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Minecraft1.21.1-1.19.4 Complements

2024-12-19 00:05:02|Myriagame |source:minecraft skins

Complementary Shaders -Reimagined light and shadow is a optical bag designed for the Minecraft Java version. It is known for its excellent details, high standard quality and top optimization.

This optical bag provides a large number of high -quality effects, two default visual style choices, the custom effects of almost every game block, and configuration files ranging from Potato to Ultra. It aims to become a barrier during the game.It was originally edited by BSL Shaders in 2018 and accepted countless major updates, including completely rewriting to meet community standards.Complementary Shaders is committed to designing through user feedback, and it is still updated regularly.

Compleason Reimagined/Unbound light and shadow bags are suitable for the Java version of Optifine and Iris light and shadow loaders, and the author of the Complementary Shaders author Emin has completely restructured its independent work for nearly a year and a half.This version is particularly suitable for survival models, compatible with many modules, and improvement in quality and performance, but many functions are closed by default, and users need to open them by themselves according to their needs.

Reimagined style is mainly supplemented by the original unique visual effects, while Unbound style is based on Complementary Shaders style to make more free visual effect customization.

Complementary Shaders aims to perform well in all aspects, including performance, gaming, beautiful appearance and compatibility.It tries to provide the most stable gaming experience under the limitations of the Optifine's rendering pipeline. It operates extremely high and supports almost all types of GPUs and drivers. It is compatible with many MODs that are generally not compatible.BUG, and do not use too much special effects to interfere with players.

The important thing is that it looks really good.In addition, this optical bag supports the automatic generating line map function, which means that any texture can show the effect of "unevenness" according to different colors, without the need for texture packages.

The material packages are special cases. The version can generally be compatible, but it cannot be compatible.

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