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"Horror and Stunning Night" ushered in the 30th anniversary developer displaying rare box installation design

2024-12-31 23:29:01|Myriagame |source:minecraft skins

Today, on November 25th, the classic visual novels "horror and shocking night" ushered in the 30th anniversary of birth. The developer showed the box design and details of the first -generation game of the SFC version of the year, and unveiled the anecdotes of the design of the year.Mysterious, let's understand together.

《恐怖惊魂夜》迎来30周年 开发者展示珍稀盒装设计轶事

· On November 25, 1994, an epoch -making visual novel "Horror and Stunning Night" landed on the SFC platform of the year, which quickly attracted attention and heated discussion. The developer Chunsoft has enjoyed a good reputation in the industry.And "Horror Night" is even more unique, thrilling and intriguing.

《恐怖惊魂夜》迎来30周年 开发者展示珍稀盒装设计轶事

· The cover cover of the SFC version of the box is designed with a blue -gray background and a blood -red title. At a glance, it seems that it gives a strong visual impact, which brings players strong "bloody horror" emotional implies.

《恐怖惊魂夜》迎来30周年 开发者展示珍稀盒装设计轶事

· Interestingly, the game also specifically indicates that the many "Chinese characters" used in this game are designed for middle school students. It cleverly avoids common violence and bloody tips. In disguise, this work is not suitable for primary school students to play.

《恐怖惊魂夜》迎来30周年 开发者展示珍稀盒装设计轶事

· Open the description, the topic is the idea of ​​the development team, and confidently expresses this game that will definitely satisfy the player's various panic types of self -confidence, although there are not many players who actually read the instructions carefully.

· The text of the manual is more fine, reminding players to show the shocking realistic performance that this work can bring under the limited functions of SFC.

《恐怖惊魂夜》迎来30周年 开发者展示珍稀盒装设计轶事

· Interestingly, the important role in the game, "My Grandson", is actually one of the developers and serves as the plot design.

· Of course, the amount of text and obscureness of this work, plus the setting of various local customs in Japan, makes overseas output difficulties. In fact, there are not many foreign players in Japan.

《恐怖惊魂夜》迎来30周年 开发者展示珍稀盒装设计轶事

《恐怖惊魂夜》迎来30周年 开发者展示珍稀盒装设计轶事