2024-12-10 17:47:23|Myriagame |source:minecraft skins
In the 1.12.2 version, the research content can be made by the JSON file (CRT used in the previous version).
The configuration file is under config tGumod.
Content of ftgumod.cfg:
#Configuration fileGeneral {
#If it is enabled, research can be copied, so that other players in the medium term can be added.
B: AllowresearchCopy = TRUE
#If it is enabled, all players will get a research book when joining.
B: GiveResearchbook = false
#Jei hidden method, you can hide items and formulas.
#可 可:
#Nothing
#LOCKED_RECIPES
#LOCKED_RECIPES_AND_ITEMS
S: jeihide = locked_recipes_and_items
#Whether to disable the research on the module comes with
B: LoaddefaultTechNologies = false
}
Then create a new folder under the Technology as the name space (here FTGumod as an example), and the new file is named _Constants.json under the folder. The role is similar to the label or mine. The content is as follows:
[{{
"Ingredient": [[
"Minecraft: Wooden_pickaxe",
"Minecraft: Stone_pickaxe",
"Minecraft: Iron_pickaxe",
"Minecraft: Golden_pickaxe",
"Minecraft: Diamond_pickaxe"
],,,
"Name": "pickaxe"
},
Elastic
]
In this way, you can use "#Pickaxe" in subsequent research files to represent the pickup list listed above.
The new folder is used as the chapter name (taking Survival as an example), and the Survival.json comes with the module as an example. The content is as follows:
{{"Display": {
"Icon": {{
"Item": "Minecraft: Crafting_table" // as an icon},
"Title": {
"Translate": "Technology.survival.name" // Translation key, the same
},
"Description": {
"Translate": "Technology.survival.Desc"
},
"Background": "Minecraft: Textures/Blocks/Dirt.png", // Background Picture
"X": 0,
"Y": 0 // Location, root research suggestions are placed at the original point
},
"Start": true, // true represents root research
"Unlock": [// List of unlocked items
{{
"Type": "FORGE: Ore_dict",
"Ol": "Plankwood"
},
{{
"Type": "FORGE: Ore_dict",
"Ou": "Slabwood"
},
{{
"Type": "FORGE: Ore_dict",
"Ou": "Stairwood"
},
{{
"Type": "FORGE: Ore_dict",
"Ol": "Stickwood"
},
"Minecraft: Wooden_sword", "MINECRAFT: Wooden_shovel",
"Minecraft: Wooden_pickaxe",
"Minecraft: Wooden_axe",
"Minecraft: crafting_table",, "
"Minecraft: torch",,
"Minecraft: Bowl"
]
}
The study can be unlocked automatically without any operation.
Take Boat.json as an example:
{{"Display": {// icons, translation keys, position settings, the same as above
"Icon": {{
"Item": "Minecraft: Boat"
},
"Title": {
"Translate": "Technology.Boats.name"
},
"Description": {
"Translate": "Technology.Boats.desc"
},
"X": 2,
"Y": 0
},
"Parent": "Ftgumod: Survival/Survival", // Father studies, use the above Survival.json as a father's research
"Idea": {// Operation in the creation table
"Amount": 1, // The number of items
"Ingredients": [[
"Minecraft: Bowl"
]
},
"Unlock": [// Unlock items
"#Boat"
]
}
This is a relatively simple study. You only need to consume a wooden bowl in the creation table to unlock.
Take Stoneworking.json as an example. This is a research that needs to be studied. The content is as follows:
{{"Display": {
"Icon": {{
"Item": "Minecraft: Stone_pickaxe"
},
"Title": {
"Translate": "Technology.stoneworking.name"
},
"Description": {
"Translate": "Technology.stoneworking.Desc"
},
"X": 2,
"Y": 3
},
"Parent": "Ftgumod: Survival/Survival",,
"IDEA": {
"Amount": 2,
"Ingredients": [[
[
{{
"Type": "FORGE: Ore_dict",
"Ol": "Stickwood"
},
"Minecraft: Wooden_sword",
"Minecraft: Wooden_shovel",
"Minecraft: Wooden_pickaxe",
"Minecraft: Wooden_axe",
"Minecraft: Wooden_hoe"],
{{
"Item": "Minecraft: Cobblestone"
}
]
},
"Research": {// Study research on the stage
"Type": "Ftgumod: Match", // It is known to have two formats, Match and Connect, Match similar to the workbench, just put the items corresponding to the key at the question mark; Connect is more troublesome.
"Pattern": [// Similar to the original workbench Shaped formula, a character represents a key, and the space indicates that no items are needed.
"RC",
"SR",
"S"
],,,
"Key": {
"R": {
"Item": [
"Minecraft: string",,
"Minecraft: Reeds"
],,,
"Hint": {{
"Translate": "Technology.hint.rope" // The translation key prompting
}
},
"C": {
"Item": "Minecraft: Cobblestone",
"Hint": {"translate": "Technolog.hint.head"
}
},
"S": {
"Item": {{
"Type": "FORGE: Ore_dict",
"Ol": "Stickwood"
},
"Hint": {{
"Translate": "Technology.hint.handle"
}
}
}
},
"Unlock": [
"Minecraft: Stone_sword",
"Minecraft: Stone_shovel",
"Minecraft: Stone_pickaxe",
"Minecraft: Stone_axe"
]
}
This study needs to consume 1 wooden stick (or any wooden tool) and 1 round stones on the creative desk. It will get a sheep leather paper that is not completed., Line or sugar cane can be unlocked.
Another research method is to take Gem_armor.json as an example:
{{Elastic
"Research": {
"Type": "Ftgumod: Connect",
"Left": {
"Type": "FORGE: Ore_dict",
"Ol": "Leather"},
"Right": {{
"Type": "FORGE: Ore_dict",
"Ol": "Gemdiamond"
}
},
Elastic
}
This means that the relevant products are placed from left (leather) to right (diamond). For details, please refer to the game settings for the specific calculation method.
Some research requires triggering to conduct research, such as trigger conditions brewed:
{{Elastic
"Criteria": {
"Effect": {
"Trigger": "Minecript: Effects_changed" "
},
"Witch": {{
"Trigger": "MineCraft: Player_killed_entity",,
"Conditions": {
"Entity": {
"Type": "Minecraft: Witch"
}
}
},
"INSPECT": {
"Trigger": "ftgumod: block_inspected",,
"Conditions": {
"Block": "Minecraft: cauldron",
"Location": {
"Biome": "SWAMPLAND"
}}
}
},
Elastic
}
The study of any effect or killing the witch can open the alchemy (the refiner currently uses a magnifying glass to sneak in the swamp and the right -click is invalid, and the trigger method is unknown).
There is no need to restart the game after studying, but you need to create a new archive to see the changes.
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