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"The Legend of Zelda: The Reappearance of Wisdom" was originally designed with falling damage

2024-12-31 23:19:06|Myriagame |source:minecraft skins

The "Zelda: Echoes of Wisdom" jointly developed by Nintendo and Grezzo was initially set to contain a fall damage mechanism, but was removed in the final version.This decision originated from the development team hoping that players can try and explore the "echo" system in the game freely.

《塞尔达传说:智慧的再现》起初设计有坠落伤害

Tomomi Sano, co -director of the game, and Eiji Aonuma, a series of producers, revealed the news in an interview with Fami Tong magazine.Sakano pointed out that the core of the game design is the player's free attempt to "echo", so it cancels any restrictions that may hinder this process, including falling damage.She explained that removing the fall damage was to allow players to focus on challenging their own fun when they used "echo" to reach the high place, rather than worrying about the end of the game.In addition, the game also adjusted the water drop mechanism so that players can try to swim.

Bosima Ying Er mentioned that considering that Princess Cerida was not a role with action fighting, the game emphasized the use of "echo" to reverse the battle.He quoted the concept of SHIGERU MIYAMOTO, the father of Zelda's legend- "allowing everyone to reach the end."Qingsuma said that allowing players to experience the joy of customs clearance is the goal of game design, and fall damage may cause players to give up halfway. Therefore, they finally decided to cancel this mechanism and strive to allow each player to experience the complete content of the game.

This bold decision makes "Legend of Zelda: the reproduction of wisdom" becomes easier to get started and more easily cleared in the series.