2024-12-05 23:06:01|Myriagame |source:minecraft skins
Item introduction
Factory Manager (factory manager)
The factory manager is the core of the factory. The entire factory can be controlled by programming and can be multi -core.
After putting in the disk, click the Edit button for programming, and the RESET button removes the storage program and label.
Factory manager GUI
Inventory Cable (storage cable)
Each part of the factory can be connected by any side. When programming, you can specify the IO (input and output) direction.Connect the wooden barrel with storage cable
Factory Manager Program Disk (Factory Management Program Disk)
Put it in the factory manager, store programs and labels.
Label Gun (label gun)
Add labels to the block. The label is used to select an object during programming. One tag can have multiple squares, and one block can have multiple tags.
When you right -click the air, open the GUI and choose the label.Tag gun GUI
When right -click, add a tag to the square.
When shift+rolling wheels, switch between labels.
When CTRL+right -click, add tags to all the same blocks connected.
When shift+right -click, remove all the tags of the block.
When right -click the factory manager, write the label into the disk.
When shift+right -click the factory manager, read the label from a disk.
Network Tool (Network Tool)
When holding, all cables are high.When right -clicking the block, obtain the INPUT example (including items, fluids, energy, chemistry, etc., the direction of clicks).
Right -click square block of handheld network tool to get information
Water Tank (water can)
When there are at least two noodles exposed to the water source, the water is provided, and the connected water tanks are regarded as a whole. Each water can increases 1000MB/T withdrawal.Water tank
programming
Press the Ctrl+I key in the integrated interface of the item bar. You can display the item bar slot. Click the Export Inspector button in the upper left corner to display the available output example of the output.
Abstract grammar tree.
AST
Put the disk into the factory manager, connect each working block with the storage cable, and right -click the factory manager to store the label with a label gun, and click the EDIT button or CTRL+E to start programming.
-In the comment, the content of the comments will not be executed, and the Ctrl+/switching row comments.
Tutorial grammar description:
[] Options.
<> Must fill in items.
*Can be filled in.
| Or.
Trigger (trigger)
name
Named for disk items, string is a string.
Every
The contents of the Number or seconds (ticks) or seconds are Number.
When the timing unit is Ticks, the Number is at least 20, and only 1 when it contains energy IO. It can be modified in config/sfm-common.toml.
When the timing unit is Seconds, Number is at least 1.
Every Redstone Pulse Do [Block] END
Every time the redstone pulse (ascending edge) runs the content in the operation, it can be activated multiple times in Tick. Access to high -frequency pulse can solve the limitation of the minimum only 20ticks.
IO (input and output)
Input [Resourceid]*from
Enter the object of the Label*resourceid into the factory. The object is still in the original square block, and the transfer will only be performed when the output is output.
You can use (comma) to divide multiple targets. These goals will be regarded as a whole. Multiple blocks of a label are regarded as a whole. Resourceid defaults to SFM: ITEM: [modid]: [name]. For example, diamonds are minecraft:Diamond, use*(star number/multiplication number/pass symbol) to match any of the free string, and will replace ::*:,: $ replacement to:*, so :: and:*:*equivalent price when parsingIt turned out to be a regular expression.
output [Resourceid]*to
Objects that match Resourceid*from the factory to Label*, the transfer number is not limited.
Input [[number] [Retain
If it is EACH, multiple labels and multiple blocks are calculated independently.
output [[number] [RETAIN
The Number_titter -matching object from the factory has a matching object at most Number_ but excluded the resourceid_*object to Label*. The Number here is all long.
If it is EACH, multiple labels and multiple blocks are calculated independently.
4.19.0 version.
(Input | Output) [[Resourceid] [(with | without) [tag]
Match label.When the naming space is not specified, all the name space is matched.Tag keywords and#number are at least one.The passing symbol matches the current depth, and the dual -pass matching ** matching arbitrarily depth.
Note: The current 4.19.0 version of the syntax passes but not realized NOT, AND, or Function, and the Withhout effect is consistent with the effect.
forget [label]*
Forgot to input Label*, forgotten all inputs when not adding parameters.
Input from [Each]
The grooves that circulate from the Label*in the Range*range from the Label*are input to the factory in the SIDE surface in the Range*range.
EACH is consistent with EACH when the Round Robin exists at the same time.
SIDE is TOP | Bottom | North | East | South | West, the top surface | bottom | north | south | west.
SIDE may not be able to IO when it is not specified.
Range can be numerical or scope, such as 5, 0-3, and the data types are long.
Output to [Each]
The target output from the factory to Label*is input into the Range*groove with the SIDE surface with a block or label loop.
EACH is consistent with EACH when the Round Robin exists at the same time.
Resourceid is SFM: [ResourceTypes]: [modid]: [name].
The available ResourceTypes include ITEM (item, default options), Forge_nergy (energy), FLUID (fluid), Chemical (chemistry, MC1.21.1 and above versions), GAS (gas), INFUSION, Slurry(pigment).SIDE usually needs to be specified.FE, RF, Energy, and Power are alias of FORGE_ENERGY.
GAS, INFUSION, Slurry, and Pigment are alias of Chemical (MC1.21.1 and above).
Combining all above to get it
(Input | Output) [[Number] [RETAIN
If (logic judgment)
if
If the result of Boolexpr is the content of True, Boolexpr is as follows:
true | false
True value | fake value
(
Preferably.
not
Logic, reverse the result of Boolexpr.
Logic and True are True.
Logic or, at least one is True.
Redstone [
Redstone does not add parameters to indicate whether there is a redstone signal itself.
When adding parameters, the redstone signal value is compared with Number for comparisonop.
Comparisonop can enter:
> GT is greater than
<, LT less than
=, EQ is equal to
<=, Le less or equal to
> =, GE is greater than or equal to.
[Setop]
Setop: Every individual everyone is satisfied
Each and everything
SOME has at least one or more individual satisfaction
One has only one individual satisfaction
Lone zero or individual satisfaction
Overall overall satisfaction, the default option
if
else if
else [block]
end
Support if ... else if ... else ... END expression and nested if.
Instance
Organic irrigation device array
Taking the essence of the thermal series+mysterious agriculture as an example, CTRL+right -click to quickly mark all organic irrigation.
Enter energy, water, seeds, fertilizers, output essence and seeds.
In the item interface marking fertilizer (planting No. 1), the top of the organic irrigation device is set to input/output from the water can to cache water from the water tank to the fluid storage tank.MEK Frequent Reactor Adaptive Rate
The fusion reactor can be directly connected to the fuel, and the fuel rate is stopped directly by 1-1000MB/T0. The fuel is used to storage the tank with end polarized chemicals. The design target is 8,000,000MB of fuel.The rate is reduced as the fuel reserves decrease, and the fuel is required to avoid shutdown. Therefore, each tick must be run once, and use the Every Redstone Pulse trigger and the 1Tick pulse generator.
1Tick pulse generator
1Tick pulse generator
All pistons are viscous pistons.
Make a good mark and set the input/output surface. TEMP is an empty ultimate chemical storage tank.
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