2024-12-05 23:06:03|Myriagame |source:minecraft skins
This article is translated based on the Player Questions page in the English Wiki Wiki Wiki. The purpose is to answer the most common questions about players, such as technical questions, or why some changes have been made.In the article, I also made a certain introduction to the current renewal direction of the nothingness and no world.It is recommended that readers combine their own needs and directly use the directory to find the corresponding chapters for reading.
Technical issue
Why is the transmission door not effective?
Due to the obvious back -end changes after 1.16.5, in 1.18.2 and above, developers have decided to completely remake the creatures, BOSS and dimensions one by one in this MOD, soMOD standard.This means that during this period, these creatures/bosses/dimensions were not installed in the MOD and could not be played until they were renovated.
The current refurbishment work is focused on the latest version of Minecraft, the corresponding version of the latest version between 1.16.5 and the latest version of Minecraft will not be supported and updated.
The homepage of the Wiki Wiki Wiki will be used to show which dimensions in the latest version are installed.
For more information, please read 3.1 chapters.
There are problems in the online method through the LAN/ATERNOS/ESSENTIAL and other methods
It is known that any server hosting software, including the LAN, has problems when running most mods, and the worldless world is no exception.The accurate reason for this situation is not clear, but it is generally recommended that players host their servers when playing this MOD.Such problems are more common in versions 1.16 and below, but there are also reports in higher versions, such as 1.19.4.
The GUI show "Skills Have Been Disabled by the Server Owner"
This is because the Disableskills item in Config is set to True.The configuration item is FALSE by default, but the local area network and server host (e.g. atErnos, Essential) seem to interfere with the configuration item because it is unknown.You can manually modify the configuration items in the server configuration.
Change/removal of content
Core concept
Content expansion
The expansion of content means that there are too many content in the mod, and it means "higher than quality" in a sense.
Too much content will cause a lot of problems, because all content requires time to design, achieve and maintain.And because the new content and other content will have duplicate and conflict, it is difficult to ensure the uniqueness of the content.These factors mean that adding too much content in the MOD will eventually lead to a decline in quality.If you just add content for content, the emergence of these problems is inevitable.
Of course, this does not mean that it is impossible to have a lot of content (although there are restrictions in many places).Designing and improving content takes time, which will affect the play experience of most players, especially players who like substantial content.
Move the content of the main world to other dimensions
Perhaps the most obvious example of content expansion in the world is the main world. The number of creatures in the main world is close to three digits, but the number of creatures in other dimensions has never exceeded 15.And the quality of these creatures is not high, their models are often criticized, and they also lack useful loot and smart AI.These may be related to the above expansion problem.
The nothingness world is a dimension -like mod, not the MOD dominated by the main world.Its content should surround more than 20 dimensions that it adds, instead of surrounding the original dimension (it is likely that some players will treat it as a main world when they see the niho world in the integrated package for the first timeExtended modules, but this is not the right understanding), so it is meaningless to add so many content in the main world.This is not to say that the main world has no content, but that it should not make its content more significantly more significantly more obvious than other dimensions.
This expansion is not limited to creatures.For example, the nothingness world has added many types of minerals as synthetic materials in the main world, but some of them have been removed, partly because it is not meaningful to add so many ore to the main world.The other reason is that the tools of mineral production in the main world will not be stronger than the tools of mineral production in the lower world. In this case, the balance adjustment of the tools of the main world will not really work.The same level of tools as diamond tools, as well as the adjacent level (iron tools, lower alloy tools), which causes redundancy.
In the past, a considerable part of pure gemstone was obtained in the Lord world, not other dimensions.This is because the initial developers want players to play more easily, because they may not have the ability to experience the contents that need to be reached by other dimensions.However, this approach has been abandoned. It is replaced that all the dimensions must be remaked to greatly improve their quality. This should also be able to solve the problem that players are losing interest.
Why are the number of skills less?
In addition to the aura and construction, the content related to other old versions still exists, but it is no longer linked to the skills.
1.16.5 Five new skills installed are only half of the planned new skills, and the other five new skills will be added in the future.However, because developers have changed the mode of MOD update, they will be released with smaller updates and slowly add new content development methods in a redemption method. At present, they cannot be added to the game, but they are still in the plan.
In 1.20.4, there are currently 6 skills installation.
Why are bosses none?
Although the BOSS war occurs in nothingness, this does not mean that the dimensions of the ownership of BOSS have been changed.The crushing is still considered to be the dimension of the main world, because its BOSS summon is obtained in the main world.
The existence of incomplete none BOSS halls means that players do not need to get nothing and pure gemstone, and they can also challenge BOSS.Players do not need other additional steps to unlock the BOSS battle, they only need to get the corresponding BOSS summons.
Minecraft is a sandbox game. Through the auxiliary of blocks or other similar sandbox items (such as ships), players can easily kill BOSS easily through low cost.In the open sandbox environment and BOSS battles, other problems will also bring other problems.
If you try to design some abilities for BOSS to fight players to place the square, this will be a bottomless hole.Developers need to spend a lot of time to design how the boss fights against the "escap class".Instead of spending time to enrich the content of the BOSS, it makes it a real BOSS battle.At the same time, if each BOSS has the ability to fight each "evading class" method, this will make the behavior of BOSS a certain homogeneity.
For example, if all BOSS has the ability to destroy a lot of blocks, then they are homogeneous in this regard, and this destruction of the terrain will cause trouble for players. Players may use similar obsidian and so on.Hard squares, but it is unnecessary to pay for BOSS warfare.
The terrain and environment of different dimensions will also affect the gameplay of the BOSS battle. For example, the intervention of other hostile creatures, the flying boss fly too far, it is difficult to hit, the boss falls into the pit or falls into the void, the drop of the boss is dropped.Things are destroyed.In this case, players will be forced to spend a lot of time to build walls, and even modify the terrain significantly to obtain a suitable combat environment.
We hope to spend time on designing the BOSS mechanism and let it avoid the impact and restrictions of Minecraft's sandbox nature, so the BOSS battle occurs in nothingness, and limits the player's use and damage block.
Putting BOSS's arena in its original dimension, which means that players need to spend a lot of time running pictures, find these structures, and consume unnecessary time for this.This actually does not make much sense to the game process, but slows down the game process.Arrange the BOSS battle in nothingness. Players can avoid the process of running and can directly reach the battle venue.BOSS Summoners can also bring the player to the BOSS Arena without the player did not get the nihile and pure gemstone, so that the player does not need to spend time to find the synthetic material of the pure gemstone.It brings convenience.
Why not build their exclusive arena for each BOSS?
In this case, you need to add some extra time to wait for the BOSS Arena to be completed every time you add or re -add a new BOSS. If you cannot build it in time because of human problems, this will cause delays.
The current arena is also a solution made by retaining a certain diversity.
The idea of this approach is that if the BOSS mechanism is sound, it no longer needs exclusive arena to reflect the diversity. The BOSS mechanism is the characteristics of BOSS.
Building exclusive arena requires a lot of time, and now developers are making other aspects of MOD. If they still need to spend energy to build an exclusive arena, this workload is too huge.Therefore, designing several random areas is a discount plan.
Why was the incident removed?
The event of the main world was removed, and there were two reasons for gaming and technical.
Cause of gaming:
Initially, the event of the main world was to exist to obtain certain specific items, especially pure gems. However, this caused a problem, that is, the "time threshold" obtained by obtaining these items.In order to get these items, players can't do anything except for the emergence of the event, and most of the events are random, depending on luck.
Since version 3.2, these items are no longer obtained through incidents.If there is no useful loot, there will be no reasonable reasons for the incident to continue.Because of the impact of the incident, the creatures fighting with players are completely random. Although many players don't care about this, they still need to wait for the event to occur, and because the incident creatures are no longer dropped of useful loot, their waiting seems meaningless.
And because of the influence of multiplayer games, manual opening incidents are also considered uncomfortable.
Technical reason:
The incident is the main source of biological expansion in the main world.More than a quarter of the main world creatures are event creatures.
There are quality problems in all biology of nothingness, including AI problems and model problems, and incident creatures are no exception. Even half of the event creatures are replica or variants of each other or other creatures.Therefore, except for different appearances, they are not different in the end.It takes a lot of time to reintegrate the incident to redesign all incident creatures, which will take more time.The deleting event is also part of the long -term plan of the MOD. The purpose is to transfer more content to other dimensions, not in the main world.
Minecraft treatment of creatures is achieved by randomly trying to generate all creatures, and even when they cannot generate factors such as brightness levels, the game will still try.Incident creatures are no exception, which means that although most of the cases will fail, event organisms will continue to try to generate.The number of creatures that the game is attempts to generate is limited at each time. The attempt of the event creature will affect the production of all creatures, whether it has occurred now.Because there are too many incident creatures, this problem is very obvious.
For the above reasons, the developer decided to remove the incident.
Why was the ancient temple and immortal land removed?
(Note: In the following, it will replace these two names as "ancient" and immortal ".)
The settings of these two dimensions depend on blessings and four gods, but these specialty elements also have their own problems, which will be mentioned in parts 2.6 and 2.7.Without blessings and gods, these two dimensions have no meaning, so keeping their current state is not much meaning.
Moreover, due to development reasons, developers are more inclined to use a structural class dimension, not two.
Nothing has inherited these two dimensions and tried to further expand the concept proposed with the initial two structured dimensions.In the 1.18.2 and above versions, it is a place for all BOSS battles, which makes it an ancient heir.It also has a planned dungeon part, which will be an immortal heir.However, before adding some other dimensions, nothingness will be temporarily maintained.
Nothing and dimension are just a simple small room. Can it successfully replace ancient and immortal?
Nothing is not just a small room.
The initial plan was fully installed in 1.16.5. At that time, the central room had been added, and it could be reached. It also existed in the pure gem GUI.The portal in the room has no effect for the time being, because other parts of the dimension have not been added.
However, some of the sudden situations will make 1.16.5 virtual world will not be updated again.Therefore, although the central room still exists, the remaining parts of the virtuality are postponed to the later versions to add.Unfortunately, the future plan of nothingness and no dimension cannot be transmitted to the player very effectively. Some players think that this small room is all of nothingness, which has caused people to complain. It is believed that it can not replace the structure dimension well as a small room.Essence
In the current version (1.20.1-3.6.29), 3 teleportation doors have been opened (the dungeon area has not been opened). In order to reduce the misunderstanding, the latest version of 1.16.5 can no longer be reached.Delete it in pure gem GUI.
Why was blessing removed?
A decisive characteristic of blessing -accumulate blessings during the day and provide a state effect at night. This is the effect of the "downgrade version" in the main world (other dimensions are unconditionally obtained permanent blessings).As mentioned earlier, this is part of the long -term plan that transfers the content to other dimensions.Moreover, there are two reasons that make the blessing bald adjustment adjustment.
In other dimensions, blessings will have a continuous state effect, and it turns out that it is difficult to balance between the effects of these blessings.If the blessing effect of a dimension is unbalanced, the difficulty will be reduced.But if the difficulty of dimension is under the balance of blessing, then this state effect is just a fake form and meaningless.
The actions to obtain blessings are also arbitrarily, and the differences between them are so large, which also causes some situations where God is easier to please, which makes the balance blessing effect more difficult.
In essence, the blessing system is another way to obtain the state effect, and these state effects can be obtained through other methods, which makes it regarded as an extra and unrealistic alternative to obtain the state effect.
Directly making potions is usually more effective than relying on blessings.
The theme elements related to blessings are also criticized as incomplete and only make people wrong, that is, it seems that players will feel that it has more theme elements during the play process, but there is actually no (maybe (mayWill mislead players to find more so -called content).Developers lack interest in expanding the content of these old theme elements.
About the four gods
There were only a few background stories in the early nihile world version, most of which surrounded the four gods.Although the current story is far from complete, it is still more than at the time.
In addition to these stories itself, developers have also tried to work directly with the game through blessings and structural dimensions.However, as explained in the corresponding chapters, these contents are lacking substantial or difficult to deal with, so they are either abandoned or no longer related to the four gods.
As for the gods itself, in addition to the names, colors, the state effects given, the concepts they represent and the dimension assigned to them, they have no content.The dimension (ancient and immortal) associated with blessings (ancient and immortal) except some BOSS did not increase much.Immortal is actually not much content, because its activities there are similar to the blessings of the main world.
Most of the elements related to the four gods: essence, blessing, night chat information of the main world, the nature of structural dimension, and the nature of God themselves are only vaguely defined, which left a lot of imagination for players and let some some imagination and make some some of them and make some some.Players think that the concept of the four gods is more abundant than the actual situation (similar to blessings, thinking that there are still many stories, but there is actually no).
Although there are some incomplete background stories in the nothingness of the nothingness, developers find it difficult to handle multiple gods.Therefore, he chose to use Kar Song as the only God and abandoned the other four gods.
These four gods are unlikely to return in the future.If they return, their return will be overall, not determined by demand.They are almost limited to background stories without affecting the game process.
Development status
The change of development mode
(Once) In a sense, the formal version is a large -scale theme update, and a large number of content has been modified at one time, such as the update of loot tables, compatibility updates, and skill updates. At the same time, the mainstream version of Minecraft will be followed up.But in the process of skills update, this process was stopped for various reasons.
1. Except for a few exceptions, the early version (mainly refers to 3.0-3.5) is mainly the rewriting of the code, the wrong repair and the direct version transplant, there is no need for too much new resource documents.Difficult pixel drawings are drawn and easy to complete.However, skill updates and subsequent updates require a large number of new resource documents, which in turn need to be closely planned with other staff.In fact, everything may change between different versions of Minecraft, making this plan more difficult and cause mental stress for developers.
Because all the content areas are intertwined with each other, planning becomes more difficult.For example, if you do not add new items and change various systems, it is difficult to do well.
The update content is so huge that this fact has triggered psychological problems. Developers will feel pressure and have to do a lot of work for the update. At the same time, they are worried that the update will be released and whether it can be released.
2. A large number of back -end changes after the original version 1.16.5, so that many changes to MOD need to make many changes.
Perhaps the most important change is that in order to adapt to these versions, all dimensions and creatures with old models must be renewed.Because the previous biological models are very old, the outdated software is made, and there are rendering problems in the version 1.16.5.In addition, the old version of the model is also considered that the quality is not high, and it is a waste of time (because it must be made in the morning and evening).However, after the 1.18.2 version, due to the existence of the existence of unsolved existence, the release of a complete version requires a large number of code and resource file modification, not to be completed overnight.
In addition, these changes make work planning more difficult because it is impossible to make multiple updates and planning on new content and a large number of rewriting at the same time.
Various factors have led to the decrease and decline of MineCraft's stable MOD version, which means that maintaining 1.16.5 will not only prevent the use of new content in the new update, but also greatly reduce the number of potential players in the future.
Some psychological burnouts caused by this once led to a significant slowdown in the development of the nothingness and no world, and even almost stopped.Therefore, developers have decided to change the development model to alleviate these problems.
The basic situation of the new development model is (the new version in the following refers to the version 1.18.2 and above, especially the latest version):
The unfinished dimensions and creatures in the new version will not be added. They will only be added after deciding to re -add and be re -completed.
The latest version of Minecraft (corresponding to nothing world) is now the only version that will get content updates. At the same time, it is not feasible to manage the content updates of multiple versions.Especially in the case where these content depends on the content of the new version of Minecraft.This allows the update plan to take into account all the latest changes, which reduces the time to rewrite the potential possibilities.
This means that transplantation will be carried out immediately after the new version of Minecraft is released. Although this usually spend a lot of time in the past, it is much faster now because most of the time spent on the new version that no longer appeared in the new version.In the old content, it also includes internal changes of the module and loader.
1.16.5 (3.6) sometimes release the wrong version of the restoration, but it will not update the content.Other versions (3.5 and below) will not be updated again.
The update release will also be more frequent.Now, they are not to save large updated content changes, but they will follow the rewrite progress of the content.Of course, this means that the update scale is not as big as before, but this also makes development easier because there is no need to release the pressure of large updates.
As of August 2024, the work of the main world and the lower bounds has been completed.The legendary remake is nearing completion, and the remake of jazz has begun.When can the nothingness of the nothingness be completed and make up for all the missing content?
Can't answer temporarily.The content mentioned in the previous chapter, the serious scarce of content in the 1.18.2-1.19.3 version, warning information on the Curseforge page, etc.The module is in an incomplete or unstable state, and gradually adds the contents of the 1.16.5 version in a redemption attitude.This is not a traditional method.
Although re -realizing all dimensions and content is the ultimate goal, we might as well look at this perspective: the module is stable, it is constantly developing, and new content is added. The new content is inspired by the content of version 1.16.5.
Similarly, due to the huge differences in the content before and after the redemption, the content of 1.16.5 cannot be completely regarded as a specific list to be added.Each content, each detail may change, from the appearance, operation methods, the dimensions of the dimensions, theme elements, names, and even whether it still exists, and so on.The new content is only inspired by the old content, not the continuation of the old content.
Therefore, the redemption content will not be exactly the same as 1.16.5.The content will be re -made from scratch.In most cases, the completion of the content can be seen as no basis. It is a new idea that is generated.
As of 1.21.1, the module is close to stability, and it is ready for survival mode.Most of the content that has not been modified can only be seen in creative mode or through instructions.
In fact, you don't have to stick to "complete" and "incomplete".Even in the 1.16.5 version, the module is incomplete (Translator Note: For example, the reoperation of the secrets, the moon, and the storm dimension is only the prototype.No addition, some BOSS AI is not fixed), it is just the last version of the previous version of the developer completely overturned.This development method is also taken to alleviate the difficulties of developers.
Wiki's homepage will show which dimensions are being renewed and re -progress.The dimension of progress is not to rule out the possibility of adding new content in the future.
Why does the nothingness world not stayed in a specific version of Minecraft?
At present, there is no reason for which version of Minecraft will be more popular and lasting than its next version.This, as well as relatively easier transplantation, has no obligation to adhere to which version must be used.
With the development of the current version, insisting on using a version will only make transplantation more difficult.The community's support for the old version is unknown, and all the "popular" versions will eventually go downhill.
The update version update also introduces some satisfactory technical changes, and there are more original contents that can be used, which is beneficial to the development of the module.
other
Some of the content in wiki are different from the actual situation in the game
If the formula, biological model and game are not matched in the data, it is because your version is not supported by the data, or you are 1.16, but you are checking information about 1.18.2+ version.
At present, the information is mainly composed of the latest version of version 1.16 MOD, and the information of the content of the content that has been modified (mainly corresponding to the latest version of Minecraft).
The changes and additions of the replaced version will give priority to everything else.Although the information of 1.16 will be retained, it will be replaced by the remake.
If you need the old version of the information, you can use the historical function of wiki to view the old version from there.
Why don't wiki information be updated before the game update is completed?
Because the editor's team is insufficient, it is unrealistic to wait until the Mod is complete.
Sometimes the update log will miss some changes. When the data is edited every time the update is updated, this unscrupulous change is easily discovered.
Version 1.16.5 is no longer supported.Even though there are only a few dimensions in the latest version, from the perspective of their actual completion, they are not prepared for survival.Therefore, keeping the information in a version that is considered out of date is meaningless.
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