your current location:首页 > news>Director of "Eternal Pillar" originally believed that the chance of success in crowdfunding was only half

Director of "Eternal Pillar" originally believed that the chance of success in crowdfunding was only half

2024-12-31 23:26:16|Myriagame |source:minecraft skins

Obsidian Entertainment has been launching a favorite role -playing game for decades, but for a long time, the financial situation of the studio is at stake, which has prompted it to turn to crowdfunding.However, Josh Sobe, the director of "Radiation: New Vegas" and "Eternal Pillar", now said that even if Kickstarter, a crowdfunding platform for the studio's life -saving straw at the time, was also a step -by -time at the time.

《永恒之柱》总监当初认为众筹成功几率只有一半

In an interview, Soye said that he intends to launch an idea of ​​unlimited engine -style games through crowdfunding. It is Double FINE successfully raised millions of dollars on Kickstarter to fund a retro click -through adventure game and a retro click -through adventure game andAfter a documentary behind the scenes, it produced.Although Double FINE has achieved great success on the platform, Soer recalled that obsidian's "owner did not want to do this", and he himself "was actually ready to leave [Studio] to do this" at that time. "Essence

"Others in the studio are also saying 'We really don't intend to do this? If we don't do it, there will be other studios [Go to do].'" He continued, "There were several ideas at the time, butThe initial work progress was not smooth."Boide's Gate" CRPG of the old -fashioned style of peers and other elements.

"This is dream, right? Many people may say that we do not do well in these areas, but that is the idea at the time -integrating the essence of different unlimited engine games into our own works." He said.

This idea is very reliable.The studio has long proved its strength in this type of game.Double Fine has made Kickstarter a feasible funding way to raise funds.And the horny retro computer role -playing game is as scarce as a click -through adventure game.Even so, "I thought we had the probability of funding in one month." Soya said, "So it raised funds within 27 hours, which really surprised us."

"From the perspective of creative, in the two games of" Eternal Pillar "and" Death ", I really feel that I have received more restrictions, because there are too many expectations for game types, world view construction, and rules settings.. "He continued," Sometimes I have some ideas, think that if I make different choices here, objectively speaking, this game may be better -but if I make different choices, a large partPlayers will be very dissatisfied with this. "

"Eternal Pillar" has eventually become a major success in the studio, and has continued to have a chain reaction over the years.The next game of obsidian will be launched next year's first -person role -playing game "Oath". In fact, it will share the same universe with its equidowed perspective adventure game.Ye has repeatedly mentioned the possibility of "Eternal Pillar 3".