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How to use data packets to customize mutations more mutations more (Mutant More) Minecraft Game

2024-12-10 17:46:00|Myriagame |source:minecraft skins

This tutorial is set by the author's setting without permission.

The packet format will not be taught, there are many tutorials in the encyclopedia

Main folder format:

Data/Named by yourself, you can only be a lowercase in English and down the line. Do not name it with the existing conflict/mutation_type/yourself.


.json files inside (notes after dual slope)

 {{

"EntityType": "Minecraft: Zombie", //

"ResultityType": "Mutantmore: Mutant_jungle_zombie", //

"Requiredbiomes": "Mutantmore: vanilla_mutant_jungle_zombie_required_biomes", // need to be in this group (optional) in this group (option)

"Screenshake": {// screen shaking parameters

"Amount": 0.05,

"Duration": 26,

"Range": 25

},

"ModSthatPreventMutation": [// If this MOD is installed, stop this mutation (here you can also be replaced with "RequiredMods", which means that this mod is needed)

// If this mutation involves any MOD content, it must be changed to "RequiredMods" and fills the ID of the MOD

"Dungeons_mobs" // Fill modid

]

"Requiredeffects": "Mutantmore: MutantMonsters_spider_pig_required_effects" //

}

Global loading data packets can use module PAXI