2024-12-10 17:46:13|Myriagame |source:minecraft skins
First of all, let's know the next map editor- "mcaselector".
Mcaselector supports editing and modifying existing map files on the block unit. The detailed tutorial I just move the original post on github. If you go, you can also go to the Mcaselector_github for details. This is also a download link. This is also a download link.Click on the homepage of the website "Releases" Releases "and click the corresponding jar file under the corresponding post" download in the corresponding post, open it directly (not MOD)
Basic operation method: left -click selection, move in the middle, right -click to cancel the selection, long press to drag and drag
Open the map data method: Saves/(your archive)/region (main world)
In addition, there are files that are archived and the last place. If the MOD adds a new dimension, you can generally find the corresponding file.
Common operation (personal summary):
Note: Before you make any modification of the map file, you must back up the Saves folder, otherwise it may cause the collapse due to modification!
One: Delete the block.
You can re -refresh the block, and the refresh block is exactly the same as when the map was just loaded. All modifications will be erased. If you add new mods, you will generally add the new MOD world generation (mineral, building, etc.), But don't want to use this method to brush out the rare terrain, architecture or minerals, and the rules of generating are seed -limited, that is, no matter how you refresh it, it is the same.choose.
Operation method: After the left button selects the corresponding block, press Ctrl+D to click to confirm in the prompt box. You will find that the original flower -green map becomes black after deleting operation. You can reload the corresponding block in the game.
Two: Copy and paste the block (you must back up the corresponding archive folder, otherwise it may cause the collapse due to modification problems!)
Note: Due to unknown reasons, archive copying and the world generation form of the target map seems to be closely linked. It is not recommended to use the MOD map. It must be blocked before!
You can realize the data transfer between different maps. For example, you have played a file for a long time, there is everything you created, but now you want to change a map because of the reasons of the world, and you are unwilling to play again. What should I do?You only need to choose the corresponding block, copy and paste to the new map, and enter the new map is OK. You will find that the copy of the copy is not changed. The box is exactly the same.It is especially suitable for archive transfer when newly enters the module such as the world terrain.
Operation method:
(1) Enter the map data A, the left button selects the corresponding block, and press CTRL+C (note that there is no prompt at this time, but the operation is not correct, and the next step is to enter the next step.)
(2) Enter the map data B, press Ctrl+V will appear a green area with a considerable range of blocks you just chose. The left button can be dragged. After the location is determinedSelect "cover existing blocks", click to confirm
It can be seen that the corresponding content has been copied to the corresponding area, and you can check it in the game at this time.
Note: The general problem with the original version is not big, but if you are a MOD player, please see the following content first
1. Be sure to pay attention to the same archive game MOD replicated, otherwise it will collapse
2. The machine in the mod is recommended to stop. The cables and equipment in the working state are stopped. It can be removed first. The insurance is better.
3. Various multi -square machines in Mod, it is recommended to destroy the original structure first, and then repair it after copying it, otherwise the texture may be wrong or unavailable. Moreover, if the machine crosses multiple blocks, it must be one -time.Copy, don't separate, reduce risk
Three: (temporarily thinking about the next time)
The following is the content of handling and recommendation:
GitHub's official post (some key contents will be sorted out next time, adding to the tutorial, it is convenient to check, but now I am too lazy)
Maxkim_b station tutorial
Federation:
If you find obvious errors or have opinions and suggestions on software improvement, please submit the Github homepage of the work, thank you.
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