2025-11-01 22:37:32|Myriagame |source:minecraft skins
The movement mechanism of "Battlefield 6" has now become the topic of greatest concern to EA, Battlefield Studios and the player community. Because of this, it has triggered a fierce dispute between "Zoomers" and "Battledads".

In the gaming world, few take "movement mechanics" as seriously as FPS fans.Now, as new and old players join what is considered one of the most popular titles in the Battlefield series, everyone is discussing: What type of player should Battlefield 6 cater to?
FPS games like "Call of Duty" have continued to strengthen "mobile shooting" gameplay in recent years, such as jetpacks, wall running, and most recently, "Omnimovement" mechanisms.The "Battlefield" series has always been regarded as the "opposite" of this fast-paced gameplay, focusing on a more tactical and steady-paced military shooting experience.
Therefore, when the "Battlefield 6" beta version in August introduced for the first time the mechanism closest to the "mobile shooting" style in the history of the series, those veteran players - nicknamed "Battlefield Dads" - immediately asked the development team to make changes.
EA and Battlefield Studios also responded quickly, announcing that month that they would adjust the movement system of "Battlefield 6" to "create a more balanced and traditional Battlefield experience."Adjustments include reducing horizontal movement speed, reducing jump momentum, and reducing the effectiveness of jumping or sliding shots.
This move immediately caused dissatisfaction among a new generation of gamers ("Zoomers") who generally prefer shooting games such as "Call of Duty" that emphasize mobility.You can probably imagine where the argument goes.

Content creator user @Reave wrote at the time: "Yet another AAA studio emasculating the movement mechanics of a game to cater to people who only play an hour a week and have no access to players with high-end mobile skills."
Another content creator @TeioStreams responded: "Go fly a kite bro. If you want to play a high-mobility shooter, go play COD. Battlefield is a different type of game."


Now, months later, the battle lines are still clear.After the game was officially released, many "Battlefield Dads" and other players felt that the current movement system was just right.The "Zoomers" hope that the development team can undo the nerfs and restore the faster-paced mobile experience of the original beta version.

PC Gamer points out that EA and Battlefield Studios' current positions remain somewhere in between.
DICE lead game designer Florian Le Bihan is still active on social media. He continues to listen to players' opinions and weigh the future direction of "Battlefield 6".His latest comments may have left players on both sides slightly disappointed - he hinted that there will be "minor adjustments" that won't affect base movement speed.
In response to a player who asked to restore the movement mechanism of the August B beta, Bihan said: "We will not go back to the movement system from the public test, but we are doing some fine-tuning to improve some parts that feel a bit clunky. We will share more details as soon as we are ready!"
"Zoomers" are looking forward to it, hoping that the movement speed of "Battlefield 6" can be as close as possible to the beta version; while "Battlefield Dads" are cautious, worried that the development team will "over-correct" again.
A popular Reddit post reads:
"My biggest worry is that they'll overdo it again, like they did with Battlefield 2042, when they went from huge open maps to almost all small and medium-sized maps, completely overcorrecting. Don't make the same mistake with movement mechanics again, DICE."

If "Battlefield 6" blindly caters to the needs of COD players, then "Battlefield 6" will definitely lose its true nature and will no longer be "Battlefield"
"Battlefield 6" movement mec
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