2024-12-19 00:05:31|Myriagame |source:minecraft skins
Complementary Unbound Shaders Light and Shadow was produced by the author "Emingtr".
Complementary Unbound Shaders is the biggest update released by Complementary Shaders.It combines the Complementary Reimagined Shaders and Complementary Shaders to get the final Complements.There are so many new functions, remakes and improvements.
The characteristics of light and shadow fix the errors that occur when the atmospheric color multiplier is enabled when the light column is disabled.The fantasy style is renamed "unbound" to better convey the recent redesign that has been redesigned recently
Reduce the unbound cloud:
Complete volume means that players can wear them through the old Fantasy cloud, and improved details, fog and lighting compared with the Reimagined cloud, and there is no additional performance cost
Recetish the Nether dimension:
Added "Nether Storm" effect.The color processing is formed by the animated volume tobacco, and the "Color Mode" settings are added to determine the influence of the biological group color to adjust the lighting, fog and block treatment to obtain better visibility and better visual effects
Recetish the visual effect of rain/snow weather:
Reduce color processing to achieve a more natural color balance to adjust the atmosphere to maintain the balance adjustment and lighting of all performance settings and time to obtain better visible rain/snow texture add wavy effect to increase rain texture.The opaque Reworked Unbound water light effect is more realistic and improves the consistency of the scene perception of the scene.Improved shadow filtering and added rainbow.Their default appeared on the UNBOUND moon after the rain in the morning/evening.The "Logic Dizziness Power" is set to add the "Dark Outline" option to the moon phase effects option to add the moon phase effects option for night lighting and moon reflection.Options can completely disable Bloom and add more values to the Bloom Stringth slider to add "cloud quality" performance settings to add "cloud speed", "cloud quantity" and "cloud size" settings to add "Reduction of close particles".The options add "fluctuation speed" and "fluctuation intensity" to the wave block setting to the user more easily to add the custom dimension and add the diarsion.properties file (IRIS function)
Integrated PBR change:
The reflection processing of handheld items added the "green -screen lime block" option to add opaque treatment for the physical model rain/snow to increase the reflectance of honey blocks and slime blocks to reduce the smoothness of the lattice and the molten stone tiles slightly reduced the handheld handheld.The intensity of generating the method of generating the method on the item. The amethyst crystal is not as reflected by the amethyst block.
IntegrateDPBR change using Iris function:
Add high light and launch support to all the tools, the launch support to all the tools, all the armor and a large number of other items to add highlights and launch support for all tools, and add highlights and launch support.The color of the bottom of the sky and the color of the atmospheric fog and adjust the reflection treatment, so that it has a stronger and natural adjustment of the UNBOUND water vision effect.In all RP support modes, the resource package enables the lower boundary portal effect to reduce the brightness of the sun's glare, which reduces the shadow blurred in rainy days and the end -dimensional dimension, and slightly improves the performance of low -quality Reimagined cloud slightly.The color of the water surface is slightly reduced. The blue strength of the noon sunlight slightly reduces the water solar/moon reflection strength slightly reduced.The default light cylinder quality value setting on the configuration file is detailed. The detailed quality setting now affects more effects Detailed quality. Now in a very high configuration file, it is set to increase the range of cloud layer height slide to make the color balance settings set.NEBULA looks too noisy on the lower configuration document repair the problem that the lava looks brighter on Iris Fixes the "Vanilla" cloud style mixing problem to repair the "very low" shadow sampling quality.The problem fixes the problem that reflects into a dark area in some cases Fixes light and mixing in some cases.The problem of too saturated results repair the problem of optimizing texture documents with the problem of the shadow of the end of the ground. The material package is special cases. The version can generally be compatible, but it cannot be compatible.
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