2025-11-08 23:45:22|Myriagame |source:minecraft skins
Paradox Development Studios has released update 1.18.0.2 for Crusader Kings III as a hotfix to fix urgent issues following the release of the Under the Sky expansion.This update solves many crash issues, optimizes many destiny and hegemony mechanisms, and improves game stability under multiple systems.The patch specifically fixes bugs affecting the behavior of the Chinese and Japanese governments, improves the reliability of palace movements and war outcomes, and ensures that the Mandated Ruler and tribute systems work as expected.

In addition to bug fixes, this update also adds the "Order the family to participate in the imperial examination" decision, allowing the family head to assign relatives to automatically participate in the imperial examination.By improving AI logic, optimizing map resources and improving the historical database, this hotfix ensures a smoother game experience and a more accurate presentation of East Asian history under the new campaign mechanism.

Full patch notes:
Bug fixes
Fixed a crash that could occur when players were in an invalid situation participant group.
Fixed a crash that could occur when adaptive framerate is enabled and the game is paused by an event.
Fixed an issue where the "Buy Claim" interaction did not consume piety when targeting a Supremacy level title.
Fixed an issue where selecting the Holy Xu Loop lifestyle skill would allow everyone to unlock the Buy Claim interaction regardless of government.By design, this interaction will no longer be available to characters using the Merit and Japanese regimes.
When serving as governor in a realm using Merit, courtiers will now move to your new location when you gain or lose a title.If courtiers were "stranded" where they were not supposed to be, they would return within a year.
Independent Chinese rulers can now hold imperial examinations.This meant, for example, holding provincial examinations when the heroes were vying for supremacy.
Added the missing effect of actually handing the disputed title to the attacking side after winning the "Capture the Celestial Principality" war.
Overlords can now refuse tribute missions during tribute-carrying events.This allows you to refuse to accept tributes you don't want (if you would rather go to war with them).
Unified the requirements for "recognizing overlord" and tributary mission decisions (kowtow to X, pay tribute, etc.).
"Recognize Overlord" should now be consistent with actually being able to send tribute missions to the relevant overlord.
Fixed an issue where books would not be properly gifted by the emperor, and are now decided by the emperor rather than the tributes themselves.
The male and female overlords of China are now called emperors, their female consorts are called queens, and their male consorts are called imperial husbands.
New members invited to join the Japanese family cannot withdraw within 10 years.
Fixed an issue where the bonuses for most holy places in the Witch Cult were the same.
Removed the possibility that the founding title of the heroes near the pass is "Qi", which is not uniform here.
Removed the possibility that the heroes near Huainan founded the country with the name "Shu". This is not Shu.
Fixed a bug that caused the country name to be retained in the title after the title was annexed after the country name was changed; it also ensured that during unification, if you already have a country name, you can directly use it.
Fixed an incorrect trigger condition in the Recruit Saber Infantry ability.
Oath buildings can now be built in temple castles.
The "Seize Mandate" casus belli will now have the same effect as the "Claim Mandate" decision if the attacker wins, converting their territory into a true Celestial form of government.
Allows the Chinese emperor to use the excuse of chasing the Central Plains against all de jure kingdoms in the Central Plains, Jingyang, Lingnan, Liangyi, and Yongliang empires (except the Xia, Hexi, Dali, and Yue kingdoms) in any dynasty cycle era.
Only when the claimant belongs to a different clan and is not a Chinese cultural heritage or a non-Chinese government system, claiming the Mandate of Heaven will trigger the Age of Conquest.
Claiming destiny will now automatically vassal independent territories within the area of the rise and fall of dynasties, with the same cultural heritage, and the same celestial government system or clan.
Fixed an issue where the maximum cap for regular buildings in the barony was set too low (maximum 5 instead of 6).
Custom title names obtained by renaming should now display correctly.
Independent Celestial rulers can now fund disaster relief without courtiers.
Reduced issues with low framerate/stuttering caused by too many trees in certain map areas (e.g. Angkor).
Optimized the jungle tree map resources to reduce lag.
Duke-level celestial rulers can now adjust the provincial obligation types of their subordinate counts (the AI can already do this).
We no longer display a warning message when loading an archive with only minor version differences (e.g. from 1.18.0.1 to 1.18.0.2).
Game content
Added a decision "Order the family to participate in the imperial examination" for the family head, allowing landless family members to take the provincial examination (if necessary) and the capital examination (if they need it) on their own without having to accompany them in person.As long as they are within your territory, they will create their own trip, and if they come ashore, you will be notified via push notification (this notification feature already exists).
game balance
The penalty for soldier maintenance fees, recruitment costs and army maintenance fees imposed on the emperor during the rise and fall of dynasties has been removed; the Chinese dynasty system already has higher maintenance fees due to the defined value of the treasury, and there is no need for more.This should make China less susceptible to bankruptcy during a rebellion.
The cost of hiring and maintaining the Privy Council's soldiers is reduced to compensate for its inability to garrison troops and ensure that it has access to a force that is stronger than a kingdom-level army.
Removed some excessive troop cap modifications in the Celestial Empire, as this was handled through the army command structure laws.Improved the toughness of the Iron Buddha Cavalry.
The attack power of the Iron Buddha Cavalry has been reduced.
Reduced cost of Saber Infantry.
Palace system and meritocratic system now have the same vassal cap bonus as Celestial system (100 → 20), as they were historically supposed to emulate the Celestial system.
Added Merit and Examination modifiers for all Celestial vassals after taking the "Claim Mandate" decision.This should make negative catalytic events less frequent early in a new dynasty's reign.
Open borders will no longer produce tributaries, but will always occupy land for the emperor.
When too few candidates with military education pass the imperial examination, we lower the threshold slightly to allow at least a few characters to successfully pass the exam.This will ensure that we continue to add more roles to the pool of available military candidates over time.
database
Various corrections and improvements have been made to the traits, attributes, and family relationships of various historical Chinese characters.
Adjusted the arrangement of Kuizhou Kingdom title holders to ensure that the new capital is held by the governor at game start.
Based on community feedback, the faith of Zhu Xi and his family was changed to Taoism.
Corrected Yan Shu's gender.
Change Wang Chuyi's faith to Quanzhen Religion.
Change the legal capital of the Kuizhou Kingdom to Kuizhou.
Rename the sacred site of Seoraksan Mountain to Mt. Kumgang.
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