your current location:首页 > news>After getting the best nomination of TGA's annual nomination, "Clown" mobile income has increased

After getting the best nomination of TGA's annual nomination, "Clown" mobile income has increased

2024-12-31 23:27:49|Myriagame |source:minecraft skins

The Roguelike card game "Clown" developed by LocalThunk landed on the mobile iOS and Android in September. According to the data of AppMagic, the work earned over 1 million US dollars in the first week.However, on November 18, the revenue of "Clown" reversed the decline of six consecutive weeks, breaking through the $ 4 million mark in one fell swoop.

获得TGA年度最佳提名后 《小丑牌》移动端收入猛增

It is reported that the mobile terminal revenue of "Clown" reached its peak on the second week after the launch, that is, around September 29, close to nearly $ 200,000, but the income began to decline sharply from October 3, which was 33.5%from the previous day to 33.5%to the previous day to118,000 US dollars, and the income continued to decline throughout the month, with an average of $ 71,000 per day.

However, since November 18, the revenue of "Clown" has begun to rise again. From November 22, the daily income has returned to six digits. At present, the total income of the mobile terminal of this work is close to 4.4 million US dollars.This may be because on November 18, TGA announced the list of nomination games, of which "Clown" won five nominations such as the best game and best mobile game of the year.

获得TGA年度最佳提名后 《小丑牌》移动端收入猛增

On the mobile terminal, "Clown" is a one -time buy out of the game, priced at $ 9.99. The author LocalThunk once said that the mobile terminal of "Clown" will not use other methods such as internal purchase or in -game advertisements to make profits, so the work will be done.The $ 4 million income is a pure retail income, all from the paid purchase of the player.