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The author of the creative masterpiece "Exit 8" talks about opening the engine because of tired of the long ga

2024-12-31 23:25:18|Myriagame |source:minecraft skins

The author of this year's dark horse creative masterpiece "Exit 8", who has been successfully selected for the Japan Emerald Award of the Year, recently talked about developing motors. It was simply because he was tired of long -story games and developed short -story block games.

创意名作《8号出口》作者谈开发动机 因厌倦长篇游戏

· The author of "Exit 8" was invited to participate in the Indie Developers Conference 2024 conference and delivered an important speech. It talked about more interesting things about the development of the game. For exampleEssence

创意名作《8号出口》作者谈开发动机 因厌倦长篇游戏

The explanation of コタケ is really straightforward, indicating that because other games are too long, they want to develop a short game, and in order to recover the development funds as soon as possible, they should develop a game that can sell.

创意名作《8号出口》作者谈开发动机 因厌倦长篇游戏

· The motivation is clear, but how to stand out from the many games that are so good today, it is the biggest problem. Fortunately, the author found inspiration based on the overseas masterpiece "I'm on Observation Dut", and decided to make this "full of thriller looking for finding a sense of thriller.Different games.

创意名作《8号出口》作者谈开发动机 因厌倦长篇游戏

· Therefore, the birth idea of ​​"Exit 8" took 6 months. It took only 3 months to make the use of Unreal Engine 5 and successfully created this shocking game.

创意名作《8号出口》作者谈开发动机 因厌倦长篇游戏