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KRAFTON’s 2025 Q3 financial report hits a cumulative historical high

2025-11-08 23:44:46|Myriagame |source:minecraft skins

KRAFTON announced its third quarter financial report for 2025 at an investor relations briefing today (November 4).

KRAFTON2025年Q3财报,创累计历史新高

According to the consolidated financial statements prepared under Korean International Accounting Standards (K-IFRS), KRAFTON's third-quarter revenue reached 870.6 billion won, a year-on-year increase of 151.3 billion won (+21%); operating profit was 348.6 billion won, a year-on-year increase of 24.2 billion won (+7.5%).As of the third quarter of this year, the company's cumulative revenue reached 2.4069 billion won, and operating profit reached 1.519 billion won. For the first time in the first three quarters, operating profit exceeded 1 trillion won, setting a record high.

All business segments performed solidly

All business segments of KRAFTON have maintained strong growth momentum, including PC terminal revenue of 353.9 billion won, mobile terminal revenue of 488.5 billion won, host terminal revenue of 10.2 billion won, and other businesses of 18 billion won.

Thanks to the continued popularity of "PUBG: BATTLEGROUNDS", the quarterly revenue of the PC platform increased by 29% year-on-year, setting a new record.The cross-border cooperation with K-pop group aespa, G-DRAGON and French luxury car brand Bugatti has sparked heated discussions and continues to attract attention to the brand and content.

On the mobile side, "BATTLEGROUNDS MOBILE INDIA" (hereinafter referred to as "BGMI") relied on its localized operation strategy and exclusive skin design in the Indian market to achieve a new high in quarterly revenue.At the same time, global user activity has increased significantly through diverse content such as the "Transformers" theme mode and X-Suit advanced skins.

Revenue from the "Others" segment increased by 131% year-on-year, mainly due to the performance of subsidiary Neptune's advertising technology business.

Strengthen core IP and deploy new IP

KRAFTON will continue to rely on the huge traffic of "PUBG: BATTLEGROUNDS" to accelerate the ecological expansion of the "PUBG" series IP.PC and console will provide cultural content beyond the gaming experience through continuous IP linkage and content sharing, and enhance IP synergy.

In addition, the company is advancing the "PUBG 2.0" plan to create a new platform experience for players by upgrading to Unreal Engine 5, expanding gameplay modes and UGC functions.

At the same time, KRAFTON continues to invest in the "Big Franchise IP" strategy, with 11 projects currently under development.The company will create new IP with global competitiveness by strengthening its production capabilities and expanding its lineup of multi-type works.

Among them, the open world survival and construction game "Phantom Parlu Mobile Game" will be publicly tested for the first time at G-STAR 2025 in Busan on November 13.

sustainable growth engine

As "BGMI" becomes a national game in India, KRAFTON will consolidate its leading position in the Indian market and promote global expansion through local cooperation, regional content, network environment optimization and UGC ecological construction.

At present, the company has invested a total of approximately 300 billion won in India for e-sports ecological construction and new IP incubation.Adhering to the goal of "growing together with India", KRAFTON has invested a total of approximately 300 billion won to support the incubation and ecological construction of new IP in India's gaming and digital entertainment fields.

It is worth mentioning that in March this year, the company acquired a controlling stake in Nautilus Mobile, the developer of the “Real Cricket” series of mobile cricket games in India.In the future, KRAFTON will be directly responsible for the distribution of "Real Cricket 24" and actively promote sports licensing cooperation to further consolidate its growth foundation in the Indian market.

At the same time, KRAFTON is accelerating towards becoming an "AI First" company, by strengthening AI technology and applying it in-depth across the full range of services to achieve differentiated user value and innovative experience.KRAFTON has invested approximately 100 billion won in building GPU clusters to provide strong support for creative experiments and technological innovation, and to promote fundamental changes in organizational structure and work models.

In addition, the company is jointly developing a self-developed AI basic model with SK Telecom, with a scale of 50 billion parameters, and building an AI independent research and development and application system covering everything from large-scale training to service implementation.These initiatives will not only strengthen KRAFTON's technical leadership in the field of game AI, but also promote the continued evolution of its CPC (Co-Playable Character) technology.

It is expected that in the first half of 2026, KRAFTON will launch the first AI CPC "PUBG Ally" in the arcade mode of "PUBG: BATTLEGROUNDS", bringing players a new gaming experience centered on AI collaboration and strategic interaction.

KRAFTON2025年Q3财报,创累计历史新高

KRAFTON2025年Q3财报,创累计历史新高