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Monster movement is also a movement of "Monster Hunter: Wilderness" to capture the secret of the scene

2024-12-31 23:24:45|Myriagame |source:minecraft skins

"Monster Hunter: Wilderness" held a media tour at Capcom Osaka Sakuraon in November this year. In addition to trial and interviews, reporters also invited reporters to visit the development site of Capcom, including the studio capture, sound design and sound effects.

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

The action capture is through the performance of the live actor to capture its action data and perform digital processing to generate character animation.The micro -information contained in the real action can not only make the role of the character more realistic, but also significantly improve the overall performance of the game.

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On the day of the material, the action capture display of the monster "beast" and the hunter was observed on the spot.The two dynamic capture actors played hunters and monsters respectively. Their actions were immediately reflected in the characters on the screen. The feeling of seeing the "people in the middle" was very wonderful and surreal.

Although the "Monster Hunter" series used to use dynamic capture to make monsters as hunters, but from "Monster Hunter: Wilderness", the movement of monsters has also introduced dynamic capture technology.The room is completed.

What's even more amazing is that dynamic capture data can immediately reflect on the Capcom's own RE engine, which is directly reflected in the action of the game character, making the process and improvement process more efficient.If the recording of a certain period does not meet the needs, the development team can immediately adapt and re -recording.

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛

怪物动作也是动捕《怪物猎人:荒野》动作捕捉现场秘辛