breadth and depth. Since the previous game had to streamline its content due to resource constraints, the sequel will truly realize the original vision we had when we conceived the first game."