2024-12-10 17:47:32|Myriagame |source:minecraft skins
AM2 is a complex large MOD that adds a lot of new systems. Here is a block introduction, and at the same time collect some scattered knowledge.If you have a good suggestion, you can leave a message to me
GUI interface
Enter/amuicfg in the game to set the GUI interface.The mouse moves to the corresponding position.
What needs to be emphasized is the affinity of you and various elements in the lower right corner.
The blue long strip represents your cast level on the left side of the magic, Crescent shows its primary, half -month indicates intermediate level, and the full moon is a master level.The higher the level, the more fatigue and the fatigue of the casting.
The red long strip indicates the magic, and I like to call it fatigue fatigue.As you use magic continuously, this bar will increase, while aggravating your magic and reducing your experience.
Source system
The source here is not an object of elemental source, but an energy.
The source can provide energy for machinery, and the source needs to be added when some magic synthesis.
The source is divided into three categories, which are the light light neutral dark Dark.Use different hubs.Different sources have different effects.
Like the light source of the light, the work efficiency is low, but it can often provide additional effects to machinery.The neutral is not good or bad, but it is more troublesome to get.Darkness can significantly speed up mechanical efficiency, but often mechanical damage is often damaged.
Spell system
The spell part is a highlight of this MOD [I think this MOD is a highlight], the spell is composed of three parts: spell structure Shapes, spell ingredients Components, and spell adjustment Modifiers.The first two of them are necessary!The combination of the three can be said to be endless!In the early stage, it is best to be a configuration with a component.Because this consumes less magic, you can harvest more experience value, and at the same time, the level of the creator's altar is also small.
The three parts of the spells need to be unlocked with skills.The skill points are divided into 3 colors: blue, green, red.The main way to obtain the skill point is to upgrade. Every level of liters, you will get a little skill point. Rewarding blue skills points at level 2-20, 22-40 reward green skill points, level 42-50 reward red skill points.Additional skill points can be obtained by challenging BOSS, trading with villagers, and exploration research.
Spell synthesis
After understanding the composition of spells, let's try to synthesize.First of all, you need to have a process of obtaining the Wizard's Treasure to get the initial magic level.Then unlock the spell in the eyes of omnisients. If you just use all three initial skills points to unlock the configuration, I can only smile and say that changing ID![In fact, the switching mode in the old version can have the effect of washing the point, but the new version removes this vulnerability]
After unlocking, you can make a book that can be written and open your runetime pioneering platform, register the book on the desktop, and drag the part of the components you need to build a spell from the gray area at the gray area at the top, Then take out the book.The book will become a state of writing.
Put the book on the podium of the creator altar [shift+right -click to win].Throwing a blank rune stone to the center of the altar, the book will tell you what materials you need next.
Key points: Many magic needs to add source in the process of synthesis. At this time, it is required that there can be a creator block that can be introduced to the top.The easiest way is the corresponding hub around.Take down the book on the forum and pull down the tie rod on the other side. If there is the source of the required source, it will automatically charge. After the tie rod is automatically bounced back, then the book can be returned to continue to synthesize.
Source transmission
In AM2, the source can be said to be a kind of energy. Here, the order of output, passing, and acceptance is introduced.
Source output: 3 hubs and magic memory can output energy.They all come with the transmission radius of 10 blocks, and have different animation effects allowing players to know what source is introduced into the square.Light is a white light spot, a neutral is blue, and the darkness is red current.The magic memory is relatively special. It defaults to the output state, providing him with redstone signal to allow it to accept the corresponding type of source of the source.We can use a crystal wrench to modify its source type, but this will cause the original stored energy to disappear.
Source transmission: The source of source transmission is more difficult to achieve fine control, because some blocks do not accept the recent output point, so you only know what source it is accepted after putting down the block.We can use the magic mid -point station to increase the transmission range, and the added value is also 10 blocks.At the same time, through observation, we can intuitively know whether it is working. If it is at work, there will be obvious light.At the same time, different types of sources are best transmitted separately. If one block can accept two sources at the same time, when it is currently acceptable to the source cannot be passed to it, he will switch to another source type, and at the same timeThe original source disappeared.
Source acceptance: Many blocks can accept and store a certain amount of source.Accepting different sources may have different effects on it, and often we can strengthen them by adding the core.Some blocks must be added to the corresponding core to work. For details, please see the introduction.
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