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The official version of "Monster Hunter: Wilderness" runs more smoothly and officially responds to the "p

2024-12-31 23:24:21|Myriagame |source:minecraft skins

Last month, Capcom held a media preview at the Osaka headquarters in Japan, inviting a group of media to experience the new preview of "Monster Hunter: Wilderness". Now, according to PC Gamer, "Monster Hunter:Wilderness "New preview version is obviously higher than the public BETA test version.

《怪物猎人:荒野》正式版运行更流畅 官方回应“多边形怪物”渲染错误

PC Gamer has experienced the latest preview version of "Monster Hunter: Wilderness" at the headquarters of Osaka, Japan, and the platform is PS5.PC GAMER said that the game of this version of the game is significantly smoother than the open Beta test version on the PC, without any serious stuck or frame rate decrease, and PC GAMER also determines this with other media participating in the test.

During the media interview, De Tian Yu, the game director of "Monster Hunter: Wilderness", also said: "For the PS5 version played by everyone today, it is different from the public BETA test version.Products will also implement frame rate improvements at the same level on PC. "

Yutian Yu also said that since the game public beta, other visual effects have also been improved. For the public BETA test version, there are some problems with the depiction of monsters and fur.Essence

《怪物猎人:荒野》正式版运行更流畅 官方回应“多边形怪物”渲染错误

Finally, in response to the "polygon monster" error encountered by many players in the public Beta test version, the executive director and artistic director Fujioka and the game producer, Shimoto, said with a smile that they were very happy to see the players inadvertently appearing in the game."Low -mode rendering" is interested. The game configuration on the PC will be very different due to the different environment, so they recommend that players play games according to the recommended configuration in order to get a complete experience.

《怪物猎人:荒野》正式版运行更流畅 官方回应“多边形怪物”渲染错误