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The naval battle gameplay has been completely revolutionized!"Civilization 7" "The Rise and Fall of the S

2025-11-08 23:45:18|Myriagame |source:minecraft skins

"Sid Meier's Civilization VII" recently launched version 1.3.0 update, which is one of the most comprehensive patches since the game's release.This update completely revolutionizes the naval gameplay, implements major civilization balance adjustments, and launches the free "The Ups and Downs of the Sea" content pack (free for a limited time until January 5, 2026).This update redefines the game's maritime system by introducing new units, buildings, marine resources, and a reconstructed naval combat system.Players can now explore a more dynamic ocean environment filled with new features such as atolls and lotus lakes, while commanding reworked light and heavy naval units that take on more strategic modes of action in different eras.

Steam Store Page: Civilization 7

海战玩法彻底革新! 《文明7》“权海沉浮”限免DLC发布

In addition to large-scale naval renovations, this update also makes important adjustments to several civilizations: Egypt, Songhay, Spain, Achaemenid Persia, Axum, and Hawaii have been strengthened, while civilizations such as Mississippi and the Qing Empire have been weakened for balance reasons.A number of UI interface, AI intelligence and system enhancements have improved the overall game experience, including optimized automatic exploration logic, simplified control processes and smarter diplomatic behavior.The update concludes with the "Power Wave Pack," a free DLC that introduces the Pirate Republic and Tonga as new civilizations, as well as new wonders, leaders, and natural landmarks to explore.

海战玩法彻底革新! 《文明7》“权海沉浮”限免DLC发布

海战玩法彻底革新! 《文明7》“权海沉浮”限免DLC发布

Full changelog:

Added naval content

port building

A new ancient era warehouse unlocked by navigation technology

Provides +1 base productivity and +1 productivity for fishing boats

Can be built on coastal and navigable river plots within town limits

Naval units now spawn here by default

privateer unit

New Age of Exploration light naval units unlocked by Heraldry technology

Possesses pirate capabilities: can cross borders, plunder trade routes, and attack non-ally units without declaring war.

Defeating a unit will grant you gold coins equal to 100% combat power.

Actions impose a minor diplomatic penalty on the affected civilization

Naval combat system reconstruction

Unit classification

Light naval units: high-speed, high-view melee types (privateers, ironclads, cruisers, destroyers)

Heavy naval units: slow ships with long range and heavy firepower (galleys, quadruples, frigates, battleships)

Kirk ship range increased from 1→2

Heavy naval units: -5 melee, +5 ranged/bombing strength

Light Naval Unit (Modern): Ranged/Bombing Strength -20

Submarines are now ranged units (70 ranged/50 melee) and cannot attack land or areas.

Air unit duties rebalanced to enhance differentiation

Added ocean features

Resources

Crab: Provides food bonus to warehouse

Baby snail: Provides happiness, gold coins and technology bonuses

Turtle: Cultural bonus linked to the warehouse

Asphalt: appears in vegetation plots, increases productivity and gold coins, and strengthens factories

Add new terrain

Atolls: Ocean obstacles that provide defense and output bonuses

Lotus Lake: replaces the rocks in the lake and provides food and culture

Reefs: Now only appear on the coast, application output improved

Ocean tiles: Workable in the modern era (1 food 3 gold coins); Hawaii gains earlier access

Resource generation

Coastal resources remain stable through the ages

Each map now contains at least 3 types of coastal resources

Each era change introduces new resource types

Civilization Balance Update

strengthen civilization

Egypt: River tiles +2 productivity; Miracle productivity +15% (double in desert)

Songhai: +1 productivity for each resource in the cities along the river; +3 gold coins for each trade route in the "Vakiya" tradition

Spain: New leader ability provides massive food/gold/productivity bonus to coastal or religious settlements; +5 combat power for heavy naval units

Achaemenid Persia: Paradise now provides +2 culture/+1 gold and +5 recovery for military units

Axum: Coast resources +3 gold coins; Takwa ships provide trade routes +2 gold coins

Hawaii: Develop ocean tiles earlier; Ocean expansion gains 25 culture; Improved Loikalo farm output

weaken civilization

Mississippi: Pottery only adds food/gold coins and warehouse buildings

Qing Empire: Increased technology penalties on trade routes; reduced cultural benefits from imported resources

Great Britain: East India Company bonus town gold reduced to +5

Prussia: Ruhr's technology output per resource reduced to +1

Other civilization adjustments

Chola: Trade routes +3 gold coins/+1 influence

Maya: Altar on vegetation tile +2 technology

UI/UX improvements

Auto-exploration now highlights finds in blue

Automatic exploration is disabled around the found object for 2 turns.

Treasure Caravan shows point value and source

Commanders can now deploy without consuming all movement

Full interface button prompts, alignment and handle navigation optimization

AI enhanced

AI will now aggressively enforce all sanctions

Correctly form an alliance after accepting the proposal

Build naval units more frequently

Accurately select celebrations and establish air base capabilities

Behavior model optimization for all difficulty levels

Miscellaneous changes

Hue City is no longer limited to plain terrain construction

Sawmills no longer need to be built near rivers

Monopoly policy: +5 gold coins for factory settlements (original +3)

Fleet/Squadron Skills: Splash damage increased from 50% to 25%

Grand Canyon: Technology output reduced to 1 (from 2)

Independent Forces: Reduced number of units spawned during raids

The Rise and Fall of Power Pack (available until January 5, 2026) New Leader: Edward Teach (Blackbeard)

All naval units gain the pirate ability

Destroy enemy ships to provide gold coins and capture ships

Increased naval unit maintenance cost to balance

new civilization

Pirate Republic (Age of Exploration):

Trailblazers cannot be trained but can be captured

High loot and raid profits

Unique sloop unit with pirate commander

Tonga (ancient times):

Increased influence near Coast City Hall/Palace

Unable to annex city-states

Unique civilian units and Kallian naval units

new wonders

Great Lighthouse (Ancient): Trade route range +15, naval unit vision +1

Nan Madol (Exploration): Island Town Hall/Palace Bonus

The Great Blue Hole: Providing technology and happiness

Vaea Sea Blowhole: Improving Productivity and Culture