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Developers of "Exotic Soul Songs" recall how to break through the Infinity engine restrictions

2024-12-31 23:26:29|Myriagame |source:minecraft skins

When the Black Island Studio launched its highly respected role -playing game "Dragon and Dungeon" role -playing game "Exotic Soul Songs" in 1999, it is ensured that it is completely different from other video games on the market.What the studio has to do is to break through the restrictions on the Infinity engine that is still in its infancy at the beginning of Bioware.

In an interview, Dan Spzley, chief programmer of "Exotic Soul Qu", said that his team "trampled on some standards set by BIOWARE for the engine, maybe there is a good reason to do so."

《异域镇魂曲》开发者回忆如何突破Infinity引擎限制

Bioware's first applied game "Dragon and Dungeon" role -playing game "Dragon and Dungeon", which was launched in 1998, applied the young Infinity engine that was still young at the time.A series of games with extremely profitable money.

However, although "The Gate of Bude" itself is a game that leads the trend, it seamlessly transplanted the desktop role -playing game to the individual computer in various places, but the Black Island Studio wanted to wantMore.

During the development of "Exotic Town Soul Song", BIOWARE is still adjusting the Infinity engine, so Black Island Studio began to break through the uncertain boundary of the engine's ability.

"We are fortunate that we don't mess up the game." Speedsley said thoughtfully.

Different from "The Gate of Bude", "Exotic Soul Songs" set the world on the battle, so it is full of stylish passing animation. Even in today's standards, these animations are also very infectious.From the beginning of "Exotic Town Soul Songs", when the Anonymous wakes up on the migrants and loses memory, the skin is covered with thick scar tissue, you will feel that your heart will break soon.

Perhaps this passing animation is particularly heartbroken for Bioware's CEO Lei Muqika.Chief Artist Tim Tangli recalled that when Black Island Studio showed some of the contents to Muqika, he was "silent for a while."

"Then he turned to his programmers." Tang Li said, "Said:‘ You told me that we could n’t have so many frames of animation before. Why does this game look so good? ’”