2024-12-10 17:45:27|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
1.16 The graphics data of the mapped table are relatively small, so some more practical drawings are listed here
Here, the bonus entry and the spell entry are explained separately. If possible, you can first attach the magic entry, and then use the sand wheel to wash off the attachment of the magic curse.
Weapon (sword/bow) bonus entry enchanting drawing method:
(Sword) Mantra effect: (non -attack) sharp VII, (birthplace) experience trimming, (clock seat) grab VI
(Bow) Mantra effect: experience repair, power VII, grab VI
Entry bonus effect: damage conversion life recovery +4%, melee damage +20%, cooling speed +20%
Weapon (sword) curse enchanting drawing method:
Note that the combination of non -attack+greedy wolf has only 4 tested combinations, so you need to choose from (probably a bug)
Mantra effect: (non -attack) sharp IV, (greedy wolf) dead killer VII, limb killer VII, (clock seat) grab vi
Entry bonus effect: melee damage +20%, cooling speed +20%
Armor bonus entry attached magic drawing method:
Mantra effect: experience repair, protect V
Entry bonus effect: maximum health +3, armor: armor +10%, helmet: star ability experience acquisition of 20%, chest armor, leg protection, boots: 8%star capacity effect 8%
Armor curse enchanting drawing method:
Mantra effect: experience repair, protection V, durability III, flame protection VI, explosion protection VI, ejaculation protection VI
Entry effect: maximum health +3, armor: armor +10%, magic resistance +15%
The solution of the helmet night vision
Helmet curse enchant
Mantra effect: night vision, protection V, durable III, flame protection VI, explosion protection VI, ejaculation protection VI
Entry effect: Maximum value +30%, armor: armor +10%, magic resistance +15%
(This scheme can find the book of the villagers to change the night vision, so it is not recommended)
Helmet underwater breathing plan
Helmet curse with magic curse effect: underwater breathing IV, protecting V, experience and trimming
Entry effect: swimming speed +8%, armor +10%, maximum health +3
(This scheme can find the book where the villagers breathe underwater, so it is not recommended)
Sometimes the Holy Demon of the Clock (high -match)
Mantra Effect: Efficiency V, Time Fun Vi, durable IV (It is recommended to find a villagers to brush a burning up)
Entry effect: excavation speed +25%, cooling speed +20%, touched range +2
Duke Bell Picking Demon (Low -all)
Mantra Effect: Efficiency V, Shunye III, durable IV
Entry effect: excavation speed +25%, mining range +1, touch range +2
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