2024-12-10 17:45:51|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
This tutorial will explain the statistics and algorithms of each tool 3 in detail. Some of the data related to the original version are referred to the Chinese Wiki Chinese Wiki.
Detailed statistical data
Note: Generally, 20 engraved = 1 second
Statistics of close -range tools
The unique statistical data of short -range tools include mining levels, mining speed, attack power and attack speed.
Digging level
Refers to the original tool that is equivalent to what kind of original tools are displayed as text.
For example, the tool of the mining grade as "iron" is equivalent to the original iron pick. The block that can be excavated is the same as the block that the original iron pick can dig.
Mining speed
Refers to the speed of the tool to excavate the right square.
The speed of the appropriate block is (square hardness/mining speed display value*30).
Attack damage
Refers to the attack damage when using this tool, which is the same as the display method of the original tool.
The tool's own attack damage is (attack damage display value -1).
Attack speed
After the use of this tool to attack once, the speed of attacking the cooling bar recovery is the same as the display method of the original tool.
Attack cooling time is (1/attack speed display value*20).
Remote tool statistics data
The unique statistics of remote tools include bow speed, initial speed, injury damage and accuracy.
Bowing speed
Refers to the speed of the bow of the bow or the speed of the crossbow tool.
The time of pulling the bow to the full strings is (20/pull the bow speed display value), and the time for the crossbow tool to fill the arrow at once (25/pull the bow speed display value).
Initial speed
Refers to the initial speed of the ejaculation of the arrow launched by the tool.
The initial speed after the ejaculation is launched is (0.15*initial speed display value) grid (rice)/engraved.
Ejection damage
Refers to the basic damage of the arrows of this tool.
The basic damage value after the ejection is launched (the original basic damage of the ejaculation+the display value of the ejaculation damage -2), the basic damage of the ejaculation of the original arrow is 2 points ().
Accuracy
Refers to the offset generated after the ejaculation of the ejaculation emitted by the tool, and the upper limit is 1.0.
The random variables of X, Y, and Z coordinates in the ejection trajectory are [this.rand.nextgaussian ()*0.0000*(1-accurate display value)*(dough) inaccuracy].
Armor statistics data
The unique statistics of armor and shield tools include armor values, armor toughness, repel resistance and bare -handed and empty fist damage.
Armor value
Refers to the increase in the armor value when wearing the armor or holding the shield tool, which is the same as the display method of the original armor.
Armor toughness
Refers to the toughness of the armor when wearing the armor or holding the shield tool, which is the same as the display method of the original armor.
Repel
Refers to the additional resistance when wearing the armor or holding the shield tool, which is the same as the display method of the original armor.
Bare hands and empty fist injury
Refers to the damage of the armor of the armor in the thoracic label.
The attack damage of the armor itself is (red-handed and empty boxing damage display value -1).
Together statistics
The statistical data of various types of tools include durability, migration speed, block value and block angle of use
Durability
The durability of the tool is the same as the original display method, but the durability of the artisan soul tool is not affected by durability spells.
When the durability of the tool is 0, it will enter the damage state.
Move speed at time
Refers to the tool in blocking (only shield brand tools and close -range tools with blocking or storing enhancement), consumption (only close -range tools with delicious characteristics), sip (limited only with grunting gurgling 噜 指 指 指 指 指The ratio of movement speed to normal movement speed when reinforced short -range tools), pull bow (only bow remote tools), and loading (only crossbow remote tools) is 100%.
Block value
Refers to the shield tools and a close -range tool with blocking or blocking reinforcement. The original damage that can resist at each time when blocking, it will still hurt the player.
Blocking angle
Refers to the angle of the shield tool and the angle of the scope of the damage source that can be resistant when blocking or the reinforcement.
The blocking angle of the original shield is 180 °.
Statistical data algorithm
Most statistical data take the product of the basic value and the modification coefficient (two decimals);
The minimum of the minimum components, tool types, and part of the minimum of the mining grade are the highest.
Basic value
In the Soul Soul 3, the factors that affect the basic values are top/bow arm components (only tools with components), tool types, and some material characteristics/reinforcement, stacked by adding harmony;
For the tools (except for long bows) with multiple top components, the actual value provided by the top components is the weighted average of the base value of all top components.The actual value provided by the top components (bow arms) is the sum of all bow arms.
Some material characteristics/reinforcement will provide conditional basic values. These values will only be triggered when they meet certain conditions, and can be reinforced by emerald reinforcement.
Correction coefficient
In the Soul Soul 3, the factors that affect the basic values include the handle/bow of the components (only the tools of the parts), the type of tool type, and the characteristics of part of the material/enhancement.
Some material characteristics/reinforcement will provide conditional correction coefficients. These coefficients will only be triggered when they meet certain conditions, and can be bonuses that are enhanced by emerald.
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