your current location:首页 > news>Baritone commonly used functional recommendation and full function analysis [BT] Baritone Minecraft Game

Baritone commonly used functional recommendation and full function analysis [BT] Baritone Minecraft Game

2024-12-05 23:06:06|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC By-NC-SA protocol.

—————————————————————————————————————————————————————————————————————Intersection

This article explains the Baritone function interpretation of the actual game content and the author's documentation

Those who are capable and understand English can go to the author github warehouse to see: https://github.com/cabaletta/baritone/blob/1.19.4/usage.md is still too simple than

If you don't want to read the text and have the ability, this is the author's teaching screen: https://www.youtube.com/playList? List = Plnwnj1qss7coql9si-RTLuuzco_4OULPA English listening training ()

The Baritone version was 1.10.1 at the time of production. The instructions of each version of this module are different

Tip: Most of the UIs in this module appear directly in the chat bar in the form of chat.

If there is a purple [baritone] at the front of the chat bar, you don't have to worry

This module also linked Litematica projection module (only new version 1.10 or more), SCHEMATICA projection module (only old version 1.10) and the functions similar to Tweakeroo's soul. There is a linkage instruction to rely on the above modules and functions

Note: The text "HOME", "Sethome" and "?" (English question mark) will be identified by the module as the instruction to be unable to get out, and the Chinese question mark will not

TWEAKEROO's soul -out function will make the module unable to control the player, and you need to close it before you should reply

1.10 version below is only compatible with the blueprint of the SCHEMATICA projection module.

This module will be disturbed by fluids when finding the road, and it will not use ships and spleen. It will give priority to avoiding fluids. When using this module, you need to be wary of being killed by monsters!

A complete exit game will clear all the unbeatable tasks in the world, because these belong to the module cache, and the default is not preserved by default

—————————————————————————————————————————————————————————————————————————————————————————————————————————————————Intersection

------------------------------------------------------- Recommended here is common functions --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------—---------------------

Common function

#GOTO-Has Road -State to the specified coordinate

Knowing the coordinates is still very comfortable, the above coordinates support "~" symbols instead of their own coordinates

Note: The following #LiteMatica instructions require Baritone 1.10 or above, and the version below 1.10 is #Schematica

#LITEMATICA- Read the position of the preview of the preview and build it

#LITEMATICA-Read the first place in the projection module and build it (the first one in the plans placed interface)

#COME-close to the camera

*Set target with the location of the camera and directly close to the target

Use Tweaker's soul out of the function to find things after finding things #Come directly to the camera location

#tunnel-digging level 1x2 tunnel

*Go forward with the northeast and northwest of the northeast, and excavate the 1x2 tunnel when the block is blocked.

Although I can’t dig the fish bone, I can still dig a lot of mines when I look back at the lower mines for a while.

#FARM-identify and cultivate/pick crops

*The sugarcane species of multi -square plants will retain 1 grid of the roots, and non -crop flowers and trees will not be picked

This time the pressure came to the artificial team

#MINE- Digging and collecting blocks

#Mine -D excavation of the specified block in the loaded block, which will collect the drop

Automatically collect blocks, there is a function of mineral permeability, but it will still be sanctioned by fake ore and other plug -ins.

#c-cancel the current task

When there is a dangerous behavior ... Use #c!

#wp-path point instruction class

*Select useful display

#WP S-Save the path point, you can have spaces+names later

#WP L-List all path points, and other operation buttons will appear in the chat bar, which can be deleted

picture:

After clicking the first line, delete the path point. After clicking, there will be a recovery page, which can be recovered. This deletion is to place it in the recycling station. After the next path point is deleted

The second line is set to the target point, which is the same as the #Goal function. Set a target point that can be approached by #Path.

After clicking, you will automatically type #WP Save xxxx Pay attention to the coordinate sequence y, x, z, z, z!Intersection, You can change the name (that is, the third paragraph) coordinates (the last 3 numbers in the last)

List of the fourth line exhaled the road

#SEL-Selection Area and automatic replacement/mining/filling square function

*Quitely recommended instruction group

#SEL 1/2-Set the corner 1/angle 2 of the cube box selection area, you need to set the angle 1 to set the angle 2, the camera that is compatible with the soul, and the next frame of the camera is generated by default instead of the player collision in the collision of the playerThe lower body of the box, and the top angle is completely different from the target point. It can only be applied to the frame selection and cannot be removed by #C.

picture

The following instructions can be executed after the selection area is generated. 2 points must be set

#Sel f -fill in the square in the area, you can fill in any square block, including air (that is, hollowing out), which will automatically replace the right square

#Sel R -Stch the square in front of the area to the back of the back

#SEL C-clear all the box selection areas include angle 1 corner 2,#C instructions cannot be selected by the box

#Sel u-withdrawing one step, but cannot withdraw #Sel C

--------------------------------------------------------- Common functional recommendation End ----------------------------------------------------------------------------------------------------

------------------------------------------------------------- All instructions ------------------------------------------------------------------------------------------------------------------------------------------------

All instructions

#-Nozo

List all instructions in the chat bar

#help-instruction manual

#help-the function of the same "#" instructions above

#Help -Chat prompts given by the module author

#set-list the configuration list of this module

#Set -ee Modify instruction Configuration, Configuration List #Set exhale

The Settings list of the author (raw meat): https://baritone.leijurv.com/baritone/api/Settings.html#Field.detail English learning training ()

#MODIFIED-Configuration Modification History

List the historical list of this module man for configuration modification

#Reset-reset module configuration

#Reset all-reset all configuration

#Reset -Sthes a certain configuration separately, configuration list #Set exhale

#Goal-Set the coordinate target point

The original version is a green box with a height of 2 length and width 1, as well as scanning special effects (the target point can be #path) will be cleared by #c

#Goal-Player ontology Set a target point

#Goal Clear-Clear the target point

#Goal -et a target point with infinite horizontal plane

#Goal -The target point of an unlimited Y-axis

#Goal -etal target points for specified coordinates

The above coordinates support "~" symbols instead of their own coordinates

#GOTO-Go to the selected designated coordinates

Generally, the lower body coordinates are judged

#Goto -Ending it around the nearest block, 3x3x3, sometimes you can't find the way (all water/in the air and there is no square in the bag) will give up the task directly.

#Goto -Ending up to the specified y-axis

#Goto -He to the surface of the coordinate from the nearest square, the near-point is preferred, and there will be no priority to choose the open-air

#Goto -Duting to the specified coordinate

The above coordinates support "~" symbols instead of their own coordinates

#PATH-Close to set target points

Do not act when there is no goal. It is the same as that of #Invert away from the target antonym. The function is the same as the function of "#Goto". It is not set to the target point without setting the coordinate.#Proc-View information about the current task

Such as priority, target, task type, etc.

#ETA-Display the time to reach the place where the task is located

It shows the journey time you need on the way to work

#version-display this module version

#Repack-Re-load nearby blocks

After loading an error with the block, the function is the same as the re -loading block function triggered by the original MC shortcut keys, but this instruction will re -read the block information of this module

#Build-Build a blueprint

The projection module supports, build a blueprint for the designated file, the specified file.(The projection blueprint has the original point, and the blueprint built in this way is not previewed.) Note: The old version of Baritone cannot identify the .litematica suffix files projected by Litematica module, but the .schematic suffix files projected by Schematic module

#Build -The following half-body coordinates are the original point to build a blueprint

#Build -D designated origin to build a blueprint

#LITEMATICA- Read and build a preview of the projection module placement

Note: The #litematica instruction requires the version of Baritone1.10 or above. The old version is #Schematica, and the old version of Baritone cannot read the .litematica suffix file, but the .Schematic suffix file. The new version was the same.The new version of the module settings still retain the old version of the blueprint placing class setting XD

#LITEMATICA-Read the first place in the projection module and build it (the first one in the plans placed interface)

#Litematica <#>-Read the specified placed projection, and build (#placed the name of the projection, facing the place where the heavy-name projection can not be selected for any target)

#COME-close to the camera (after the soul out of the soul)

Set target with the location of the camera and approach the target directly

(Needing TWEAKEROO's freecamera: Soul -out tools or similar effects of similar modules. Second, the camera position of the three people is very special and will not be calculated)

#AXIS-Set y infinite goals in x = 0, z = 0

(Can be traveled by #Path)

#Forcecancel-forced cancel all tasks

#gc-call system.gc ()

This command is forced to launch the Java garbage recovery device, which is generally used when the Java virtual machine memory is in charge. Generally, when Java starts the System.gc invalidation

*But it cannot be used directly in the game, welcome to add

Specific introduction: https://cloud.tencent.com/developer/article/1554332 Thank you netizens @ゆめじゃ for your supplement

#INVERT-The goal set as far as possible as possible

Close to target antonyms with #Path

#tunnel-pointing in accuracy

*Generally, the Zhengdong/South/West/North/North/North/North/North/North/North/North

#Tunnel-Dig 1x2 tunnel when you move on the ground when you are on the ground

#Tunnel -Generally used for underground tunnels with a specified height width and depth of underground

Note: The center point on the one side, the square bottom surface, and the north/south/west/north direction of the quasi -heart -to -heart -oriented digging square space

The height of the first value is a square height

The second value width is the length of the side of the square itself.

The third value depth is the length of myself to the opposite side

Above ~

#RENDER-Quickly reload the block

*Reserve rendering and reloading blocks to repair abnormal blocks and re -load the block quickly

#FARM-identify and cultivate/pick crops

*Sugar cane will retain 1 grid of the roots, and non -crop flowers and trees will not be picked

#FARM-Wandering and identifying farming and picking crops

#FARM -In

#Farm -In the same as above, but specify a square location

#follow-follow the entity

*Follow an entity or player

#Follow Entities-Root with all the recent physical creatures, physical deaths look for the next nearest

#Follow Entity ... Following the recent specified physical creature, no ID, such as Pig, Horse, etc. Note: The above two instructions cannot follow the player

#Follow Players-Following the recent player, the player's death is looking for the next recent I have an idea

#Follow player ...- I have another idea to follow the designated player

#ExploreFilter-Reading JSON block file

#Explorefilter -This directly read the block information in the JSON file (I hope there will be a supplement to the .json file how to export/make) here)

#saveall-save cache

All caches that preserve the world *(otherwise the game will be cleared after the game is closed, and the module settings will not be cleared)

#RELOADALL-Load

Re -load into the world's preserved module archetype

#Explore- Exploring the block

*Used to light up the original map and module map

#Explore-Exploring the block of itself

#Explore -Everson the block with the specified coordinates

#BLACKList

Finding the road will try to avoid this block (not directly used after testing, please add it)

#Find-Find a specified block

#Find -Find the block in the cache block of the module (the author of this module does not write how to cache the block, welcome to add)

#mine-excavate specified block

*Execution of this instruction will give priority to collecting drops, unless it is full

#MINE -D excavation of the specified block in the loaded block

#CLICK-Explore the mouse and click Place the target

*Click the block to place the target point and go. This mode shields some keyboards, please press ESC to exit the mode

#Surface-Leave the mine until the open-air area

#TOP- p

But according to the test, it cannot play a role

#thisway-Putting infinite far-point targets to the quasi-heart

*Pointing to the direction of the direction to the east/west/south/north to generate an infinitely far away, it can be approached by #Path approaching the target

#Waypoins/#wp-path point management category

The following letters are lowercase

#WP L / List-List all path points

#WP L / List -In the label to list the path point

#WP S / SAVE-Save the unnamed path point

#WP S / Save -Saping path point does not label, and then signed

#WP S / SAVE -Set the road point and label (the label is fixed, you must make up for TAB)

#WP S / SAVE -Saping path point and label signature

#WP S / SAVE -save specified coordinate road diameter points and label signatures

#WP I / Info / Show -Chimores to display path information by name or label

#WP D / DELETE -Express to delete the path through the name or label

#WP RESTORE -Afate the Last Path of Delete

#WP C / CLEAR -Wee all path points of the specified label

#WP G / GOAL -Set a path point as the target, you can be #path

#WP GOTO -Strenes to Scene near the selection path point

#SETHOME-Quick Set a path called "Home"

*No label

#Home-Starting close to the path of "Home"

*If you need to choose in the chat bar repeated, the mouse will display detailed information on the path point

#SEL-Selection Area and automatic replacement/mining/filling square function

*A sub -command and its multiple instructions, but you can frame the area to dig or fill in super heavy operations such as emptying or filling the square, but the module controls the player's operation from the motion to complete the task.

This instruction is very good, it is very, very easy to use

(#Sel 1/2 instructions to link TAWEAKEROO's soul out of the soul out, the soul can leave the body to set the point to set the point, pay attention to setting the point below the camera)

Note: The top angle is completely different from the target point. It can only be applied in the frame selection. It cannot be removed by #c. You need to use #Sel C

#Sel 1 -A top angle of the square frame selection area of ​​the square is set up by the camera under the camera.

You must first #Sel 1 before you can #Sel 2

#Sel 2-Another top angle of the square frame constituencies of the square in a square coordinate under the camera, and closed the cube of the city

#Sel 2- -In the same coordinates, but specify the coordinates

#Sel C-clear all the top angles set above

#Sel u-withdrawing once operation

#Sel f / s -State in all box constituencies, fill in the specified block, the original block will also be replaced with a specified square

#sel w <方块ID>-在所有框选区域东西南北边填充一层指定方块,跟砌墙一样,且只砌墙

#Sel SHL -same as above, but including the floor and ceiling laying a floor

#Sel CA- equivalent to #Sel f / s air

#Sel r -Chopen

#Sel CP -Cothes the selected area to the selected coordinates

#Sel p -Cotned areas that are built in their own or specified position

But these two instructions cannot be used directly, I hope to have it to add

#Sel Expand -On selection box, select the direction, expand the quantity grid

#Sel Contract -On selection box, select the direction, reduce the quantity grid

#Sel Contract -Select the box selection, select the direction, move the quantity grid (without changing the size)

There are three targets: A/ALL owned, n/newest latest, O/Oldest first established

Direction 6 direction: up, down, east, west, north and south

#PAUSE-suspension task

*You can suspend all tasks, and can be continued to be executed by the instruction below

#Resume/#R-The task of continuing pause

*Continue to start the task of being suspended by #pause

#PAUSED-Query whether there is a task to be suspended

*Query whether there is a task to be suspended by #pause (because the module does not have other UI, it will not display whether it is suspended on the screen)

#Cancel/#C/#Stop-Cancel the current task

*Cancel the current task

#Damn's effect is unknown

*"#DAMN: Daniel" is right, the author github is written like this

Module 1.10.2 version newly added

ELYTRA-Use Hydin

Limited by the device, the specific function of the command cannot be tested for the time being

*This command enables the module to allow the use of spleen in the next session

#ELYTRA-

#Lytra Reset-reset state, but it will still keep flying to the target

#LYTRA Repack- Save all the loaded blocks to the local library

#Lytra supported-check whether your device supports this function

It is unclear whether Windows7 supports this function, but I recognize my Intel CPU as AMD: D

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Please add if there is any omissions