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The latest leaked information: "Resident Evil 9" will introduce a "dynamic scar system"

2025-11-01 22:34:28|Myriagame |source:minecraft skins

According to leaked news from "Resident Evil 9", "Resident Evil 9: Requiem" will introduce a new mechanism that will inject chilling details into the game.This innovative system will make Resident Evil 9: Requiem the most realistic and gory game in the series' history.

最新泄露情报 《生化危机9》将引入“动态伤痕系统”

Eagle-eyed fans have discovered a new system designed around persistent damage in Resident Evil: Requiem.According to the latest leaked screenshots of the game, the protagonist Grace Ashcroft will retain traces of injuries and blood in each chapter of the game.This bloody mechanism was first disclosed by Resident_bio on the social platform on October 19.The user explained that the damage done to Grace will be dynamically reflected on the character model.

"Resident Evil: Requiem will realize that Grace's battle injuries/bloodstains will continue in the cutscenes. There is a scene in the demo version: if her shoulder has been bitten, the wound will continue to show up in the cutscenes. This can maintain a high sense of tension even in the plot clips, always reminding us of the character's health." There is indeed a specific scene in the demo version, where Grace may be grabbed by the game's new monster and bitten on the shoulder.

最新泄露情报 《生化危机9》将引入“动态伤痕系统”

According to leaked information, this damage will continue to the plot animation in real time.For example, in a certain cutscene, you can clearly see traces of blood gradually soaking into her shirt.This exquisite mechanism effectively enhances the coherence between narrative paragraphs.Given that the bloody element is an important component of the "Resident Evil" series, the addition of sustained damage is bound to make the game experience even more terrifying.But what's even more amazing is that this system is said to use dynamic algorithms to generate a unique experience for each player.

The damage behavior in Resident Evil: Requiem is also unique.When players were worried that these were just preset plot injuries, Resident_Bio clarified: "The two screenshots here are actually the same cutscene. One is the state where Grace has not been bitten recently, and the other records the scene where she was attacked just before the cutscene was triggered, causing her shoulder to bleed in real time in the plot. This is indeed a real mechanism in the game."

最新泄露情报 《生化危机9》将引入“动态伤痕系统”

It’s worth noting that not all players who played the Resident Evil: Requiem demo were bitten.In the uninjured case, Grace's shirt showed no blood at all.This means that the performance of damage and blood stains will be different according to each game progress, and is not a preset fixed plot.

最新泄露情报 《生化危机9》将引入“动态伤痕系统”

This mechanism may have first appeared in "Resident Evil 2: Remake".In this 2019 work, although the injuries suffered by Leon S. Kennedy and Claire Redfield can be reflected in the cutscenes, the degree of dynamics is far less dynamic than the effect presented in "Resident Evil: Requiem".

最新泄露情报 《生化危机9》将引入“动态伤痕系统”

Capcom has pushed bloodshed and realism to new heights in "Resident Evil: Requiem."As the game progresses, players will intuitively witness the horrific ordeal that Grace goes through in real time, which is undoubtedly a spine-chilling and innovative design.