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Search, fight and retreat with friends!"Escape from Duck Cove" multiplayer mod officially released

2025-11-01 22:34:49|Myriagame |source:minecraft skins

"Escape from Duck Cove" was officially released on October 16, with a Steam review rate of 94% and extremely positive reviews. Sales exceeded 500,000 copies. The average score on M station was 74 points, making it extremely popular.Now for players who want to search, fight and retreat with their friends, Station B UP master @Mr_Sans_ has stepped forward and officially released the "Escape from Duck Cove" online Mod. Let's take a look!

Mod display:

The UP attachment states: After 124 version changes, we have chosen to officially upload the Escape from Duck Cove multiplayer online module. Although there are still many bugs, we will continue to update and fix them. Please bear with us...Thank you all for your support and understanding!

和朋友一起搜打撤!《逃离鸭科夫》多人联机mod正式发布

Mod FAQs are as follows:

Q:How many people can be supported online?

A: Version 1019 only supports two-player online play. There are bugs in multi-player online play that need to be fixed.

Q: Can the corpse escape after multiple people die?

A: There is currently a bug. No matter whether the items are picked up or not, nothing will be generated in the second game.

Q: When will the online mod be released?

A: If nothing else happens, October 22nd (next Wednesday)

Q: Where is the online test conducted?Will it be directly put on the creative workshop?

A: It is currently being tested on the official version of the game on Steam, and it will be launched on the QQ group and workshop at the same time on the 22nd.

Q: What method does the online mod use to connect online?

A: Currently, online mods use LAN or intranet to penetrate the online host to create rooms. Friends who need to be online can use tools for LAN assistance.

Q: What game content is independent of each player when online?What content is shared?

A: Hideout system: completely independent, workbench, talents, upgrades, etc. are completely independent and the guest machine cannot see the host workbench.

In the battle: the map can destroy buildings, keys and card rooms, containers, and oil barrels are completely synchronized, but bridges and gate points are not synchronized.

Note: In the cave in Figure 1, there is a situation where the host cannot see the passenger plane.

Q: Will there be friendly damage when online?Can friend damage be turned on or off by oneself?

A: Currently, only the explosion damage of grenades exists, and bullets cannot cause damage to teammates.

Q: Can I be rescued by my teammates if I die while online?What will happen if you can't die?

A: Death will directly turn into a tombstone and cannot be pulled. After death, it will automatically change to a spectator perspective to watch teammates' operations.

Q: Will you support teammates in rescuing in the future?

A: Not considering

Q: Can I reconnect if I get disconnected while online?

A: No

Q: Will online mods be adapted to other mods?

A: The online mod is adapted to other mods developed by the author. For mods released by other developers, errors and other situations that may affect the game may occur.

Q: When online, how do you interact when performing tasks that require collecting specific or special materials?

A: The task system is completely independent. For example: the host does not have the leg special medicine task, but the passenger plane does. The host cannot see the leg special medicine at the same location. The passenger plane is not affected and can correctly pick up and complete the task. When the host and passenger planes have the leg special medicine task at the same time, each person can pick up the leg special medicine separately.

Q: During the live broadcast, everyone discovered that after teammates hit the target, they will also receive hit or kill effect prompts. Will this be modified in the future or will a switch be added?

A: Already included in the modification plan list

Q: How to enter the map when online?

A: Conduct a voting system for host image selection.

Q: When searching for containers together, is it the same as in other games of the same type, where you get things based on your hand speed?Or does it depend on who opens the container first?

A: It has been determined that the host has an innate search advantage, even if the advantage is only 100 milliseconds.

Q: When online, do everyone have to enter or evacuate together? Can the host hang up and another person can start alone?

A: No, you must set off or evacuate together.

Q: For a multi-story structure in a map like an office building, you need to wait until your teammates arrive to enter together, but you can enter alone.

A: All locations that require map loading are entered together using a voting system.

Q: Can I change maps in the game through the map link channel?

A: Fully supported

Q: Can I throw things to teammates?

A: Yes, all map items can be seen.

Q: Does the game difficulty follow the host?If not, will there be two types of damage caused by the same type of equipment?

A: Completely follow the host difficulty

Q: Where do teammates upgrade themselves?

A: The workbench in your own hideout. The workbench is temporarily not connected to the host and guest machines.

Q: Are the network requirements high? Will online lags occur? Or is it the same as single-player play?

A: We are focusing on optimization. At present, it is possible to achieve the same running and firing actions as the host without high network latency.

Q: The mechanism of Yakov searching for enemies is to see who can lock whom first. A hook and a hit can almost not damage most bosses. Will you consider changing it to a mechanism that searches for the source of the enemy's final damage?

A: It has been changed to only consider distance when searching for nearby enemies.

Other bugs in the current version:

1. The sound system is not completed

2. There are still bugs in multiplayer online that need to be fixed.

3. Delay compensation technology needs further optimization

4. The simultaneous interpretation of materials and AI needs to be further optimized to ensure that it will not cause lags

5. The problem of killing freeze has been accurately identified and will be fully repaired soon.

6. The independent killing effect has been included in the remake progress. 7. Additional scenes have synchronization issues. For example, in the cave in Figure 1, the host cannot see the guest plane, but the guest plane can see the host.

8. After death, the equipment will not be correctly generated on the tombstone, and the zombie escape operation in the second game cannot be performed.