2024-12-31 23:29:36|Myriagame |source:minecraft skins
On the 20th anniversary of "Half of Life 2", Valve made a "Valve" move: the game ushered in a surprising large -scale update, the content of the comment comments was added, and the two parts were integrated.The expansion film also adds many enhanced functions.In addition, it also released a two -hour documentary, which tells the production process of this game, as well as the background of the legal dispute related to the survival of Valve and Vivendi, which involves thinking about the studio in many aspects of thinkingVarious sidelines, as well as the consequences that may not be foreseen: the most noteworthy is that it has spawned Steam, which later became a PC game platform.
Steam was launched in 2003. At first it was only a way Valve automatically pushed the update to its existing game players."Gabe Newville, especially in his mind, has a pencil -like straw -like idea about Steam's prototype." Said, "But from the situation of" Classic Fortress Classic Edition "and the subsequent" Counter -Terrorism Elite "Interested is the ability to push the content directly to customers. "
"I mean, Steam finally contains a series of business goals. But fundamentally, a series of game development goals it serves is very attractive for us."
Newvir may have a certain idea of the final development direction of this thing, but Steam was not built to distribute the game: until someone flashed.
"We finally went out to find a company called Applied Microsystems." Said the engineer Yaen Bernier, "So we hired most of the original Steam team members from that company.Streaming media model, but then suddenly realized: 'Hey, this is just some data.
Steam finally sold third -party games in 2005.But before that, Valve made a major decision. It will be released in November 2003 and it is undoubtedly the most anticipated PC game "Half of Life 2" at the time. To play this game, Steam must be installed.Players of a certain age may still remember that this decision was strongly resisted by some players in the PC game community. They were shocked to install an additional client for running the game they bought for their own money.
"Not only decide to let" Half of Life 2 "release with Steam, but also actually requires that even players who buy retail boxes must use Steam, which is the most interesting one of all of those decisions." Greg KummerSaid that he worked with Gabe Newvil in Microsoft before becoming Valve's first employee. "Because of the facts, this is an extremely important decision for the future of the company.Old employees who worked in Valve from the beginning are the most nervous about this decision. "
"So this is one of the rare exceptions in our (usual) decision -making process. Gabb has to really intervene and say,‘ No, we actually do it.
As a result of this decision, "Half of Life 2" not only became the company's best -selling explosive game, but its huge success made it a great "Trojama" as a platform as a platform.Steam is the front end of a digital store. When most of us have not heard of the word "front end of the digital store", it has been installed on our PC.In this way, this is almost a foregone thing: but at the time, no one except for the people inside Valve thought Steam would be successful.
"That's a very strange period." Gabu Newville said, "I don't understand how many times we go to find someone to say:" No, you will be able to sell software through the Internet ', but people answered:'No, this will never be achieved. 'I do n’t say one or two people say that. I mean, about 99%of the companies we have talked about this:' This will never be realized.Without this ability. "
"And people still say:" Users don't want this ... people want the physical version. 'There were too many malicious arguments at the time. Retail sales were not the goal, right. It was actually an obstacle, it was it, it was it, it wasA barrier between you and customers. "
This is a consistent feature of Newville and Valve employees: most answers will eventually return to users.
Valve's hegemony in the field of PC game has triggered a strong response.Some people are indignant to their absolute dominant positions, the ability of setting clauses for developers, and a company's control of PC game maps.Another point of view may be that Steam does have competitors, although there are no opponents that are matching, and if there is a company in that position, um, value is definitely not the worst: and it seems to really realize that it is keenly aware of itself.Responsibility for developers and players.
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