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After many project failures, the core developers of Platinum Studio are suspected to be lost

2024-12-31 23:19:17|Myriagame |source:minecraft skins

According to reports, the Platinum Studio, who has developed "Angel Witch" and "Alien Chain", has lost its long -term project failure after a long period of project failure.

It turns out that the supervision of Saito Saito Saito Saito Saito Saito, Destroyer, and the Supervisor Tianpu Guijiu of "Destroyer" and "Destroyer", and the supervision of "Extreme Chaos" have been pushed from them.The profile of the special/X account removed the first letter of the Platinum Studio "PG" and other content related to the studio, which shows that they no longer work in the company.

多次项目失败之后 白金工作室核心开发人员疑似流失

It is particularly noteworthy that Saito Saito has previously set the location as Platinum Studio in the personal profile of Twitter/X. Now this information has been removed with other content related to the studio.

In addition, just recently, the director of "The Angel Witch: Origin" A Beibei Tenari changed the location of his personal profile on the Blue Sky platform to Finland Hernesie.He also posted a statement that this change, saying that in the past few years, there was no reason to update the content of personal profile.He also added that although it was only a change of a word, it was a major change, suggesting that going to Helsinki may be related to a new job.

It seems that the leaving from the Platinum Studio from the Platinum Studio may lead to the follow -up of other main creators.Kamiya Yingshu later formed CLOVERS Studio and cooperated with Capcom to develop the sequel to the "Great God", and where these other key figures will eventually go to observe.It is very likely that Kamiya Yingshu will invite them to join their own team to develop "Great God 2" and other future projects in the clover studio.Whether it will be so, only time can the answer be given.

Recently, in a official press release, Kamiya Yingshu shared the reason why he left the Platinum Studio, that is, to find a place to develop a game according to his own creative concept.With the help of colleagues who adhered to the same concept and encouraged, he found such a place in the Clovers studio.