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Regional Water's Chineseization Config explanation of Regional Water Minecraft Game

2024-12-10 17:44:48|Myriagame |source:minecraft skins

You can directly delete the original Config content, copy the following content, paste it in and then modify.

If you are a player who is tortured by integrated package, you can empty the project under the Bannedbiomes and Banneddims and change the Reversed to True to reintegrate infinite water.

The parameters of the following example come from the Lost Era of the integrated package, which is difficult to default.

#Configuration file

General {

#The biological group dictionary that must not produce unlimited water, (covering 'Validdims' and 'Validbiomes') [default: [Nether], [Sky]]

S: bannedbiomes <

Nether

Sky

Dry

Jungle

"

#

I: banneddims <

-1

1

2

3

69

-112

-100

-73

-42

-39

-19

-3

-2

"

#The dimension of the following ID does not generate infinite water regardless of any biological group (covering other options)

I: Oceandims <

-14

>#If you want to generate unlimited water by default (similar to the original), only disable infinite water in 'banneddims' and 'bannedbiomes', then use this (similar to the blacklist). [Default: FALSE]

B: Reversed = false

#Allow the biological group dictionary generated by unlimited water, such as mountain, magnet, and Wet. When 'reversed' for true, this item is invalid. [Default: [ocean], [beach], [river]]

S: Validbiomes <

Ocean

Beach

River

Swamp

"

#Allow the dimension ID of unlimited water. When 'reversion' is true, this item is invalid.

I: Validdims <

0

7

"

#The effect of the Y coordinate value of the water source block must be lower than the 'waterupper' lower [Range: 0 ~ 255, default: 0]

I: WaterlowerBounds = 0

#Expressing is used in the Y -coordinate value of the water source block, which must be higher than 'waterlower' [Range: 0 ~ 255, default: 255]

I: Waterupperbounds = 255

}