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Former "Starry Sky" developer: The game did not have so many load interfaces

2024-12-31 23:17:57|Myriagame |source:minecraft skins

在最新一期的VideoGamer博客节目中,前《星空》开发者Nate Purkeypile(2021年离开团队)透露称,他对游戏正式版中如此之多的加载界面感到惊讶,尤其是在霓虹城中,在During the early development, the number of game loading interface was much less.

It is reported that Nate PurkeyPile joined the B in 2007 and left the studio during the development of "Starry Sky".Program generation.

前《星空》开发者:游戏原本没这么多加载界面

When reviewing the development process of "Starry Sky", Nate Purkeypile said that there was a significant number of loading interfaces in the game for a while. He said: "Even if there is no (load interface), it may exist. For example, in my development itWhen some loading interfaces have not appeared, there are so many loading interfaces (formal version) surprised me. "

Nate Purkeypile also explained that this is determined by the limitations and operation methods of the Creation Engine engine. In the neon city of "Starry Sky", many things are closed to improve performance.And in another city New Atlantis, the city is designed around the traffic system. One of the transportation is a train. Players can quickly cross the city.The interface is to hide the journey, otherwise players will wait for a long time on the train every time they cross the city.

前《星空》开发者:游戏原本没这么多加载界面