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"Achilles: Survivor" is optimizing according to the feedback of the trial version

2024-12-31 23:32:48|Myriagame |source:minecraft skins

"Achilles: Survivor" is a dynamic single -player barrage shooting game. In a short game level, you will face thousands of enemies, build destructive buildings, cultivate your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your roles, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your role is to make your role, so that your roles are made, so that your role will be cultivated.It returned with a stronger destruction machine.

《Achilles: Survivor》正在根据试玩版反馈进行优化

"Achilles: Survivor" team recently said in the forum that is optimizing and adjusting the game function based on the feedback of players in the trial version.The original text of the forum is as follows:

The team that is about to launch the barrage shooting game "Achilles: Survivor" has been working hard to implement the player feedback they received in the recent Steam New Festive Play version!

We have been paying close attention to your feedback and want to take this opportunity to share our ideas and plans.Your opinions are extremely valuable for helping us improve the game. We are glad to be able to solve some of the most common problems you have raised.

"Achilles: Survivor" promotional video:

We divide the feedback into three major categories:

We are actively improved

Role movement and response:

We have noticed that you are concerned about slow or "fluttering" and unstable attack speed.This is definitely one aspect of our efforts to improve. The purpose is to make the gameplay feel more response and interesting.

Game mechanism and balance:

Balanced, capabilities, and upgrade systems are our primary tasks.We realize that the smoother upgrade process and more balanced skills, so that players can create a powerful and exciting character configuration.

Construction and building system:

We are increasing the clarity of the building system.Issues such as the dropped of loot in the building menu and the lack of building structure in the building are being solved.

User interface and upgrade feedback:

We understand that sometimes the impact of upgrading on gameplay is not clear.We are strengthening the prompt information and status effects to improve the readability and understanding of all aspects of the game.This will make it easier for players to see the role of each upgrade and its impact on their own ability.

Tutorial and novice experience:

Many of you have mentioned the lack of guidance in the basic gameplay.We plan to introduce a tutorial and provide more information about ability, improvement and transformation, to help novice players get started.

Random map generation:

The map layout is randomly generated, which allows each game to maintain freshness, adding additional challenges and reworching value to the game experience.In addition, some maps will have a fixed layout, which can provide a more structured gameplay experience.

Improvement based on the feedback plan

User interface adjustment:

Strengthening the user interface is one of our primary tasks.We focus on each message in "Achilles: Survivor" can be easily obtained and clear.Our goal is to ensure that players fully understand how various elements affect gameplay.This will enable you to create your role more effectively and better control the game process.Looking forward to the update of the user interface, it will make the game experience more clear and more functional, so that you can focus on setting a perfect strategy!

Forging and mining clarity:

Forging and mining functions will become more intuitive, and their impact on gameplay will also be more transparent for players.

Capability customization and reorganization:

We have heard your feedback on the need to choose more control, and we plan to add a re -random option.This will give you more flexibility in custom character configuration.

The characteristics and mechanisms that remain unchanged according to the original design are unchanged

Lack of manual aiming:

Although we are grateful to the suggestions of manual aiming, this is a intentional design choice, the purpose is to make the operation easier and simple.We believe that automatic aiming can maintain the fast pace of the game and fit the overall game design.