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Config file translation (including notes) [IV] immersive verys

2024-12-10 17:45:34|Myriagame |source:minecraft skins

Configuration file path: .minecraft/config/mtsconfig.json

{{

"General": {

"Dumpcraftingconfig": {

"Value": false,

"Comment": "If it is True, all the formulas of all items in the package will be converted to the configuration file when starting. Warning: This will cover the existing formula coverage file!"

},

"OPSIGNEDITINGONLY": {

"OPSIGNEDITINGONLY": False,

"Comment": "If it is true, only OP can edit the logo on the server. It will not affect the local world."

},

"Oppickupvehiclesonly": {

"Value": false,

"Comment": "If it is True, only OP can grab the vehicle with a wrench. It will not affect the local world."

},

"CreativePickupVehiclesonly": {

"Value": false,

"Comment": "If it is true, you can only pick up the vehicle in the creative mode."

},

"Keyrequiredtostartvehicles": {

"Value": false,

"Comment": "If it is True, the vehicle can be started only when there is a key in the player's hands."

},

"Blockbreakage": {{

"Value": true,

"Comment": "Whether the vehicle and guns can destroy the block when they hit the block. If it is FALSE, the vehicle will stop after hitting the block, and it will not break the block when the gun is hit. This will also disable the explosive explosion block.Destruction function, but it does not explode itself. "

},

"VehiceDestruction": {

"Value": true,

"Comment": "Can you use a high -speed collision to destroy the vehicle. If you don't like to hit the vehicle on the unsusted wall, set this to false."

},

"NOCLIPVEHICLES": {

"Value": false,

"Comment": "If it is True, the vehicle will not be able to collide with the obstacles. If there is no wheel, it will also prevent them from moving, otherwise they will gradually pass through the ground into the gap."

},

"Creativedamage": {{

"Value": false,

"Comment": "If it is True, the damage caused by vehicles and guns will be applicable to the creation mode player."

},

"ChunkloadVehicles": {

"Value": true,

"Comment": "If it is True, then the vehicle will be loaded separately on the highway/track. This allows them to be carried in the block."

},

"DolegacylightCompats": {

"Value": true,

"Comment": "If it is True, the module will execute the old version of compatibility code on all models to make the lighting effect compatible with the newer version. Since all versions need to be parsed when imported, this code will significantly reduce the import time, but butIf there is no it, the bag may not have lights. If you want speed or function, please choose wise

},

"Usehsv": {

"Value": false,

"Comment": "If it is enabled, the MTS development mode will export the color value to HSV instead of sixteen advancement."

},

"AllPlaneswithnav": {

"Value": false,

"Comment": "If it is enabled, all planes will be able to navigate using the beacon. This cannot allow the authors to define new/old aircraft with this function, but if you don't care about authenticity, you can use it."

},

"Devmode": {

"Value": false,

"Comment": "If it is enabled, MTS will allow you to access the development mode GUI in the vehicle. The GUI allows edit JSON in the game without re -start."

},

"RoadmaxLength": {{

"Value": 32,

"Comment": "How long can there be a road, in the unit. Although you can have a longer section, you should pay attention to that they have more collisions, which will generate more delays when interrupting or interacting with them.If it is outside the block, it may not be rendered.

},

"AircraftSpeedFactor": {

"Value": 0.35,

"Comment": "The coefficient used in aircraft movement. 1 is the actual value, but this will move the vehicle too fast for Minecraft. Please adjust it carefully."

},

"CarspeedFactor": {"Value": 0.35,

"Comment": "It is applied to the coefficient of the car movement. 1. 1 is the actual value, but this will make the car move too fast for Minecraft. Please adjust it carefully."

},

"FuelusageFactor": {

"Value": 1.0,

"Comment": "Calculate the number of fuels for engines using engines. If you think the engine uses fuel too fast or too slow, please change this."#燃 油

},

"ENGINEHOURSFACTOR": {

"Value": 1.0,

"Comment": "The coefficient of the engine hours accumulated. If you want to adjust the speed of the engine wear, please change this setting."

},

"Climbspeed": {

"Value": 0.125,

"Comment": "When the wheels hit into the square, how high the vehicle" climb "every moment. The higher value makes the vehicle climb faster, but the cost is unstable."

},

"GravityFactor": {{

"Value": 1.0,

"Comment": "The gravity coefficient applied to the vehicle. If you think the vehicle is too‘ light ’, you can adjust it. It will not affect the aircraft."

},

"ENGINESPEEDTEMPFACTOR": {

"Value": 1.0,

"Note": "The engine speed affects the coefficient of the engine temperature. The higher value will make the engine heating faster at a higher speed."

},

"EnginebiomeTempFactor": {{

"Value": 1.0,

"Notes": "How to affect the engine temperature of the engine of the engine. The higher value will make the engine heating at high temperature faster at high temperatures faster

"PackvehicleScales": {#All the names here are the bags you added (or have been added)

"Value": {

"MTSSOFFICIALPACK": 1.0,

"Unupparts": 1.0,

"Unucivil": 1.0,

"Helicopterpack": 1.0,

"POTATPACC": 1.0,

"MTS": 1.0,

"Auweschvebh": 1.0,

"AUWESCHVEB": 1.0,

"General_pretuned_cars": 1.0,

"General's_general_vehicles": 1.0,

"Auweschvebm": 1.0,

"IAVM": 1.0,

"IAV": 1.0,

"Osog_city_car": 1.0,

"IPG": 1.0,

"CraftspeedWheels": 1.0,

"CraftspeedPlates": 1.0,

"Craftspeedengines": 1.0, "Craftspeed": 1.0

},

"Comment": "All VHEICLES in this package. You may not want to change this value, but if you do it for some reason, you really want the vehicle to be smaller, you can adjust it."

},

"PackspeedFactors": {#is still your bag

"Value": {

"MTSSOFFICIALPACK": 1.0,

"Unupparts": 1.0,

"Unucivil": 1.0,

"Helicopterpack": 1.0,

"POTATPACC": 1.0,

"MTS": 1.0,

"Auweschvebh": 1.0,

"AUWESCHVEB": 1.0,

"General_pretuned_cars": 1.0,

"General's_general_vehicles": 1.0,

"Auweschvebm": 1.0,

"IAVM": 1.0,

"IAV": 1.0,

"Osog_city_car": 1.0,

"IPG": 1.0,

"CraftspeedWheels": 1.0,

"CraftspeedPlates": 1.0,

"Craftspeedengines": 1.0,

"Craftspeed": 1.0

},

"Comment": "A mapping of the speed coefficient standard in the package. These values ​​are only applicable to the vehicle in the content package. This allows the use of a slower vehicle acceleration package, or a faster vehicle deceleration package to get smoother smoothPlease note that this is suitable for the global speed factor.

},

"Itemweights": {"Comment1": "The following parts are used to calculate the weight of the project. Any weight of any item containing text bits will be taken by the following coefficients.",,,,,,,,

"comment2": "这一质量因素会影响车辆性能,尤其是车辆有效载荷。这里提供了一些默认值,但您可以根据自己的喜好添加/删除.",

"Comment3": "Please note that the search name part is the registration name of the project, not the display name in the game. This is similar to the content in the/give command."

"Weights": {

"Gold": 4.0,

"Diamond": 4.0,

"Ol": 2.5,

"Iron": 4.0,

"Coal": 2.0,

"Stone": 1.5

}

},

"JoineDPlayers": {

"Value": [[

"C1FF3F83-2923-4769-939F-A2858F168906",

"4A2BDA50-9DB1-30F1-A41C-B1AEB7CFE2F3",,

"E122FA66-6eed-3BB8-B98D-DF3945C9C460",

"F5666eee-9AF0-3E84-910B-Fe099800F411",,

"C7AEAF3D-C5B5-3745-94BD-D915F80D7748",

"00000000-0000-3004-998F-501aaaa3fe65D",

"00000000-0000-3008-999a-57BDC6D8C514",

"A523B732-C422-3B90-AE65-2D1107E3DEC9",,

"00000000-0000-300C-98B7-B1E1FA7B204A" "

],,,

"Comment": "Players who join this world. Players will get a manual when they first join."#Every different player will have a string of corresponding code (each line is a player)

}

},

"Damage": {

"Explosions": {"value": true,

"Comment": "Whether the vehicle explodes when it collides or crashes."

},

"Wheelbreakage": {

"Value": true,

"Comment": "Whether the wheels will be damaged (in flat ground)."

},

"Wheeldamageignorevelical": {

"Value": false,

"Comment": "Calculate whether the wheel is damaged, ignore the speed."

},

"AllowexternalDamage": {

"Value": false,

"Comment": "Whether non -IV items will damage the vehicle. This is usually false, because damage from other MODs is a trouble for most people, but if you want other MOD guns to attack IVVehicle, please adjust to TRUE. "" "" "" "" "

},

"PropellerdamageFactor": {

"Value": 1.0,

"Comment": "The damage coefficient caused by propeller."

},

"JetDamageFactor": {

"Value": 1.0,

"Comment": "The damage coefficient caused by jet engine."

},

"WheeldamageFactor": {

"Value": 1.0,

"Comment": "The damage coefficient caused by vehicle wheels."

},

"CrashdamageFactor": {

"Value": 1.0,

"Comment": "The damage coefficient caused by collision."

},

"BulletDamageFactor": {

"Value": 1.0,

"Comment": "The damage coefficient caused by bullets on the vehicle."

},

"Engineleakprobability": {"value": 0.01,

"Comment": "If it is impacted, the engine may leak the probability of leakage. The explosion causes a 10 -fold chance."

},

"Crashitemdroppercentage": {

"Value": 0.75,

"Comment": "When the vehicle collides, the process ingredients will be discarded. Please note that if it is enabled, the fire/explosion may destroy these projects, so just because they will fallproject."

},

"WheeldamageMinimumvelical": {

"Value": 0.2,

"Comment": "The vehicle must be the minimum speed (block/second) of the wheel damage to the entity."

}

},

"Fuel": {{

"Comment1": "The following chapters are used for the fuel configuration of the engine. Each entry here is a single fuel type of the engine.",

"Comment2": "In each entry, there are liquid valid validies that can be regarded as the type of fuel."

"Comment3": "By editing these values, the engine can use different types of oil as fuel. For more information, see the game manual.",

"Comment4": "If you encounter a problem when you get the name of a specific fluid, please use the required MODS to run the game and check the" LastLoadedfluids "list.

"Fuels": {

"DIESEL": {

"Creosote": 0.7,

"DIESEL": 1.0,

"Lava": 1.0,

"Oil": 0.5,

"Biodiesel": 0.8

},

"Furnace": {

"Lava": 1.0

},

"Avgas": {

"Lava": 1.0,

"Gasoline": 1.0

},

"Gasoline": {"lava": 1.0,

"Gasoline": 1.0,

"Ethanol": 0.85

}

},

"Lastloadedflums": {

#Here it will appear all liquid that appears in the process of last time you play (as long as you can be installed in a glass bottle)