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"Sneak 2" first updated 1.0.1 online repair over 650 bugs

2024-12-31 23:26:41|Myriagame |source:minecraft skins

The first update of "Sneak 2" 1.0.1 is now available on PC and Xbox Series X | S platforms, fixed more than 650 bugs.The update and repair of AI, as well as stuck, unable to reach the place or task, so that the next stage of task cannot be performed.

《潜行者2》首个更新1.0.1上线 修复超650个bug

Fixed about 100 collapse (including crashes that may occur due to memory leaks) and various audio errors.Several balance adjustments have also been provided, such as higher cultural relics (thus providing more income at the time of sale) and reduced maintenance costs of weapons and armor.With the difficulty of novices, the damage caused by mutants was slightly reduced, and the durability of armor increased by 12.5%.

The mutant has also undergone weakening, such as the increased vampire by the damage of the gun, and the health value is reduced when the war is withdrawn.The health of the burst, wild boar, meat and controller has also been moderately reduced.

Patch 1.0.1 Description

Note, followers.

Thank you for your enthusiasm and support since the release, which is very important for us.Patch 1.0.1 has been released on PC and Xbox.This is our first repair patch, which solves more than 650 different errors and problems.

AI repair:

During the restoration of active launch, a group of NPCs will be trapped and died near the shelter.

The problem that Burer may drop any task items from the player.

The sound effects of Burer's "mental consciousness" capacity were added.

The problem that NPC occasionally stuck and could not reach the task location.Due to the idle behavior of the task NPC, this may cause the unable to interact with NPC or enter the next mission stage.

The performance decline/lack of potential memory collapse in the center and the position of the NPC during the long game period.

After fixing the death of the NPC, the problem of moving to the A posture or starting to fly.

Fixed whether the NPC's unable to track whether the target in the bunker was fired, which caused them to shoot the bunker.

In addition, there are more than 20 different issues related to AI.

Optimization repair:

After fixing the player's aiming on time, there will be a problem of visible NPC/mutant in the field of vision.

Fix the flame visual effect that cannot be rendered at the angle of some cameras.

In addition, we fixed about 100 different collapses, including potential memory leaks and Exception_access_violation.

Audio and sound repair:

Fixed the problem of fighting music after the battle.

And the other 7 small audio and sound errors.

Balance adjustment:

The cost of repairing weapons and armor is reduced.

The cost of cultural relics has increased significantly (increased sales revenue).

Money rewards for most tasks have increased by 2 to 3 times.

The difficulty of novice armor and weapon.

With the difficulty of novices, the damage caused by mutants will be appropriately reduced (there will be more mutant health balance changes in the combat balance part).

With the difficulty of novice, the damage caused by player weapons is reduced by 23%.

The durability of armor increased by 12.5%.

Add PTM muffler accessories to the specific storage of Lesser Zone.

The price of fixed exoskeleton is now higher.

The price of fixed upgrade weapons.

Re -balanced the high god consumables: remove the player's speed reduction; increase the effect parameters (now the player can carry heavier weight after consumption).

Some extra small errors repair.

Battle balance:

It reduces the weight of some task items (including the weight of the scanner)

Slightly re -balanced the damage of vampires.

Reduced the fighting level of vampire (more damage caused by guns).

Reduced the health recovery of Boodsucker outside the battle.

The life value of the controller is slightly reduced.

Breser's life value is slightly reduced.

The life value of wild boars is slightly reduced.

The physical value of the body is slightly reduced.

The damage of the wild pig's head becomes 100% physical damage.

The damage caused by shooting wild pig limbs will increase.

The physical damage caused by shooting to the limbs will increase.

A melee distance is significantly increased.

Slightly increased the melee distance of the knife.

Input of the gamepad:

Increased the game handle dead area

figure:

Fixed the eyes and teeth of the NPC model.

Some small repair of the NPC model and animation.

Animation:

Add a missing lens to the TV monitor in the final animation.

Fixed the animation problem of deer in the opening animation.

There are 20 different mistakes in the animation.

Game settings and menu:

Adjust the inconvenient text at the bottom of the screen.

Fixed the problem that the "NVIDIA Reflex Low Lales" option cannot be saved when the game was launched.

There are 10 small problems.

Interactive object:

Fixed physical problems that can be destroyed and migrant animals (including objects floating in the air).

The interactive reminder of the glass door of the inner courtyard of Sircaa, the prompt will cause the traffic to be blocked.

The inner door of the laboratory elevator was repaired.

There are more small mistakes.

Main and branch tasks: solve the large number of tasks obstacles and errors encountered under specific conditions.The main repair includes:

Fixed the problem of lacking interaction with the dead blind dogs in the nightingale hunting mission.

Fixed the goal that could not be completed in the mission of "Find, you will find" task.

Fixed multiple problems in the "back and forth" mission, including the problem of unable to find cultural relics.

The dialogue cycle of ZOTOV was solved in the "Sea Point" mission.

The progress in the "difficulty of answers" has hindered the problem in the task, including the bandit problem encountered after launch and the lack of heavy key items.

Fixed the task mark of the NPC position in the "Hot On THE Trail" task.

Fixed issues related to the "Finding Wizard" task and the "sub -business" task.

Fixed the problem that the animation could not be started during the mission of the "Like the Beautiful Time in the past" mission.

Fixed the problem of the disappearance of Lodochka's camp during Quite during the mission of "Like a Beautiful Old Time" mission.

During the "like a good time in the past", when Lodochka brought him the launcher, he showed an aggressive problem.

You can now turn off the power supply of the area drowned by the flood during the "Last Drop Blood" mission.

Multiple problems in the "On THE EDGE" task, including idle NPCs, cards that are stuck, and Monolith attack processes.

The process obstacles in the "small event" mission, including Bayun's collar and lock door.

Solved the problem of decline in performance in the mission of "looking for the glory of the past".

Fixed the problems in the mission of "Truth", including the NPC and blocked progress after the conversation.

Solved the problem of "dangerous visitors", "Gray's last hunting" and "eternal sparkling" tasks.

Fixed the generation of NPCs and enemies in the "Border" and "Escape" mission.

The tasks such as DOWN BELOW, Budmo! And A Big Score were adjusted to solve the stuck NPC, unsigned markers and lack of dialogue options.

And about 120 other issues in the main line, branches, and about 120 other issues in the war.

Open World Experience:

Fixed the problem of stretching or lack of body stretching or lack of human body corpse.

Fix the missing fast travel route, including the route to the toxic bacteria concrete factory.

Solve the problems of speakers, fast travel and NPC interaction of various locations (such as scientists' fortress and chemical factory).

Adjust the hostile NPC behavior during the arena mission, including the tactics of bandits and increasing ammunition of tyrant battles.

Fixed the process of the "Black Sheep" task and the "key to freedom".

About 50 problems have been fixed.

Player guidance, equipment and weapons:

Fixed a mistake that can sell items to traders at a price higher than the actual cost.

The input blocking problem of PDA, inventory and attachments was fixed when interacting with workpieces.

Correct the behavior of the flashlight after the preservation/load.

Solved the problem of grenade type selection, guideline needle labeling and lack of task marks.

The problems of inconsistent upgrades of weapons and armored upgrades, including pricing and upgrading reversal.

Improved HUD behavior and extended the duration of the "Point of No Return" prompts in the DOWN BELOW task.

The player can use the game handle to sell the task items.

And about 50 light "abnormalities".

Painting outside sound and facial animation:

Sava and "The Eternal Shining" tasks were restored in the "HOT On THE Trail" mission.

Fixed the problem of voice circuit lacking in the mission of "everyone is satisfied".

Fixed the effect of radio calls so that the NPC sound reflects the distance correctly during communication.

There are still some problems that have been solved.

world:

The texture of the spheres, military bases, and chemical factories was fixed.

Solving the problem of mobile, including being stuck in certain positions in tasks such as "Breaking the Line again" and "difficult awakening".

Fixed the generation point of cultural relics in some areas.

Fixed NPC behavior during the war.

Adjust the volume of the storm to improve the balance of audio.

There are more than 50 errors.