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"Monster Hunter: Wilderness" test version of the monster frequently changing zone is bug

2024-12-31 23:25:10|Myriagame |source:minecraft skins

Director of "Monster Hunter: Wilderness" said in an exchange with VGC that the monster in the open test version of "Monster Hunter: Wilderness" is more frequent than expected.

《怪物猎人:荒野》测试版中怪物频繁换区是Bug

On October 29, Capcom started the game open test on PS5 Plus, on PS5, Xbox Series X/S, and Steam on November 1st.The test ended on November 4.

Although players are very welcome to test, one of the most common complaints is that monsters escape too often.

Usually in the "Monster Hunter" game, when large monsters are weakened to a certain degree, it will run to another part of the map and continue fighting there.

But in the test version, sometimes monsters will run away only a few times, which makes some players frustrated.

Those players who are worried about this will continue to the full version of the game can rest assured that this is not the original intention of the game. Director De Tian Yu also explained to VGC.

According to Tokuda, the frequent change of monsters is a mistake in the test version, which has been repaired now.The later preview version does not seem to have this problem.

"In fact, the public test version is an early version. In fact, there are some errors. One of them is that the frequency of monster changes is higher than expected," Deutian explained.

"Making them so frequently in districts are actually not design intentions, but they move once every X second, and this is not our plan."

"So we have fixed that error, and since the public test, we have received a lot of feedback. These feedback and many other aspects are improving for the final game. At the same time, the overall processing of how monsters decide to change the position and what to do.Also optimized to the complete game "" "" "" "

"Therefore, the experience of players when it is close to the monster will be closer to what you play on [Media Activities], and it will not happen inadvertently like public testing."

Tokuda also said that as the release date on February 28 is approaching, the game team will continue to work hard to improve the game, so the overall performance of the game will be better than the open test version.

"You tried today (preview version of the press conference) are the latest version compared with the open test version. I think this is the last time everyone tried this game," "We have been trying to improve the performance of the full version,And solve some problems such as bugs and so on.

"At present, the graphics priority mode runs at 4K resolution, and the frame rate is 30fps variable frame rate, so it will be slightly higher in some scenes."

"On the contrary, in the priority of frame rate, the goal is to maintain 60FPS. Of course, when some very intense scenes appear, such as the large -scale storm that occur during weather changes, the frame rate will decline, but this is us.Performance goals currently follow. "