2024-12-10 17:46:31|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
Please pay attention to the version. The version of the tutorial is 1.14.4+
If you are looking for a 1.12.2 tutorial, you may wish to take a look at the tutorial in the briefing.He introduced the modification of the configuration file in the second half of the video.
The author of this MOD provides a configuration file modification case for the link EXAMPLE.
This tutorial is divided into the following modules:
Cover the original category (including cancellation, change).
Cover the original transaction (including cancellation, change).
New classification.
New transactions.
Preparation case
Download and put the MOD into the game Mods folder.(nonsense)
I have opened the game at least once.
After completing the above steps.
Open the Config folder in the main directory of the game.
Enter the FarmingForBlockheads file.
Open MarketRegistry.json.(The TXT text that comes with the system is sufficient. Of course, it is better if text editors such as Sublim are better)
All text inputs after a {} in this file must be performed in the bracket.(Please switch English input method)
Part 1 cover the original category (including deletion, change)
Delete the classification.
The format is as follows:
"grouprides": //{{
"Vanilla seeds": // The classification you want to operate, the three categories of the original mod are Vanilla Seeds, Vanilla Saplings.
{{
"Enabled": False // Enter true to display classification, and false is not a classification.9 is generally false. After all, if you don't want to perform the deletion operation, why should you write this line of code?Cure
}
Still a mouthful, you don't need to write the part of the "//" symbol when you write it yourself, and the other parts of the symbols must not be less.
2. Change all the items of the entire classification.
{{"Grouprides": // indicate the cover operation
{{
"Vanilla saplings": // indicate the classification of the operation
{{
"Payment": // indicates the modified object, payment is the payment item, so this code means to change the currency of all transactions in the vanilla Saplings in the classification
{{
"Item": "Minecraft: Diamond" // Modify the money paid to be "Minecraft: Diamond"
"Count": 3 // Number of payment of money
},
"Amount": 10 // Number of items}
}
}
Write into the above two code and modify the renderings.
Some instructions
"MINECRAFT: Diamond" is the code of the diamond. It can be changed to: "Minecraft: Stone" and the like. You can open the game and press F3+H and directly watch it in the item bar.For details, see Figure 1.2.1
If you change it, pay attention to check the symbol, such as the comma behind "Minecraft: Diamond".
Remind again that all symbols must be English symbols.
Modifying does not necessarily include all categories. For example, you just want to modify the currency used, and do not want to modify the number of all items in the classification. Then you can delete the 11th line of the above code and remove the comma of the upper line.
If you can't tell clearly 4. If you mention it, then write a word in the format without leakage, I will put the template to the end.
Picture 1.2.1:
Part 2 cover the original transaction (including cancellation, change)
It is very similar to part 1.
1. Replace all Groups with Entry, knowing that these two words mean, it should not be difficult to understand.
2. Change the group name to the item name such as "Minecraft: Oak_sapling".
3. The rest are completely consistent, and I won't go into details here.
Part 3 new classification
Not much to say on the code.
"customcategories": // indicate that it is a custom classification operation{{
"Random": // You newly created a category tag, which is used to read it for the machine, named it casually (all the case, but if you have learned a little programmingReading, talk nonsense subconsciously)
{{
"Name": "Naive and unsatisfactory casual name CUTE" // literally, the name you created is displayed.
"Icon": // icon, literally means classified icons.
{{
"Item": "Minecraft: Stick" // Use the icon of a wooden stick to make an icon, and change it with the material bag.
}
}
}
Notice
If there is no transaction in this classification, the classification is automatically hidden.
The transactions you add cannot include NBT data, which means that you cannot get various enchanting books and various enchanting equipment through this.
Effect chart (In order to show the effect, I added a transaction under this category.) Part 4 new transaction
Put code.
"cusmes": // indicate new definition items[
{{
"Output": // indicates the items obtained
{{
"Item": "Minecraft: Stick"
},
"Payment": // means the currency paid
{{
"Item": "Minecraft: Coal"
},
"Category": "random" // indicates the category of its belonging
},
{{
"OUTPUT":
{{
"Item": "Minecraft: Stone"
},
"Payment":
{{
"Item": "Minecraft: Coal",
"Count": 2
},
"Category": "Random"
} // There is no "," ",", ", pay attention,", pay attention
]
Note that the number of items obtained by transactions cannot be changed directly when defined, and it needs to be modified like part2.
template
{{
"Grouprides": {// cover classification
"The classification name of the operation": {
"Enabled": false},
"The classification name of the operation": {
"Payment": {
"Item": "Item code",
"Count": The quantity you want to change
}
}
},
"ENTRYOVERIDES": {// Cover transactions
"The transaction you want to delete, use items code to represent": {
"Enabled": false
},
"You want to change the number of transactions, use items code to represent": {
"Amount": the quantity you want to change
}
},
"CustomCategories": {// New definition classification
"Classified tags, preferably in English": {
"Name": "The names displayed in the game, Chinese and English are fine", "
"Icon": {{
"Item": "The icon you want to use, use the item code to represent" "
}
}
},
"CUSTMENTRIES": [[
{{
"OUTPUT": {
"Item": "The item obtained by the transaction, use item code to represent"
},
"Payment": {
"Item": "Currency used in transactions, use items code to represent"},
"Category": "The classification that the exchange belongs to, that is, the classification label"
},
{{
"OUTPUT": {
"Item": "The item obtained by the transaction, use item code to represent"
},
"Payment": {
"Item": "The currency used in transactions, the item code is represented"
},
"Category": "The classification that the exchange belongs to, that is, the classification label"
}
}
]
}
If the above is wrong, please point out directly in the comment area and thank you in advance.
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