2024-12-10 17:45:57|Myriagame |source:minecraft skins
This tutorial is set by the author's setting without permission.
Core.conf
# Configuration file
achievements {
# Base Achievement ID. All Achievement IDs Will Start at this number.
I: IDACHIEVBASE = 1784
}
// There is generally no need to change the ID of achievement, unless you encounter the problem of achievement ID conflict.
DIMENSIONS {
# IDS of Dimensions WHERE Rockets Should Not Launch-This Should AlwayS Include The Nether.
S: "Dimensions Where Rockets Cannit Launch" <
1
-1
"
// Rockets are not allowed to launch. This is generally not necessary to change.
# If true, Rockets will be unable to reach the overworld
B: "Disable Rockets From Returning to Overworld" = False
// It is not recommended to change the rocket to the main world.
# SET this to true to have an automatic /gckeeploaded for any new spice station created.
B: "C
// Set the new space station to be loaded by static.
# IDS to load at startup, and keep loaded unual server stops. Can be added via /gckeeploaded
I: "Static Loaded Dimensions" <
"
// The dimension that has been loaded static at the beginning. It is not recommended that the server opens and may be stuck.
# Set this to 0 for no borders (default). If set to e.g. 2000, players Will Land on the Moon Inside the x, z range -2000 to 2000.))
I: "World Border for Landing Location on Other Planets (Moon, Mars, ETC)" = 0
// The address x, z, z, z, z, z, range.
# BIOME ID for Moon (Mars Will Be This + 1, Asteroids + 2 ETC). Allowed Range 40-250.
I: biomeidbase = 102 // The moon biological group ID, which can be modified when conflict.
# Dimension id for the moon
I: Iddimensionmoon = -28
// The ID of the lunar dimension, which can be modified when the dimension ID conflict causes collapse.
# DIMENSION ID for the overworld (As Seen in the Celestial Map)
I: IddimensionOverworld = 0
// The ID of the main world (displayed in the celestial figure, generally does not need to be modified).
#WORLDPROVIDER Id for Overworld Space Stations (Advanced: Do Not Change Unless You Have ConflicTs)
I: IddimensionOverworldorbit = -27
// The dimension ID of the main world space station is not recommended to modify.
#WORLDPROVIDER ID for Static Space Stations (Advanced: Do Not Change Unless You Have ConflicTs)
I: IddimensionOverworldorBitstatic = -26
}
// Static space station dimension ID is not recommended to modify.
General {
# If this is enabled, debug messages will appear in the console. This is using bugs in the mod.
B: "Enable Debug Messages" = False
// Whether to allow debugging information is generally not necessary to open it unless you need to do a integrated package.
# By default, you will respawn on galacticraft dispctnsions if you die. If you set this to true, you will respawn back earth.
B: "Force Overworld spawn" = true
// Forced rebirth in the main world. The server generally needs to be opened. When you play single play, it is also recommended to open it. It is not necessary to die in the moon/Mars.
# Setting this to false will revert night Skies back to default minecraft Star Count
B: "More Stars" = TRUE
// There will be more stars in the MC's starry sky at night.
# If you have fps problem, setting this to true will help if rocket particles are in your signs
B: "Disable Spaceship PARTICLES" = FALSE
// Whether the particles emitted by the rocket should show, the server is recommended to open to avoid cards, and single -person computer performance decides to open.
# If you're use this mode in virtual reality, or if you do, carera the cares that, Cle Third-Person and Zoom "= FALSE
// Whether the vehicle is a third -person perspective, suitable for rockets and planetary cars.
# If true, this will move the oxygen indicator to the left size.
B: "Minimap Left" = false
// Whether the oxygen bar should be displayed on the left.
# If true, this will move the oxygen indicator to the bottom.
B: "minimap bottom" = false
// Whether the oxygen bar should be displayed in the middle of the screen.
# Increasing this will increase amount of our will general in each chunk.
D: "Oil Generation Factor" = 1.8
// For oil generation, if there is MOD such as architecture such as architecture, it is recommended to modify and adjust the balance.
# List of non-galacticrabid design IDS to Generate Oil in.
I: "Oil Gen in External Dimensions" <
0
"
// What dimension ID should oil generation be?
# If this is enabled, GC Oil Will be added to exceerworld maps where postible.
B: "Retro Gen of GC Oil in Existing Map Chunks" = False
// If it is enabled, the liquid that has been loaded will be re -generated. It is not recommended to open it.
# If this is enabled, Copper Ore Will Generate on the Overworld.
B: "Enable Copper Ore Gen" = TRUE
// Whether the main world copper ore is generated.
# If this is enabled, tin ore will generate on the overworld.
B: "Enable Tin Ore Gen" = TRUE
// Whether the main world tin mine is generated.
# If this is enabled, aluminum ore will generate on the overworld.
B: "Enable Aluminum Ore Gen" = TRUE
// Whether the main world is generated.
# If this is enabled, the size jee Will generate on the overworld.
B: "Enable Silicon Ore Gen" = TRUE
// Whether the Silicon Mine is generated by the main world.
# Disable cheese ore geen on moon.
B: "Disable Cheese Ore Gen on Moon" = False
// Whether cheese ore generation is disabled on the moon.
# Disable tin ol geen on moon.
B: "Disable Tin Ore Gen on Moon" = FALSE
// Whether tin ore generation is banned on the moon.
# Disable Copper Ore Gen on Moon.
B: "Disable Copper Ore Gen on Moon" = false
// Whether the copper ore generation is disabled on the moon.
# If true, moon villages will not generate.
B: "Disable Moon Village Gen" = False
// Whether the moon village is forbidden to generate.
# If this is enabled, Other Mods' Standard Ores and All Other Features (Eg. Plants) Can Generate on the Moon and Planets. Dy DecoTing! 'Type Crashhes. Not Recomged! See wiki.
B: "Generate All Other Mods Features on Planets" = false
// Once it is enabled, the basic ore of other mods and their structures will be generated on the moon and other planets (such as the rubber tree of IC2, the Slim empty island of TIC, and the dungeon structure of more dungeon MODs, more food mod MODIn addition to the weirdness of the candy house, the dungeon of TC4, etc.), it may also cause the crash problem. The collapse type is Already Decoating! (Here is an attached collapse report that enables this collapse.com/p/mbjjs44766/), it is not recommended to enable this.
# If Generate Other Mods Features is disabled as recommended, this setting can whitelist custom world world.
B: "Whitelist Cofhcore Worldgen to Generate its Ores and Lakes on Planets" = False // Cofhcore's custom world generator to generate ores and lakes on the planet of the galaxy (mainly MFR2). It is not recommended to open it because it looks like it looks likeIt will be strange.
# If thaumcraft is installed, Thaumcraft Wild Nodes Canne on the Moon and Planets.
B: "Generate Thaumcraft Wild Nodes on Planetary Surfaces" = TRUE
// Whether the nodes of the mysterious era are generated on the planet (excluding other structures such as the dungeon and the altar of evil arts in the mysterious era).
# ENTER IDS of Other Mods' Ores Here for Galacticraft to Generate the Moon and Other Planets. Format Is BlockName or BlockName: Use Optional Param Eters at End of Each Line: /Rare /Uncommon or /Common for Rarity in A Chunk; /DEEP /Shallow or /Both for Height; /Single /Standard or /Large for Clump Size; /Xtrandom for Ores Sometimes theRe Sometimes Not at all. /Onlymoon or /onlymar S if watch on plied only. If Nothing Specified, DefaultsAre /Common, /Both and /Standard. Repeat Lines to Generate A Huge Quantity of Ores.
S: "Other Mods Ores for GC to Generate on the Moon and Planets" <
"
// The minerals of other modules on the galaxy are related to the generation of other planets.
Generates common> uncommon> rare.
The depth deep-deep-layer shallow-shallow Both-depths are generated.
Large> Standard> Single.
Example: Minecraft: Coal_block /Common /Deep /Large /Onlymars
Repeat the number of rows to increase the number of generation.
Note: If you want to generate ore of Gray technology, you need to add an additional Galacticgreg.
# Set to track to make galacticrafticraft ilgister as lygc, for backwards compatability with previously generated words.
B: "Use Legacy Oilgc Fluid Registry" = false
// Whether to change the mineral dictionary of the oil of the galaxy MOD and register it as an Oilgc form.
# Set to track to make galacticraft fuel register as fuelgc, for backwards compatability with previously generated words. B: "Use Legacy Fuelgcistration "= FALSE
// Whether to change the mineral dictionary of the galaxy MOD fuel oil to register and register it into a FUELGC form.
# If this is true, the player will parasteade the moon intends -use only in debug situations.
B: "Disable Lander on Moon and Other Planets" = false
// Whether it is forbidden to land in the moon and other planets, players will directly reach the sky, instead of using the landing warehouse. In fact, it is similar to the way to land when returning to the earth. It is only used for debugging and testing.
# Spaceships Will Not Explode on Contract if Set to True.
B: "Disable Spaceship Explosion" = false
// Whether the spacecraft explosion is prohibited, for example: the landing speed on the moon is too fast, which will cause the spacecraft to explode.
# While True, Space Stations Require You to Invite Other Players USING /SSINVITE
B: "Space Stations Require Permission" = TRUE
// Whether the space station requires permissions to enter.
# If Set to True on a Server, players will be Completely unable to create spince stations.
B: "Disable Space Station Creation" = false
// Whether the space station creation is disabled.
# By default, Galacticraft Will Override Capes with the Mod's Donor Cape. Set to false to disable.
B: "Override Capes" = TRUE
// Whether the cloak that comes from the galaxy MOD covers the cloak from the donation of other mods.
# Solar Panels Will Work (DEFAULT 2X) More Effective on Space Stations.
D: "Space Station Solar Energy Multiplier" = 2.0
// The solar generator produces a multiples of the earth in the space station.
# List Non-OPAQUE BLOCKS FROM Other Mods (for Example, Special Types of Glass) That The Oxygen Sealer Should RECOGNIZE As Solid Seals. Ockname: Metadata S: "External Sealable IDs" <
Minecraft: Glass_pane: 0
"
// The non -opaque block of other mods, oxygen sealing opportunities to seal them as solid.
# List blocks from Other Mods that the ansor Glasses Should RECOGNIZE As Solid Blocks. Format Is BlockName or Blockname: Metadata.
S: "External Detectable IDs" <
Minecraft: Coal_ore
Minecraft: Diamond_ore
Minecraft: GOLD_ORE
Minecraft: Iron_ore
Minecraft: lapis_ore
Minecraft: Redstone_ore
Minecraft: lit_redstone_ore
"
// Galaxy detection eyepiece -related, they will directly display them (it is recommended to add galaxy MOD's own minerals).
# LOWER/RAISE This Value to Change Time Between Suffering Damage Ticks
I: "SUFFOCATION COLDOWN" = 100
// The cooling time for damage caused by hypoxia is default to 5 seconds.
#Change this value to modify the damage taken per subsidation tick
I: "SUFFOCATION DAMAGE" = 2
// Because of the harm of each time of hypoxia, the default is the default 2.
#Change this if you will to balance the mode
D: "Dungeon Boss Health Modifier" = 1.0
// The multiples of blood volume of the dungeon BOSS, if there is a special powerful weapon in the integration package, it is recommended to increase.# SET this to true for increased disciculty in modpacks (See forum for more info).
B: "Harder Diffical" = false
// Whether it is more difficult to enable (see the galaxy wiki get more information).
# Set this to true for less metal use in galacticraft recipes (makes the game easyer).
B: "Quick Game Mode" = False
// Whether the fast mode is turned on, the opening will use less metals in the formula in the galaxy.
# SET This to True for a Challenging Adventure where the player Starts the Game Stranded In the Asteroid With Low Resource If Raft Planets Installed).
B: "Adventure Game Mode" = FALSE
// Whether the adventure mode of the galaxy is turned on? Players are born in the asteroid and accompanied by little resources (only when the Galacticraft is enabled), it is recommended to use Galaticraft Tweaks.
#ADD TOGETHER FLAGS 8, 4, 2, 1 to Enable the Four Elements of Adventure Game Mode. Default 15. 1 = Extended Compressor Recipes. 2 = Mob Drops and spawning. 4 = More Trees in Hollow AsSseroids. 8 = Start Stranded inAsteroids.
I: "Adventure Game Mode Flags" = 15
// The logo of the galaxy adventure mode, default 15.
# If this is enabled, are sealed by oxygen sealers will run a seal check when the player breaks or Places a block (or on block Updates). OR a 100% Accurate Sealed Status, but can be disabled on servers forPerformance reaSons.
B: "Enable Sealed Edge Checks" = TRUE
// Whether the oxygen dense sealing machine checks the player to break the sealing block/block update. This item can be disabled on the server due to rendering.
# ENABLE this if the stated canister recipe causes a conflict.
B: "Alternate Recipe for Canisters" = false
// Whether the can uses an alternative formula to eliminate synthetic conflicts (another solution is to use CRT).# This needs to match the olDictionary name user mod. Set a nonsense name to disable.
S: "ORDICT NAME of Other Mod's Silicon USable in Galacticraft" = ITEMSILICON
// The ore of galaxy silicon is the default itemsilicon.If there are Gray technology in the integration package, or MODs such as the last shadow interface/chemistry/alchemy chemistry, the difficulty can be changed to Platesilicon in order to improve the difficulty.
# Should normally be true. If you set this to false, in a modpack with Other model TRAVELLING to Moon, Mars, Asteroids ETC.
B: "Must Use GC's Own Space Metals in RECIPES" = FALSE
// Whether to force the use of galaxy MOD's own metal formula in the galaxy to prevent players from jumping the technology line (optional opening).
# Leave 'Key_' value, adding the intended keyboard chaper to reply the Letter. Values 0-9 and A-Z Are Accepted
S: "Open Galaxy Map" = Key_M
// Open the buttons of the Star Picture
# Leave 'Key_' value, adding the intended keyboard chaper to reply the Letter. Values 0-9 and A-Z Are Accepted
S: "Open Fuel Gui" = Key_F
// Open the keys of the Rocket fuel warehouse GUI
# Leave 'Key_' value, adding the intended keyboard chaper to reply the Letter. Values 0-9 and A-Z Are Accepted
S: "Toggle Advanced Goggles" = Key_K
// Detecting the keys of the eyepiece whether to open
# The normal factor is 1. Increase this to 2 -5 if the other mode with a lot of il (e.g. Buildcraft) are installed to increase gc roacket fuel research.
I: "Rocket Fuel Factor" = 1
// The multiples of fuel consumption of galaxies rockets, if there are buildings such as buildings, it is recommended to increase the MOD of large amounts of oil.
# Increase to make the mouse drag scroll more sense, decrease to lower sensitivity. D: "Map Scroll Mouse Sense" = 1.0
// Mouse sensitivity adjustment on the star map (generally no adjustment).
# Set to true to invert the mouse scroll feature on the galaxy map.
B: "Map Scroll Mouse Invert" = False
// Whether the mouse flipping function on the star chart is turned on (generally no adjustment).
# Set to a value between 0.0 and 1.0 to decrease meteor spawn channel (all directnsions).
D: "Meteor Spawn Modifier" = 4.0
// Naturally, the amount of meteorite is generated by impact, and the default value is 1.0.
# Set to false to stop meteors from breaking blocks on contact.
B: "Meteor Block Damage Enabled" = TRUE
// Whenever the meteorites that have not been cooled are harmed.
# Update check will not run if this is set to true.
B: "Disable Update Check" = TRUE
// Whether the galaxy is checked and updated.
# BIOME TYPES Will Not Be Registered in The Biometingary If this is set to true. IGNORD (AlwayS TRUE) for MC 1.7.2.
B: "Disable Biome Type registrations" = false
// The biological group registration is related, and generally does not need to be modified.
# Space Race Manager Will Show On-Screen After Login, if Enabled.
B: "Enable Space Race Manager Popup" = False
// Whether the space manager will be displayed on the screen after logging in, generally does not need to be modified.
}
schematic {
# Schematic ID for "add schematic" page, must be unique
I: IdschematicAddschematic = 2147483647
// Drawing ID is correlated, and generally no modification is required.
# Schematic id for moon buggy, must be unique.
I: IdschematicMoonbuggy = 1
// The ID of the planetary car drawing must be unique.
# Schematic ID for tier 1 rocket, mustbe unique.i: Idschematicrockett1 = 0
// The ID of the level 1 rocket drawing must be unique.
}
Planets.conf
# Configuration file
DIMENSIONS {
# Dimension ID for Asteroids
I: Dimensionidasteroids = -30
// The ID of the asteroid dimension is modified when the condition conflict collapse.
# Dimension ID for Mars
I: Dimensionidmars = -29
// The ID of Mars dimension is modified when the dimension conflict collapse.
}
General {
# OOTION to Disable Helium Gas in Galacticraft (BeCAUSE It Will Be Registered by Another Mod Eg Gregtech).
B: Disablegalacticrafthelium = false
// Whether the galaxy is disabled (because there may be other MODs registered with a fluid mine, such as Gray Technology).
# May Rarely Cause issues if enabled, depends on how the Other Mod's Dimensions are.
B: LaunchControlLellDims = false
// All dimensions of the transmitting controller can work (not recommended to open, and problems may occur).
#Thether or not the launch Controller Acts as a CHUNK LOADER. Will cause issues if disabled!
B: LaunchControllerchunkload = TRUE
// Whether the transmitting controller loads the block (closing will cause problems).
# Maximum Number of Astro Miners Each Player is Allowed to have active (DEFAULT 4).
I: maximumastrominers = 6
// The biggest ownership of each player planet mining machine, defaults to 4.
}
schematic {
# Schematic ID for cargo rocket, must be unique.
I: IdschematicCargorocket = 3
// Freight rocket ID must be unique.
# Schematic id for tier 2 rocket, must be unique.
I: Idschematicrockett2 = 2
// The second -level rocket ID must be unique.
# Schematic id for tier 3 rocket, must be unique.
I: Idschematicrockett3 = 4
// The third -level rocket ID must be unique
}
worldgen {{
# Disable Iron Ore Gen on Mars. B: "Disable Iron Ore Gen on Mars" = false
// Whether the iron ore is forbidden on Mars.
# Disable Copper Ore Gen on Mars.
B: "Disable Copper Ore Gen on Mars" = false
// Whether a copper mine is prohibited from the production of Mars.
# Disable tin ol genus.
B: "Disable Tin Ore Gen on Mars" = FALSE
// Whether tin ore is forbidden to generate tin ore on Mars.
# Disable Desh Ore Gen on Mars.
B: "Disable Desh Ore Gen on Mars" = false
// Whether Derson is forbidden to generate on Mars.
# Disable Iron Ore Gen on Asteroids.
B: "Disable Iron Ore Gen on Asteroids" = false
// Whether the small asteroid is prohibited from generating iron ore.
# Disable aluminum ore geen on asteroids.
B: "Disable Aluminum Ore Gen on Asteroids" = false
// Whether the asteroid is forbidden to generate aluminum ore on the stars.
# Disable iLmenite Ore Gen on Asteroids.
B: "Disable Ilmenite Ore Gen on Asteroids" = false
// Whether it is forbidden to generate titanium iron ore on the small asteroid
}
Power-gc3.conf
# Configuration file
compatability {
D: "Buildcraft Conversion Ratio" = 16.0
// Energy conversion rate of MOD MOD MOD.
B: "Disable Input of BuildCraft Energy" = false
// Forbidden building MOD energy input.
B: "Disable Input of IC2 Energy" = false
// Whether to prohibit IC2 energy input.
B: "Disable Input of Mekanism Energy" = false
// Whether to prohibit Mek's energy input.
B: "Disable Input of RF Energy" = false
// Whether to input RF energy.
B: "Disable Output of BuildCraft Energy" = false
// Whether the energy of the output MOD is prohibited.
B: "Disable Output of IC2 Energy" = false
// Whether to output the energy of IC2.
B: "Disable Output of Mekanism Energy" = False
// Whether the energy of mek is prohibited.
B: "Disable Output of RF Energy" = False // Whether the output is prohibited.
B: "Disable Old Buildcraft API (MJ) Interfacing Completely?" = False
// Whether to disable the MJ energy interface of BC.
D: "IndustRialcraft Conversion Ratio" = 6.557376861572266
// The energy conversion rate of EU-> GJ in the industrial era.
I: "Loss Factor When Converting Energy As a Percentage (100 = no loss, 90 = 10% loss ...)"
// How much energy is left after conversion.
D: "Mekanism Conversion Ratio" = 0.6557376980781555
// Mek's energy conversion rate of GJ.
D: "RF Conversion Ratio" = 1.600000023841858
// RF-> GJ's energy conversion rate.
}
display {
B: "If BuildCraft is loaded, show galacticraft machnes eleg as mjintead of gj?" = Falsee
// Determine that if the building MOD is loaded, the machine's MOD machine should use MJ to display energy instead of GJ display. The actual test will affect the display situation in Waila and Omniocular.
B: "If IndrialCraft2 is loaded, show galacticraft Machines Energy as eu Instead of gj?" = Falsee
// Determine that if the industrial era 2 is loaded, the machine of the astrolabe MOD should use EU to display energy instead of GJ. The actual test will affect the display of the display in Waila and Omniocular
B: "If Mekanism is loaded, show galacticraft machnes enricy as joules (j) Instead of gj?" = Falsee
// Determine that if the general machine is loaded, the galaxy MOD machine should use J to display energy instead of GJ display. The actual test will affect the display situation in Waila and Omniocular.
B: "Show Galacticraft Machines Energy in RF Instead of gj?" = False
// Whether to display the energy of the galaxy machine with RF instead of using GJ, the actual test will affect the display in Waila and Omniocular.
}
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