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"Jedi Submarine 2" has accumulated performance problems, and the official admitted that it is "on the ver

2025-11-08 23:48:52|Myriagame |source:minecraft skins

Mikael Eriksson, the game director of "Batman 2", recently revealed that the game is "on the verge of reaching its limit" due to prioritization during the development phase.He made this statement in a recent player Q&A session and responded to many core issues that players are concerned about.

《绝地潜兵2》性能问题堆积 官方坦言已“濒临极限”

Developer Arrowhead Studios has been focusing on launching new content, but this has come at a cost.Currently, "Jedi Submarine 2" is experiencing serious performance issues, and the official admitted that it may take several months to resolve.This means that finding a balance between adding new content and fixing performance is becoming an increasingly difficult problem for development teams.

《绝地潜兵2》性能问题堆积 官方坦言已“濒临极限”

Game director Mikael Eriksson said in the Q&A: "There have been early signs... The problem originated from internal decisions. Now we are paying the price for it. This is why we are currently working hard to solve the problem and rethink the development strategy under the online service model." Although the developer has announced progress in some optimization areas, there is still a long way to go to fix it.

“We kept getting away with avoiding problems that we should have faced,” Eriksson said frankly. “Because we kept getting away with it, we gradually got used to it and continued to advance development according to the original model... Until now... the game has begun to approach the limit. Unfortunately, the problem is not an isolated case, but multiple points occur at the same time.”

《绝地潜兵2》性能问题堆积 官方坦言已“濒临极限”

Eriksson took the initiative to take responsibility for the current difficulties of "Bad Boys 2": "This is mainly due to me. We have focused too much on developing new content and not enough on fixing existing problems. Now is the time for us to readjust."

According to Eriksson, "Jedi Submarine 2" will adopt a bi-weekly update mechanism to deal with the game's current serious performance issues.