your current location:首页 > news>How to use the module (BAD MOBS) to prohibit the generating the generated or specific monsters in the module Bad Mobs Mi

How to use the module (BAD MOBS) to prohibit the generating the generated or specific monsters in the module Bad Mobs Mi

2024-12-10 17:45:51|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

First, find the configuration file called "Badmobs-Common.toml" (the author's game version is 1.16.5, and sometimes different, but the basic principles are connected) under the config folder of the game directory.

PS: Some packages may open the function of the version isolation. At this time, files including MODS, Saves, etc. are not directly under the .minecreft folder, but in the corresponding game version of the game version in the Version folder (like aboveThe picture is the same)

After opening the configuration file, you can see the generation configuration file of the organisms of each module.

We take the crimson mosquitoes in Alex's creature as an example to demonstrate how to prohibit the generation of the creature:

Get the code of the creature in the game, we need to press "F3+H" in the game. At this time, the "Advanced Tips Fringe box: Display" in the lower left corner, and then check the corresponding creatures of the corresponding creature.Module name: Biological Name "related information:

PS: In the creative mode, the biological key can get the biological brushing eggs (button binding "to select the block" bind to the "middle key")

2. Search the corresponding creature in the configuration file. If there is a configuration in the figure above, enter the third step to modify it. If not, you can create it by yourself.

3. Modify the related generation, the specific generation configuration is as follows:

#Spawning Options for Alexsmobs: Crimson_mosquito (the generation option of a creature, here is the crimson flies of the Alex's Creature module. The method of obtaining is to open the F3+H in the game to open the advanced prompt box, and then you can use the weird eggs of the creature.See the module name: information of biological name))

[alexsmobs.crimson_mosquito] (module name. Biological name)

#Should the Entity be allowed to spawn normally?

AllownormalSpawning = TRUE

#Should spawners be able to spawn the entity?

Allowspawners = TRUE

#Should spawn eggs be able to spawn the entity?

Allowspawneggs = TRUE

#Should the Entity spawn via Mobile Conversion? I.E. VILLAGER-> Zombie (Can the monster can be transformed from other biology, such as whether zombie villagers can be transformed by villagers-> zombie villagers, and do not want to change it to false).

AllowConversions = TRUE

#When enabled the entity type will be aggresively removed from worlds. This will bypass all other options.(是否强制移除当前世界中的目标生物,如果改成true的话意味着当前存在的该生物会被强制移除)

Removeaggressively = false

PS: In version 1.16.5, according to personal testing, after modifying the configuration file, you do not need to restart the game. You only need to save the configuration file to apply it to the game immediately.