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"Resident Evil 9" will be even scarier!The rhythm is also more compact

2025-10-17 22:13:28|Myriagame |source:minecraft skins

Famitsu recently interviewed Koji Nakanishi, the game director of "Resident Evil 9: Requiem", and he revealed new details about the game.This game will have new types of infected people, as well as a new combat system.The infected are completely different from the traditional zombie image. Not only are they breakthrough in appearance, but they are also full of mystery in their behavior and origin.

《生化危机9》将更加恐怖!节奏也更加紧凑

Nakanishi Koushi pointed out that the appearance of infected people in "Resident Evil 9" may be similar to zombies, but the word "zombie" will never be used in the game.The infected are human beings infected by the virus who are extremely controlling and only want to devour other living things.He said: "We tried our best to design enemies that players can't predict. We want to make every encounter full of uneasiness and questions, so that players always think about the nature of these creatures."

The new combat system is also unique to "Resident Evil 9". There are no longer traditional melee attacks, such as hitting or kicking, in the new game. Players cannot use melee actions as frequently as in "Resident Evil 4" and "Resident Evil 8".This game will focus on the survival atmosphere and tense combat cycle, where every bullet and every move of the player is crucial.The game structure will be closer to "Resident Evil 1" and "Resident Evil 2", which requires players to explore the world, return to previously explored areas, and solve complex puzzles.

《生化危机9》将更加恐怖!节奏也更加紧凑

Nakanishi Koushi compared the balance of horror and action in "Resident Evil 9" to "Resident Evil 2: Remake", "This is still a horror game, but it is full of rhythmic tension and dynamics."

"Resident Evil 9" will be released on February 27, 2026, on PC, PS5, XSX/S and Switch2.The stage of this game is Raccoon City, located in the Midwestern United States. It was once the headquarters of the global pharmaceutical giant "Umbrella".With the advancement of technology and the accumulation of years of experience of the development team, the emotional expression of the characters has become more realistic and full. Whether it is the story performance or the immersion of the gameplay, it will bring unprecedented depth and shock.