2024-12-10 17:47:48|Myriagame |source:minecraft skins
As the title, this is the translation and interpretation of the PointBlank-COMMON.toml option. It is translated after double slope.(*No all verification)
True enables, False is disabled.
#ENABLES Auto-Reloading of Guns#Allowed value: Creative, Survival, Enabled, Disabled
AutoreLoadenabled = "Creative"
// Establish the automatic reload of the gun and fill in the mode code of the Bank in the quotation marks below.(In order to create only creation, survival, all enlightenment, all disable)
// This is only created and enabled.
#adjusts mouse sarsitivity when used scopes#Range: 0.01 ~ 0.9
scopeaimingMouseSensitivity = 0.1
// Mouse sensitivity multiplier when using a sight.(It is not clear about the specific calculation formula)
// The allowable adjustment value is 0.01 ~ 0.9.
// Example is 0.1.
#Toggle to reset player pitch to the Original After Auto Fireresetautofirepitchenabled = false
// Lift the horizontal angle of the sitting after the full automatic opening of the fire.
#adjusts the Knockback force Applied to Entities her gunfire, with higher value, ANCE. // The repellarization value caused by the hits of the MOD ejaculation was hit.*The calculation formula is unknown#Range: 0.1 ~ 2.0
knockback = 1.0
// The repellarization value caused by the hits of the MOD ejaculation is hit.*The calculation formula is unknown
#ENABLES PARTICLE EFFECTSparticleeffectSenabled = true
// Whether to enable the particle effect of this MOD.*No measured.
#sets the likelihood of an 'ARMS Dealer' House Appearing in New Villages, With Higher Values Increquency and LOWER VALUES MAKING It Rare.#Range: 0 ~ 20ARMSDEALERHOUSE = 10
// The probability of refreshing in the new village in the new village.
#set the exchaange rate to determine how many in-game price units are ellen.#Range: 1.0 ~ 1000.0
EMERALDEXCHANGERATE = 100.0
// The value of the game in the game is converted to a formula of an emerald in MC, and the price of the sales of weapons is suspected to control the sales of firearms.
#Controls when the player's aRM POSE is Permanently Set to the Aiming/Firing Position in Third-Person View, Regardless Of theirurrent action with a gun.ThirdPersonarMPOSEALWAYSON = TRUE
// Whether the third -person animation of the player holds the MOD weapon is set to the state of always raising the gun.
#Specifies how old the "picture-in-public" scope updates, with 1 bebing every frame, 2 for everyone frame, etc. ETC. A high number may improve performance.#Range: 0 ~ 5
pipscoperefreshrate = 1
// The frame rate limit enlarged in the mirror, 1 is to refresh the picture in the sight (unlimited refresh) each frame; 2 is once every two frames ().The larger value will increase the frame rate, but the number of frames in the mirror will be limited.
#ENABLES PIP Scopespipscopesenabled = false
// Whether to enable an enlarged mirror (it is recommended to close it with light and shadow).
#ENables Custom Shaders// Whether to enable a customized color device (such as the internal glow in the holographic sight).Customshadersenabled = False
Under Oculus and BSL light and shadow, turn off the physical shadow.(Both light and shadow settings and Oculus settings have to be closed.) Turn off the discouraged color device and mirror amplification in this Config to complete the compatibility of Oculus under the use of BSL light and shadow
The following is the effect of using BSL light and shadow weapon after completing the settings.
tracer
Change animation
Holographic sight -opening effect 4 times ACOG opening mirror effect
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