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"Oath" director introduced the companion system: will be more interactive and reactive

2024-12-31 23:22:13|Myriagame |source:minecraft skins

In an interview with Gamesradar+, Carrie Patel, the director of the first -person RPG "Oath" of Obsidian, introduced the companion system in the game, saying that players will communicate more with them.

《宣誓》总监介绍同伴系统:将更具互动性和反应性

He said that the team hopes to "provide more interaction and reactivity to the companions based on the events, dialogues and tasks you encountered in the game." He also added that he wanted his companion to experienceThe journey can "have more ideas to express".

Patel went on to say that in this role -playing game, an important part of interactive interaction with companions, but it is also critical to find a "balance" at the same time.The rear driver, and play with their choices. "He compared the game with the companion of "Starry Sky", saying that when the player did "evil", although there would still be some dissatisfaction, the companion would not have too extreme reactions.

《宣誓》总监介绍同伴系统:将更具互动性和反应性

He then talked about the interactive experience of the companion of "Oath" that was completely optional -although the developers "wrote a lot of content for these characters, let them participate in the story with each other and players", but this depends on whether the player is player whether the playerWant to explore these contents.When returning to the camp, the player "may hear their accompanying mouth two words", but the player can choose to talk to them to "better understand their companions."

The "Oath" is scheduled to be released on February 18, 2025, and landed on Xbox Series and PC (Steam, Battle.net, Microsoft Store) to start XGP.