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Configure file Chinese [GPT3.5 Translation] [MCAR] Family Story: MCA Reborn Minecraft Game

2024-12-10 17:45:13|Myriagame |source:minecraft skins

// Cover the newly generated villagers

"overwriteoriginalvillagers": true,

"overwriteoriginalzombievillegers": true, TRUE,

// Cover all zombies as zombie villagers.Experimental function is proposed by the community.

"overwriteallzo

// The villagers remember the gifts they received last time. If the gift was repeated, their reaction would become increasingly unhappy.

// The formula is the number of times * gift reduction factor * max (satisfaction, 0) ^ gift color reduction index

// This means that the satisfaction will be reduced by 0.5 each time, but the more expensive the gift, the smaller the impact (because the index is less than 1)

// GiftsAtisFactFactor and then multiply satisfaction by obtaining the actual heart shape

"giftDesaturationQueulength": 16, 16,

"giftDeSaturationFactor": 0.5, 0.5,

"giftDesaturationExponent": 0.85,

"giftsatisFactFactor": 0.33,, 0.33,,,

// The impact of gifts on the mood

"giftmoodeffect": 0.5, 0.5,

"BasegiftMoodeffect": 2.0,

"GiftDesatureRESET": 24000,

// Switch whether players are allowed to marry each other

"AllowplayerMarriage": true,

// The minimum and maximum size of the building and the maximum building.Larger buildings may lead to small delay when scanning

"Minbuildingsize": 32,

"Maxbuildingsize": 8192,

"Maxbuildingradius": 320,

// The smallest pillar height in the altar of death

"minpillaheight": 2, 2,

mbieswithzombievilla ": false, false,

// Currently only used to define the effective position that can be transmitted

"villagerpathfindingblacklist": [[

"#Minecraft: Climbable", "

"#Minecraft: fence_gates", "

"#Minecraft: fences", "

"#Minecraft: Fire",

"#Minecraft: portals",, "

"#Minecraft: SLABS",

"#Minecraft: Stairs", "

"#Minecraft: Trapdoors", "

"#Minecraft: Walls"

]

// The building mentioned in the rumor dialogue option

"Structuresinrumors": [[

"Igloo",

"Pyramid",

"Ruined_portal_desert",

"Ruined_portal_swamp",

"Ruined_portal",

"Ruined_portal_mountain",

"MANSION",

"Monument",

"Shipwreck",

"Shipwreck_beached",

"Village_desert",

"Village_taiga",

"Village_snowy",

"Village_plains", "Village_savanna",

"SWAMP_HUT",

"MineShaft",

"jungle_pyramid",,

"pillager_outpost"

],,,

// Destiny function will send the position of the player

"DestinyLocations": [[

"Somewhere",

"Shipwreck_beached",

"Village_desert",

"Village_taiga",

"Village_snowy",

"Village_plains",

"Village_savanna"

],,,

// Add module villagers who can be converted to MCA villagers.It is also suitable for module zombie villagers.

"Modedvillagerwhitelist": [],,,

"Modedzombievillagerwhitelist": [],

// The probability of baby zombies generated

"babyzombiechance": 0.25,

// Ask MCA villagers if there is a specific label

"villagertagshacks": true,

// Allow death to generate

"Allowgrimreaper": True, True,

// The prefix used when the villagers are chatting

"Villagerchatprefix": "", "",

// Switch the player's attack immune to the baby

"canHurtbabies": true, True,

// The name notification, marriage notice, birth notice of birth, notification of villagers, notifications when they arrive at the hotel when switching into the village

"Entervillagenotification": True, True,

"VillagerMarriagenotification": True,

"villagerbirthnotification": true,

"InnarrivalNotification": TRUE, TRUE,

"villastocknotification": true,

"Shownotificationsaschat": false,

// The number of hearts needed by friends

"HeartStobeConsidedasfriend": 40, 40,

// Enable the villagers' infection, the chance of infection, transaction level resistance, and how long the villagers become zombies after the infection (the game is carved as the unit)

"enableinfection": true,

"InfectionChance": 5,

"InfectionChanceDeCReaseperLevel": 0.25, 0.25,

"InfectionTime": 72000

// The chance of twin babies

"TwinbabyChance": 0.02F,

// The number of hearts needed for marriage, engagement and bouquet

"MarriageheadsRequirement": 100.0,

"engagementheartsRequirement": 50.0, 50.0,

"BouquetheartsRequirement": 10.0, 10.0,

// Time is usually carved as a unit, there are 20 minutes per second, and a Minecraft has 24,000 minutes a day.

"Babyitemgrowuptime": 24000,

"VillagerMaxagetime": 192000, // The maximum health of the villagers

"villagermaxhealth": 20, 20,

// When the villagers are stuck, they can transmit it.Because the villagers may disappear, it has been disabled

"Allowvillagerteleporting": False, False,

"Villager MintelePortationDistance": 144.0,

//

"ChildinitialHearts": 100, 100,

// Important reminder: GreetaFTERDAYS allows only the integer, otherwise the game will collapse

// Villagers to say hello and how many days after the villagers will come over to say hello

"GreetheartSthreshold": 75,

"GreetaFTERDAYS": 1,

// The scores of villagers with irrelevant skin colors

"GETICIMMIGRANTCHANCE": 20, 20,

// Villagers have a chance of characteristics, and the chance of the probability of more characteristics is reduced

"tractchance": 0.25,

"Trartinheritchance": 0.5,

// Allows players to add prevented qualities, including: left -handed, cherry, diabetes, vegetarian, electric shock and Sirben

// These traits are blocked by default, because they have no effect on the player’s game experience

"Bypasstraitrestrictions": False, False,

// The chance of villagers to become a night owls means that they will be awake at night and sleep during the day, and whether they allow villagers to become night owls.This default is set to FALSE, because it has not been tested in the survival mode. If it is enabled, please be careful and back up

"nightowlchance": 0.5,

"Allowanynightowl": false,

// Every time you get N hearts, you can hit the villagers without being attacked by the guard

"heartsForpardonhit": 30, 30,

"Pardonplayrticks": 1200,

// If the guard should attack all monsters.It may be helpful in the module environment, and it may also cause guard attacks to attack passive monsters.You can use the priority list for fine -tuning.

"GuardStargetMonster": False,

// Villagers high factor (male villagers are slightly wider than female villagers)

"MalevillagerHeightFactor": 0.9,

"femalevillagerHeightFactor": 0.85, 0.85,

"MalevillagerWidthFactor": 1.0, 1.0,

"femalevillagerwidthFactor": 0.95,

// Show the name tag above the villagers

"showNametags": true, True,

// The sound enlighten sound, the original sound uses the original sound instead of the new sound

"usemcavoices": true, true,

"uservanillavoices": false,

// Increase a little fatigue every time, and each point of fatigue makes the next interaction more difficult

"InteractionChancefat 13": 1,

"InteractionFatiguEcooldown": 3000,

// Increase the maximum health value of the transaction level

"VillagerhealthbonusperLevel": 5, 5,

// Use the original model

"usersquidWardModels": false,

// Enable women's breasts

"EnableBoobs": True,

// How long will the burnt clothes be worn (carved by the game)

"BurnedClothingticklength": 3600, // Villagers have the chance of colored hair

"Coloredhairchance": 0.02,

// The number of hearts needed by the villagers can appear on the tombstone.Not suitable for family members, because they will automatically add

"HeartsrequiredtoautoSpawngraves": 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,

// Become the score of the villagers of the guard.

"Guardspawnfraction = 0.175F,

// Control the tax amount provided by the villagers and the time for tax collection.

"taxesFactor": 1.5,

// Each n game is a tax season

"taxseason": 168000,

// Update the village once a minute.5 % of the chances of marriage, adventurers appear or birth of each update.

"MarriageChancePerminute": 0.05,

"adventureRatinnchancePerminute": 0.05,

"villagerProcationChanceperminute": 0.05, 0.05,

// If your reputation is not good, the bounty hunter will attack you once a day

"BountyhunterInterineVal": 24000,

"Bountyhunterheartsinterval": -150,

// Switch whether the hotel will generate adventurers, cults and stray merchants

"Innspawnsadventurers": true,

"Innspawnscultists": true,

"Innspawnswanderingtraders": true,

// Scores of the remaining villagers.0 means that all villagers will be converted to MCA, and 0.5 will produce fair mixing.

"FractionOfvanillavillages": 0, 0, 0,

// Scores of the remaining basic zombie villagers.

"Fractionofvanillazombies": 0, 0, 0, 0,

// It is considered to be the smallest number of buildings in the village.The value is lower than this value, and the village is considered a settlement point, and the news of the welcome village will not be printed.

"MinimumBuildingsTobeConsidedavillage": 3, 3,

// Villagers will not be converted to MCA dimension

"VillagerDimensionBlacklist": [],

// Control the location where the villagers can be converted.The default is natural generation and in the structure

// All the allowances that are allowed and not distinguishment: Nature, block generation, generator, structure, breeding, summoning monsters, co -cavalry, conversion, reinforcement, trigger, bucket, production eggs, commands, transmitters, transmitters,patrol

"AllowedSpawnResons": [[

"natural",

"Structure"

],,,

// List of items that villagers cannot interact

"VillagerInteractionItemBlacklist": [[[[[[[[[[[[[[[[

"Minecraft: BUCKET"

],,,

// The maximum tree height, effective log and effective tree bottom block of the cutting task

"MaxTreeheight": 8,

"maxtreeticks": {

"#Minecraft: LOGS": 60

},

"Validtreesources": [

"Minecraft: Grass_block",

"Minecraft: DIRT"

],,,

// Start when new players join

"Launchintodestiny": true, TRUE,

// Allow to modify your own destiny by command

"AllowDestinyCommandonce": true,

// Allow to re -modify your destiny at any time "AllowDestinyCommandMorethanonce": false,

// Allow transmission, such as the last page of fate

"AllowDestinyteleportation": true,

// Allow players to look like villagers

"EnablevillagerPlayermodel": true,

// Allow ShaderLocationSMap options to work

"EnablePlayershaders": true, TRUE,

// Forced players look like villagers (player buttons are not available)

"Forcevillagerplayermodel": False, False,

// Allow the editor again (only the name, gender, etc., because clothing and hair can be changed through items)

"Allowplayeditor": true, TRUE,

// Allow everyone to access the complete player editor

"Allowfullplayereditor": true, TRUE,

// Use the name of the old version 7.3.2 instead of the international name

"usernusanamesonly" = false,

// A detailed list of priority, pointing out that the guard will attack the target

// negative numbers mean ignoring

// The higher the value, the more dangerous, the higher the priority

"GuardstargetentITIES": {

"Minecraft: Creeper": -1,

"Minecraft: Drowned": 2,

"Minecraft: Evker": 3, 3,

"Minecraft: Husk": 2, 2,

"Minecraft: Illusioner": 3, 3,

"Minecraft: Pillager": 3, 3,

"Minecraft: ravager": 3, 3,

"Minecraft: VEX": 0,

"Minecraft: Vindicator": 4,

"Minecraft: zoglin": 2, 2,

"Minecraft: zombie": 4, 4,

"Minecraft: Zombie_villager": 3, 3,

"Minecraft: Spider": 0, 0,

"Minecraft: Skeleton": 0, 0,

"Minecraft: Slime": 0,

"mcafemale_zombie_villager": 3,

"mcamale_zombie_villager": 3

},

// Used to specify whether there are any other translations in the structure

"DestinyLocationStotranslationMap": {

"shipwreck_beached": "Destiny.story.sailing",,

"DEFAULT": "Destiny.story.travelling"

},

// ProfessionConVersionSMap and ShaderLocationSMap options.

// Design clothes that can use other occupations, if your module does not provide us with any clothing.

// Only adult clothing will be used, and baby and children's clothing remain unchanged.

"ProfessionConversionsmap": {{

"YOUR_MOD: YOUR_PROFESSION": "MCA: Guard",

"Default": "Minecraft: Blacksmith"

},

// If the camera entity has a specified characteristic, the color device is applied, and it deletes it when the current camera entity does not have this feature.// You need to set ENablePlayershaders to True to use this feature.

"ShaderLocationSMap": {

"color_blind": "minecraft: shaders/post/desaturate.json"

},

// PlayerrenderBlacklist options

// If there are certain modules, you allow you to disable certain rendering elements of the player model

// Supported value: ARMS, Left_arm, Right_arm, ALL, Block_player, Block_villager

"Playerrenderrblacklist": {

"firsterson": "ARMS",

"EPICFIGHT": "All",

"Firstpersonmod": "ARMS"

}

// Map of all possible tax items and its unit value.

// The choice opportunities for each item are the same until they are fully paid.

// If the item is too expensive (value is greater than available tax budget), you may choose not to choose.

"taxesmap": {

"Minecraft: Emerald": 1.0

}