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Modify the cruel monsters configuration files Minecraft GAME

2024-12-10 17:45:23|Myriagame |source:minecraft skins

Modification of Cruel Monster Configuration File

Find meanmobs.cfg in the config configuration file directory, and open it with a notepad:

# Configuration file

General {

S: blamentities <

"

B: EndlessNightmare = False // Endless mode (Revelation Mode, Destroy the World Mode) default

S: SkeletonEntities <

"

S: SpidEntities <

"

S: zombientities <

"

Mobbuffs {

# Min: 0

# MAX: 2

I: LootSystemMore = 0 // Selection of the loot table for drop objects, 0: choose better loot tables (better loot tables refer to the cruel monsters comes with the loot table) 1: Select better loot tables plus the original loot table, 2: Use the original Battlefield table

# Min: 0.0

# MAX: 1.7976931348623157E308

D: Maxfollowrangeboost = 20.0 // The number of summoning monsters increases

# Min: 0.0

# MAX: 1.7976931348623157E308

D: maxhealthboost = 3.0 // Maximum life improvement

# Min: 0.0

# MAX: 1.7976931348623157E308

D: MaxSpeedboost = 0.15 // Increase

B: MobsseethroughWalls = True // Can you see the player through obstacles?

S: Skeletongearpresets

// Monster name (default here is a skeleton), probability (1/x), main items, auxiliary items, feet equipment, leg equipment, chest equipment, head equipment, speed improvement, pursuit range improvement, life life, lifeNumerical improvement

Default, 3, Empty, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0

Default, 25, minecraft: wooden_sword, empty, empty, empty, empty, 1.0, 1.0, 1.0.0

Default, 35, Minecraft: Stone_sword, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0.0

DEFAULT, 20, mineft: Wooden_pickaxe, Empty, Empty, Empty, Empty, 1.0, 1.0,1.0, 30, Minecraft: Stone_pickaxe, Empty, Empty, Empty, Empty , EMPTY, Empty, 1.0, 1.0, 1.0

Default, 50, Minecraft: Iron_pickaxe, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0.0

Default, 40, Minecraft: Stone_axe, Empty, Empty, Empty, Empty, 1.0, 1.0,1.0

Default, 65, Minecraft: Iron_axe, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0.0

Fallen Archer,80,minecraft:bow,empty,minecraft:leather_boots,minecraft:leather_leggings,minecraft:chainmail_chestplate,minecraft:iron_helmet,1.0,1.5,1.5

Fallen Warrior, 90, Minecraft: Iron_sword, Empty, Minecraft: Leather_Boots, MINECRAFT: Leather_legings, MINECRAFT: Chainmail_Chestplate, MINECRAFT: IRON_HELLELEL MET, 1.0, 1.5, 1.5

Undying Skeleton, 90, Minecraft: Bow, MINECRAFT: TOTEM_OF_UNDYING, EMPTY, EMPTY, Empty, 1.0, 1.0, 1.0

"

S: zombiegearpresets

Default, 25, minecraft: wooden_sword, empty, empty, empty, empty, 1.0, 1.0, 1.0.0

Default, 35, Minecraft: Stone_sword, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0.0

Default, 20, MineCraft: Wooden_pickaxe, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0.0

Default, 30, Minecraft: Stone_pickaxe, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0.0

DEFAULT, 50, Minecraft: Iron_pickaxe, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0, 40, Minecraft: Stone_axe, Empty, Empty, Empt Y, Empty, 1.0, 1.0, 1.0

Default, 65, Minecraft: Iron_axe, Empty, Empty, Empty, Empty, 1.0, 1.0, 1.0.0

Fallen Warrior, 80, Minecraft: Iron_sword, Empty, Minecraft: Leather_Boots, Minecraft: Leather_legings, MINECRAFT: Chainmail_chestplate, MINECRAFT: IRON_HELLELEL MET, 1.0, 1.5, 1.5

Fallen Knight, 100, MINECRAFT: Iron_sword, Minecraft: Shield, Minecraft: Iron_Boots, Minecraft: Iron_legings, MINECRAFT: IRON_CHESTPLATE, MINECRAFT: IRON_ Helmet, 1.0, 1.5,2.0

Undying zombie, 90, minecraft: totem_of_undying, minecraft: totem_of_undying, empty, empty, empty, 1.0,1.0,1.0

"

}

Summoning {// Summon part

S: Skeletonhelpers

Minecraft: zombie, 0.1 // The probability of calling zombies (here is 10 %)

"

# Min: 1

# Max: 2147483647

I: Skeletonsummonchance = 120 // The probability of Skull Summoning helper (1/x, here is 1/120)

B: Summoningeffects = true // Whether to open the summon special effects, particles and sound special effects, closure will make the summon monster not easily detect

S: zombiehelpers

Minecraft: Skeleton, 0.1 // The probability of summoning a skeleton

"

# Min: 1

# Max: 2147483647

I: zombiesummonchance = 80

} Apocalypsemode {

S: Allowedspawns <

"

B: enabled = false // Whether to open the Yongye mode

B: EXTRASPAWNS = FALSE //

I: maxsummontimes = 0

}

Debugging {// Whether output log

B: LogassistanceSummoning = False // Whether to prompt when summoning a dangerous monster

B: LOGSPAWNINGCANCANCELATIONS = FALSE // Whether output prompts in the world destruction mode

}

}