2024-12-10 17:47:37|Myriagame |source:minecraft skins
This tutorial is set by the author to use the CC by-NC protocol.
Sinicization of Chineseization files when making a integrated package by yourself is shared. Some configurations are unclear. I hope there are big brothers to improve!
iceandfire-Common.toml
[Generation]
[Generation.ores]
#Whether to generate copper ore
"Generate Copper Ore" = TRUE
#Whether to generate silver ore
"Generate Silver Ore" = TRUE
#Whether to generate sapphire ore
"Generate Sapphire Ore" = TRUE
#Whether to generate amethyst ore
"Generate Amethyst Ore" = TRUE
[Generation.Dragon]
#Whether to generate a naturally generated keel wreckage
"Generate Dragon Skeletons" = TRUE
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Generate Dragon Skeleton CHANCE" = 300
#Whether to generate dragon points
"Generate Dragon Caves" = True
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Generate Dragon Cave Chang" = 180
#Whether to generate dragon nest
"Generate Dragon Roosts" = TRUE
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Generate Dragon ROOST CHANCE" = 360
#In the dragon nest and dragon acupoint, how much the probability of each block generate gold.
#Range: 1 ~ 10000
"Dragon Den Gold amount" = 4
#The proportion of stones in Longxue (Ben) to ore
#Range: 1 ~ 10000
"Dragon CAVE ORE RATIO" = 45 [Generation.Structures-Features]
#(Dragon Nest, Panshid Cave, etc.) distance from the birth point.
#Range: 1 ~ 10000
"Dangerous World Gen Dist from Spawn" = 800
#(Longchao Point, One -eyed Giant Cave, etc.) A distance from the same structure to generate the same structure.
#Range: 1 ~ 10000
"Dangerous World Gen Dist Seperation" = 300
#Whether to generate glaciers bioline
"Generate Glaciers" = TRUE
#The weight of the glacier group, the larger the numbers = the more common
#Range: 1 ~ 10000
"Glacier Spawn Weight" = 4
#Whether to allow the cemetery
"Generate mausoleums" = true
#The probability of generating the cemetery
#Range: 1 ~ 10000
"Mausoleum geance" = 1800
#Whether to generate cemeteries
"Generate Graveyards" = TRUE
#The probability of generating the cemetery
#Range: 2 ~ 10000
"Graveyard CHANCE" = 46
[Dragons]
[Dragons.griefing]
#表示 -2 means none, 1 means weak, 0 means default
#Range: 0 ~ 2
"Dragon Griefing" = 0
#True if tabled dragons can follow the griefing run run.
"TAMED DRAGON GRIEFING" = TRUE
#When the dragon breaks the square, the probability of the square as a drop is percentage of items.
#Range: 0.0 ~ 1.0
"Dragon Block Breaking Drop CHANCE" = 0.10000000149011612 #Dragon cannot be broken.Use a format similar to "Minecraft: Box" or "Rats: Block_of_cheese".
BlacklistedBreakblocks = []
#Can be broken but will not produce a falling block.Use a format similar to "Minecraft: Stone" or "Rats: Block_of_chese".
NodropBreakblocks = ["Minecraft: Stone", "Minecraft: DIRT", "Minecraft: Grass_block"]
[Dragons.attributes]
#How long does it take to hatch (in seconds in seconds)
#Range:> 1
"Dragon Egg Hatch Time" = 7200
#The sound of the dragon wings is spreading distance -the larger the number, the farther you can hear the distance
#Range: 0 ~ 10000
"Dragon Flap Noise Distance" = 5
#The effective distance of the Dolley Clear
#Range: 0 ~ 10000
"Dragon Flute Distance" = 8
#The maximum blood volume of the dragon.The age of the dragon is proportional to this
#Range: 1.0 ~ 100000.0
"Dragon health" = 5000.0
#.The age of the dragon is proportional to this
#Range: 1 ~ 10000
"Dragon Attack Damage" = 34
#The effective damage caused by fire attack attack.Attack damage is zoomed in the age of the dragon, so the damage caused by the dragon in stage 5 is 5 times that of this number.
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage (Fire Breath)" = 5.0
#击 effective damage caused.Attack damage is zoomed in the age of the dragon, so the damage caused by the dragon in stage 5 is 5 times that of this number
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage (Ice Breath)" = 5.0 #discharge attack.Attack damage is zoomed in the age of the dragon, so the damage caused by the dragon in stage 5 is 5 times that of this number.
#Range: 0.0 ~ 10000.0
"Dragon Attack Damage (Lightning Breath)" = 7.0
#Change this option to slow down or speed up the flying speed of dragon or griffin.
#Range: 0.0 ~ 2.0
"Dragon Flight Speed Modifier" = 0.8
#If the server is bombarded by the message of the console that moves or moves too fast, this option is enabled.Need to restart!
"Dragon Moved Wrongly Error Fix" = TRUE
[Dragons.behaviour]
#How high the dragon can fly, the y value range
#Range:> 100
"Max Dragon Flight Height" = 128
#How far can detect that the gold block is excavated or the box is opened
#Range: 0 ~ 10000
"Dragon Gold Search Length" = 30
#Whether the dragon can distribute eggs is True.Please note that if it is fake, serious delay problems may occur.
"Dragons despawn" = true
#
"Tabled dragons sleep" = true
#When the dragon is stuck, it can break the square, and set it to "true".
"Dragons Dig When Stuck" = True
#Whether the dragon drops the keel after death
"Dragons Drop SKULL" = TRUE
#Whether the dragon drops the heart after death
"Dragons Drop Heart" = TRUE
#The dragon can get dragon blood after death
"Dragons Drop Blood" = TRUE
#Occasionally explodes when it encounters the square, and spatten the square into everywhere, and set it to "true".If you don't like this explosion, set this to "False"."Explosive Dragon Breath" = TRUE
#.Please note that increasing this value may cause delay.
#Range: 1 ~ 10000
"Dragon target search length" = 128
#Can wander in the range of how many square meters of the nest acupoint
#Range: 1 ~ 10000
"Dragon Wander from Home Distance" = 40
#The ticks every time, the saturation of the dragon will be reduced.(20ticks = 1 second)
#Range: 1 ~ 10000
"Dragon Hunger Tick Rate" = 3000
#Can break the block once.
#Range: 0 ~ 10000
"Dragon block break cooldown" = 5
#Wot to the villagers actively avoid the dragon
"Villagers fear dragons" = true
#Whether the animal actively avoids the dragon
"Animals Fear Dragons" = TRUE
#AI, but also lag behind performance.If you think Long is too stupid, please open it.
"Intelligent Dragon Pathfinding" = false
[MOBS]
[Mobs.pixies]
#Whether to allow the generated elf village
"Spawn pixies" = true
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn Pixies CHANCE" = 60
#
#Range: 1 ~ 10000
"Pixie village size" = 5
#Whether the elves will steal the player's thing "pixies steal ites" = true
[Mobs.cyclops]
#Whether to allow one -eyed giant cave to produce
"Spawn Cyclopes CAVES" = TRUE
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn Cyclops CAVE CHANCE" = 100
#Whether to allow one -eyed giant to generate
"Spawn Wandering CyClopes" = True
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn Wandering CyClops CHANCE" = 100
#
#Range: 1.0 ~ 10000.0
"Cyclops max health" = 150.0
#.Please note that increasing this value may cause delay.
#Range: 1 ~ 10000
"Cyclopes Sheep Search Length" = 17
#The attack power of one -eyed giant
#Range: 1.0 ~ 10000.0
"Cyclops Attack Stringth" = 15.0
#The attack power of one -eyed giant bite
#Range: 1.0 ~ 10000.0
"Cyclops Bite Stringth" = 40.0
#Can the one -eyed giant break the wood or leaves block of the road
"Cyclops GRIEFING" = TRUE
[Mobs.sirens]
#The maximum blood volume of Siren
#Range: 1.0 ~ 10000.0
"Siren Max Health" = 50.0
#Whether to allow Siren to generate
"Spawn sirens" = true #When Siren's singing attracts players, do you turn on the effect of turning the screen into red?
"Use size shader" = true
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn Sirens CHANCE" = 400
#Without the cooling time, how long the effect of Siren can last for players (in ticks).
#Range: 100 ~ 24000
"Siren Max Sing Time" = 12000
#The time to wait after attracting players (in TICKS).
#Range: 100 ~ 24000
"Siren Time Between Songs" = 2000
[Mobs.deathworms]
#Potential prey can be found in.Please note, increasing this value may cause performance lag
#Range: 1 ~ 10000
"Death;
#By default, the blood volume of death worms, the specific size of the blood volume and the specific size of the death worm.
#Range: 1.0 ~ 10000.0
"Death Worm Base Health" = 10.0
#The attack power of the default death worm, the attack power is proportional to the specific size of the death worm.
#Range: 1.0 ~ 10000.0
"Deth world base attack stringth" = 3.0
#Whether to allow death worms to generate
"Spawn Death Worms" = TRUE
#Whether to allow naturally generated death worms aim and attack monsters
"Death Worms Target Monsters" = TRUE
#Death worm generated weight weight.The larger the number = the lower the chance of generating
#Range: 1 ~ 10000
"Death WORM Spawn Weight" = 30
#Check the chance of death in the game again.The larger the number = the lower the chance of generating #Range: 0 ~ 10000
"Death Worm spawn Check CHANCE" = 3
[Mobs.cockatrice]
#
#Range: 1.0 ~ 10000.0
"CockAtrice Health" = 40.0
#By default, there is one chicken for a chicken egg every 6000 Ticks.
#Range:> 1
"CockAtrice Chicken Search Length" = 30
#Is the chicken and snake eggs produced
"Chickens Lay Rotten Eggs" = TRUE
#Whether to allow male chicken and snake to lay eggs
"Spawn cockatrices" = true
#.The smaller the number = the lower the chance of spawning
#Range: 1 ~ 10000
"COCKATRICE Spawn Weight" = 4
#The weight of chicken snakes is generated again.The larger the number = the lower the chance of generating
#Range: 0 ~ 10000
"COCKATRICE Spawn Check CHANCE" = 0
[Mobs.stymphalians]
#Potential prey can be found.Please note that increasing this distance may cause performance lag.
#Range: 1 ~ 10000
"StyMPHALIN BIRD TARGET Search Length" = 64
#Tongyu Zeya feathers become a chance of falling into a drop when falling off.Zero means never.
#Range: 0 ~ 10000
"STYMPHALIN BIRD Feather Drop CHANCE" = 25
#The attack power of Tongyu Zezhe.
#Range: 0.0 ~ 10000.0
"STYMPHALIN BIRD Feather Attack Stringth" = 1.0
#, Tongyu Zeyu will think that other Tongyu Zezhe is also in the same bird group.#Range: 1 ~ 10000
"STYMPHALIN BIRD FLOCK LENGTH" = 40
#多, Y value range
#Range:> 10
"Max StymPhalian Bird Flight Height" = 80
#Whether to allow copper Yuze 鹗 to be generated
"Spawn StymPhalian Birds" = TRUE
#Copper Yoshizawa can put the items registered in the ore dictionary to copper ingots, bronze ingots, copper, and bronze blocks.
"STYMPHALIAN BIRDS DROP ORE DICT Items" = True
#Whether to allow Tongyu Ze 鹗 to attack animals
"Styleian birds target animals" = false
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn StymhPhalian Bird CHANCE" = 100
[Mobs.trolls]
#Whether to allow food shemale to generate
"Spawn trolls" = true
#Whether or not the weapon drops the weapon when the shemale is killed
"Trolls Drop Weapon" = TRUE
#.The smaller the number = the smaller the chance of generating
#Range: 1 ~ 10000
"Troll Spawn Weight" = 40
#The weight of the food shemale is generated again in the game.The larger the number = the smaller the chance of generating
#Range: 0 ~ 10000
"Troll Spawn Check Chang" = 2
#大
#Range: 1.0 ~ 10000.0
"Troll Max Health" = 50.0
#The attack power
#Range: 1.0 ~ 10000.0
"Troll Attack Stringth" = 10.0 [mobs.myrmex]
#Whether to allow the ants to generate
"Spawn myrmex" = true
#How long does the ant queen need to lay eggs?
#Range: 1 ~ 10000
"Myrmex Gestation LENGTH" = 2500
#From the larva to pupa, how long does it take to change from pupa to adults
#Range: 1 ~ 100000
"Myrmex Hatch LENGTH" = 35000
#Each block attempts to generate the chance of fearing the ant nest
#Range: 1 ~ 10000
"Myrmex colony geen change" = 150
#At most can be
#Range: 10 ~ 10000
"Myrmex color max size" = 80
#The basic attack power of ants
#Range: 1.0 ~ 10000.0
"Myrmex Base Attack Stringth" = 3.0
#The maximum radius of the wandering/foraging
#Range: 25 ~ 4000
"Myrmex Maximum Wander Radius" = 50
#Whether the ants active during the day
"Myrmex Hive iGnore Daytime" = false
[Mobs.amphitheres]
#Whether to allow the production of wings
"Spawn amphities" = true
#生 生.The smaller the number = the smaller the chance of generating
#Range: 1 ~ 10000
"Amphities spawn weight" = 50
#Can detect villagers' injuries.Please note that increasing this value may cause delay.
#Range: 1 ~ 10000
"Amphities villager search length" = 64 #Tame the time to tame a wing that takes time
#Range: 1 ~ 10000
"Amphithere to take" = 400
#飞 Flying speed
#Range: 0.0 ~ 3.0
"Amphities" = 1.75
#大 maximum blood volume
#Range: 1.0 ~ 10000.0
"Amphithere max health" = 50.0
#'S attack power
#Range: 1.0 ~ 10000.0
"Amphithere attack stringth" = 7.0
[Mobs.seserpents]
#Whether to allow the production of sea snakes
"Spawn sea server" = true
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn Sea Serpent CHANCE" = 250
#The sea snake can break the weak square obstacles of the blocking road
"Sea Serpent Griefing" = TRUE
#The default sea snake blood volume, this value is scaled according to the specific size of the sea snake
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Health" = 20.0
#The default sea snake attack power, which is proportional to the specific body shape of the sea snake
#Range: 1.0 ~ 10000.0
"Sea Serpent Base Attack Stringth" = 4.0
[Mobs.Hippocampus]
#Whether to allow hippocampus to generate
"Spawn hippocampus" = true
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn Hippocampus CHANCE" = 40 #The Swimming speed of the Horse Horse
#Range: 0.0 ~ 2.0
"Hippocampus Swim Speed Modifier" = 1.0
[Mobs.Hippogryph]
#Whether to allow Junying to generate
"Spawn hippogryphs" = true
#.The smaller the number = the lower the chance of generating
#Range: 1 ~ 10000
"Hippogryph spawn weight" = 2
#Flying speed
#Range: 0.0 ~ 2.0
"Hippogryph Flight Speed Modifier" = 1.0
[Mobs.gorgons]
#Whether to generate snake hair banshee
"Spawn gorgons" = true
#The probability of trying to generate each block
#Range: 1 ~ 10000
"Spawn Gorgon CHANCE" = 75
#The maximum blood of snake hair demon
#Range: 1.0 ~ 10000.0
"Gorgon Max Health" = 1000.0
[Mobs.OTHERS]
#Whether to allow scarlet corpses to generate
"Spawn liches" = true
#Weight.(The smaller the number = the lower the chance of generating)
#Range: 1 ~ 10000
"LICH Spawn Weight" = 2
#Probability.(The larger the number = the greater the chance of generating)
#Range: 1 ~ 10000
"LICH Spawn CHANCE" = 30
#Nine -headed snake maximum blood volume
#Range: 1.0 ~ 10000.0
"Hydra Max Health" = 250.0 #Whether the nine -headed snake nest is generated
"Generate Hydra Caves" = TRUE
#The probability of generating nine -headed snake nest acupoint for each block
#Range: 1 ~ 10000
"Hydra Caves Gen Chance" = 60
#The maximum blood of ghosts
#Range: 1.0 ~ 10000.0
"Ghost Max Health" = 30.0
#The greatest attack power of ghosts
#Range: 0.0 ~ 10000.0
"Ghost Attack Stringth" = 3.0
#Rarely produces from PVP players' death
"Ghost spawn from pvp deths" = true
#The weight of the villagers generate weight.The smaller the number = the lower the chance of generating
#Range: 0 ~ 10000
"Villager Scribe House Weight" = 5
#Allow the attribute of the monster by configuring the file.If other MODs that can change monster attributes (such as armor, health, etc.), this function may be required ...
"Allow Attribute Overriding" = TRUE
[Items]
#The default attack power of Longgang Sword
#Range: 5.0 ~ 2.147483647e9
"Dragonteel Sword Base Attack Stringth" = 50.0
#The default armor value of Longgang chest armor
#Range:> 7
"DragonSteel Base Armor" = 24
#The default durability of the dragon steel tool
#Range:> 1
"DragonSteel Base Durability" = 8000
#The default durability of Longgang Equipment
#Range:> 1
"DragonSteel Base Durability Equipment" = 8000
#Disable this function can delete the installed repair procedure
Weezer = true
#Easter Egg tinkeers too disarm chance
#Range: 0.0 ~ 1.0 "Easter Egg tool Disarm CHANCE" = 0.20000000298023224
#Summon crystal can find the square of the dragon
"Chunk Load Summon Crystal" = TRUE
#Can ignite the attacker
"Dragon bone Fire Abilities" = TRUE
#Binglong Blood Sword can freeze the attacker
"Dragon Bone Ice Abilities" = TRUE
#Can be hit with an attacking attacker
"Dragon Bone Lightning Abilities" = True
[Pathfinding]
#The maximum number of threads used for road search algorithms.If the speed is very slow and you have many cores, please add this number.
#Range:> 1
"Dragon Pathfinding Threads" = 3
#The maximum number of Long Xun Road nodes, if the speed of Long Xun Road is too slow or too much nodes, this upper limit should be reduced.
#Range:> 1
"Dragon Max Pathfinding Nodes" = 5000
#The function of drawing road search nodes (using wooden sticks in the game)
"Debug Pathfinding Mode" = false
iceandfire-client.toml
[General]
#Whether to display ice fire theme interface on the main menu
"Custom Main Menu" = False
#玩 allows players to automatically change the third person's perspective
"Auto 3rd Person When RIDING DRAGON" = TRUE
#Use the original font in different beast notes
"Use vanilla font" = false
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