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Who said that China has no science fiction game?As early as 20 years ago, this game went to the E3 exhibition to partici

2024-12-31 23:27:52|Myriagame |source:minecraft skins

In the field of science fiction culture in China, because of few science fiction masterpieces that can be in line with international standards, there has been a sharp criticism for a long time: "Chinese literary workers lack the imagination of conquering the sea of ​​stars."

However, with the birth of the "Wandering Earth" movie, the "Three Body" novels have gradually been broken in global sales.

Today we are going to talk about the game field, Chinese science fiction people also have their own pride- "Between Life and Death", this one earlier than "StarCraft" focuses on the Star Wars earlier than "StarCraft".The American E3 exhibition has become an immortal milestone in Chinese science fiction games.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

28 years ago science fiction dream: Let the world hear the Chinese voice

If "Wandering Earth" has opened the first year of Chinese science fiction for our generation, then "Between Life and Death" is the fire species of the expedition to the universe in the universe for the previous generation.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

To this day, there are still a number of science fiction fans who are music to seize the enemy base to unlock advanced technology, send infantry to secretly attacked military fortresses, and bloom multi -bloom to open uranium mines.There is a trace of advanced science fiction settings.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

In fact, unlike the RTS game that emphasizes players in real -time operation, "Between Life and Death", when the first -generation works were released in 1997, "Between Life and Death?The disadvantaged recipes need to be used to use 17 buildings and 18 weapons to defeat the Mars with a large number of high -tech arms, which emphasizes the development of the overall situation at the strategic level.

And this has left many players' childhood that even the painful memories that can't even play the first level.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

But when you gradually grasp the tricks and gradually enter the good realm, you will find that this rule of "no gun, no gun, and the enemy created for us" is more suitable for the theme of interstellar hegemony, and it is more impressive.

After all, who can guarantee that there will be three forces in space, and races with the same level of scientific and technological development to make you fight blood? Humans want to be a conquest of Xinghai.Make up, go to space to fight authentic and guerrilla warfare.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

With novel gameplay creativity, and the full 2D picture that seemed to be very advanced at the time, the first edition of "Life and Death" sold 5,000 sets in the country, and there were countless subsequent reprints.At the same time, Taiwanese agents also jointly launched a version of the English version for the international market with the studio, and it has been sold for a while in South Korea.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

What is staggering is that the English version of "Between Life and Death" was later brought to the US E3 exhibition by Taiwanese agents and was discussed by German publishers at a glance to negotiate the agency distribution in Europe.

The E3 exhibition is one of the world's largest electronic entertainment exhibitions. It is undoubtedly a great affirmation for the "Between Life and Death" of the first exposed "Between Life and Death".Strong and powerful sound.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

The sequel full of regret: great popular but not earning the cost

In the case of sales and word -of -mouth harvests, the open -agent's creative Yingxiang soon opened the research and development plan of "Life and Death 2". What made people unexpected was that this created a generation of science fiction regrets.

Because of the pressure given by StarCraft next door, Creative Eagle Xiang decided to abandon the mature ground war mode when he developed the second -generation work to turn to the Space Star Wars, focusing on differentiated competition.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

To this end, they invited relevant staff of the Beijing Astronomical Museum to help collect and sort out a large amount of astronomical materials, ensure the rigorousness of the game settings and the rationality of art design, and pioneered the concept of space station operations.

Even from the current perspective, the space operation of "Life and Death 2" is quite interesting.Players have to open up the route by discovering the asteroid, seize the resource point and explore the enemy base.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

(Laying routes)

At the same time, the second -generation works also retain the "stealing home" gameplay. When the enemy unit or building is found, you can directly launch the overall attack even if you do not laid a channel on the asteroid.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

(attack)

In addition, under the large framework of RTS operations, "Between Life and Death 2" innovatively proposed the concept of "ship modification" similar to RPG characters.

As small as chariots, aircraft, large to mechs, warships, and space stations bases. Each weapon and equipment can be modified and welded after the technology tree is upgraded, so that players can DIY the strongest space star in their hearts.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

(Modification/welding)

Therefore, at the later stage of the game, the full -armed space station base was opened to "explode" and the opposite side, which also became a romantic memory of the players in that era.

It is also because of the creativity and bold and novel gameplay design of "between life and death 2". In the 1998 "Computer News" selection, it also became the "best domestic game" that players voted publicly.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

However, the good popular reputation did not bring commercial success to "Life and Death 2".

Although it is similar to a generation of works, the game not only supports Chinese, but also the English version of the international market, and even the Russian version of Russia and its surrounding areas.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

Unlike the good release environment now, once the genuine game in 1998 was released, a bunch of pirated piracy would be popped up in just a few days.If the game developer fails to seize the "genuine shelf life" to produce a few more batches, it will basically miss the subsequent profits.

On the other hand, because Star Wars is too advanced and too complicated, it is also destined that "Between Life and Death 2" can only take the "slow heat" route, and it is difficult to engrav the "immediate" sales of a generation of works.Therefore, don't watch "Between Life and Death 2" selling very hot in that year, it has become a collective memory of the previous generation of science fiction fans. In fact, the developer's creative Eagle Xiang has earned back.Is the hot -selling overseas English version and the Russian version of the genuine authorized? These realistic problems have become the "last straw" that crushes this science fiction IP.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

(Old players appear to say: All the time were pirated)

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

Iteration and evolution: Continue to write the legendary "Star Battlefield War OS"

Even so, many players who love RTS and yearn for the sea of ​​stars will still have "Between Life and Death 2" 27 years ago in the hard disk. In their spare time, they will play two innings in their spare time and share its former glory on the forum.

(So ​​far, there are people who are sharing this game)

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

Of course, Yao Zhen, the producer of "Between Life and Death", was hailed by players as the originator of the RTS game, and he also did not forget the dream of the expedition to the expedition to the expedition to the Expedition 28 years ago.

(The player’s thoughts do not forget and finally get the response)

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

As the earliest domestic practitioners who have devoted themselves to the game industry, after Yao Zhen ran away from creative Eagle, he successively moved to the chief engineer of Beijing Jin Silicon United Information Technology Development Co., Ltd., director of the Industrial R & D Department of the Chinese Academy of Sciences Software R & D Center, and Beijing Power Space Technology DevelopmentGeneral Manager of Co., Ltd. ...

Over the past 20 years, he has founded several game R & D companies, and has made achievements on the tracks such as PC stand -alone games, MMO end games, page games, mobile games and smart hardware terminals.Crazy neighbors "and" One Riding Being a Thousand OL "and other works that lead the trend of the times.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

After half a lifetime, Yao Zhen who returned also picked up the dream of young and decided to return to the buying of the single -machine game market.—— "Star Battlefield War OS" in order to make up for the regrets left.

Although you have already used a work to prove your age, you don't need to prove what to prove through a game product.However, Yao Zhen still wants to see. At the moment after 28 years of market criteria, it can run a dark horse under the relatively niche track of science fiction, driving the revival of Chinese science fiction in the game field.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

Based on this, "Star Battlefield War OS" also inherited the hard science fiction setting of "Life and Death 2".The background of its story is developing in the future where human beings have conquered the sea of ​​stars, and we need to play with the invincible universe to fight against the major crisis of artificial intelligence awakening and human camp faction.

Because the battlefield was placed in the vast star sea, "Star Battlefield War OS" also chose to use the construction and modification of space stations as the core gameplay.Players can use dozens of star station modules to create their own space fortress, and they want to DIY combat weapons, engineering equipment, large mechs and giant warships.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

But unlike "Life and Death 2", because of the relationship between the iteration of the modeling accuracy and the technical upgrade, Yao Zhen wants to teach you to open the space warship this time.

The construction gameplay of "Star Battlefield WAR OS" is no longer a simple accessory stack of accessories in the past. Players need to consider multiple dimensions such as range, parabolic line, power system and other dimensions.Starcraft, operating and gameplay depths have increased several grades compared to "Life and Death 2".

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

Of course, for the hard work of construction, the game also retains the fun gameplay of the space station base in the past.Po Mang passed.

In addition, the game also arranges another kind of winning channel for players. You can recruit and cultivate those famous legendary heroes while traveling to space, create stylish warships based on these heroes' expertise and abilityIn the end, the villain's nest was destroyed in one fell swoop.

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

At present, "Star Battlefield War OS" has been pre -released on the Steam platform on November 18. From the planning disclosed by producer Yao Zhen, this game will be based on PVE breakthroughs and plot descriptions as the core content of the current stage.In the future, try to provide a PVPVE platform with a online battle in the world like "Star Hegemony".

谁说中国没有能打的科幻游戏?早在20多年前,这款游戏就出海参加了E3展

Perhaps its emergence will open a new path to the long -established Chinese science fiction game.

Conclusion:

The story of "Between Life and Death" and its spiritual sequel "The Star Battlefield War OS" is not only about the growth of a game, but also a true portrayal of the continuous progress and innovation of the older generation of Chinese gamers.

From the first attempts 28 years ago, unwilling to end, to the road to the road now, the market environment and technical reserves of Chinese games have changed dramatically, so whether the launch of "Star Battlefield War OS" can make up for the past.Regardless, open a brand new future to the Chinese science fiction track?

Let's wait and see.